block_league/src/weapons/bouncer.lua

101 lines
2.7 KiB
Lua

local function can_use() end
local function dash() end
local function register_bouncer(name, desc, energy)
minetest.register_tool("block_league:" .. name, {
description = desc,
wield_scale = {x=1.3, y=1.3, z=1.3},
inventory_image = "bl_" .. name .. ".png",
jump_height = 5,
groups = {oddly_breakable_by_hand = "2"},
on_drop = function() end,
on_use = function(itemstack, user, pointed_thing)
if not can_use(user) then return end
-- se non sta puntando un nodo, annullo
if pointed_thing.type ~= "node" then return end
local p_name = user:get_player_name()
local arena = arena_lib.get_arena_by_player(p_name)
if arena then
-- se non ha abbastanza energia, annullo
if not (arena.players[p_name].energy >= energy) then return end
arena.players[p_name].energy = arena.players[p_name].energy - energy
end
local dir = user:get_look_dir()
local knockback = user:get_player_velocity().y < 1 and -15 or -10
user:add_velocity(vector.multiply(dir, knockback))
block_league.sound_play("bl_bouncer", p_name)
end,
on_secondary_use = function(itemstack, user, pointed_thing)
dash(user, energy)
end,
on_place = function(itemstack, user, pointed_thing)
dash(user, energy)
end
})
end
register_bouncer("bouncer", "Bouncer", 20)
register_bouncer("bouncer_dm", "Deathmatch Bouncer", 50)
----------------------------------------------
---------------FUNZIONI LOCALI----------------
----------------------------------------------
function dash(player, energy)
if not can_use(player) then return end
local p_name = player:get_player_name()
local arena = arena_lib.get_arena_by_player(p_name)
if arena then
-- se non ha abbastanza energia, annullo
if not (arena.players[p_name].energy >= energy) then return end
arena.players[p_name].energy = arena.players[p_name].energy - energy
end
local dir = player:get_look_dir()
local rotate_factor = player:get_player_control().left and 1.57 or -1.57
local dash_dir = vector.rotate_around_axis(dir, {x=0,y=1,z=0}, rotate_factor)
dash_dir.y = 0
player:add_velocity(vector.multiply(dash_dir, 20))
block_league.sound_play("bl_sword_dash", p_name)
end
function can_use(player, energy)
local meta = player:get_meta()
if meta:get_int("bl_bouncer_delay") == 1 or
meta:get_int("bl_death_delay") == 1 or
meta:get_int("bl_reloading") == 1 or
meta:get_int("bl_is_speed_locked") == 1 then return end
meta:set_int("bl_bouncer_delay", 1)
minetest.after(0.3, function()
if not player then return end
player:get_meta():set_int("bl_bouncer_delay", 0)
end)
return true
end