block_league/textures
_Zaizen_ 86b00498e9 /testkit, to easily test new maps 2020-11-23 14:56:53 +01:00
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bl_achievement_doublekill.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_firstblood.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak2.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak3.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_shutdown.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_triplekill.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_ball_ray.png Bugfix: ball beam of light wasn't rendered properly if mipmap was enable 2020-11-10 01:11:10 +01:00
bl_bouncer.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_bullet_rocket-transparent.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_bullet_rocket.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade_launcher.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_gui_hotbar.png Hotbar: 4 slots instead of 8 2020-11-05 21:00:35 +01:00
bl_hud_bg.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_bullets_bg.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_hud_bullets_bg_low.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_hud_bullets_bg_reload.png Every time players reload, the corrisponding weapon icon turns red 2020-11-19 17:34:21 +01:00
bl_hud_deaths.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_energy.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_hud_keyboard.png inputs HUD showed in the loading phase | load time 3 -> 6 2020-11-11 20:50:13 +01:00
bl_hud_killleader.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_kills.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_playerindicator.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_playerindicator_teams.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_teamindicator_blue.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_teamindicator_red.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_scoreboard.png New scoreboard HUD 2020-11-07 13:01:50 +01:00
bl_match_over.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_pixelgun.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_pixelgun_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_pixelgun_trail.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_rocket_particle.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_rocketlauncher.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_rocketlauncher_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_shotgun_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_smg.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_smg_trail.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_sword.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_testkit_quit.png /testkit, to easily test new maps 2020-11-23 14:56:53 +01:00
trickerytown.png Commit iniziale. 2020-10-27 18:13:15 +01:00