block_league/textures
Zughy 8565bcb89b Further small SMG improvement (texture) 2022-08-17 23:46:12 +02:00
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bl_achievement_doublekill.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_firstblood.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak2.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_killstreak3.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_shutdown.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_achievement_triplekill.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_ball_blue.png New ball 2022-06-01 09:55:09 +00:00
bl_ball_orange.png New ball 2022-06-01 09:55:09 +00:00
bl_ball_ray.png Bugfix: ball beam of light wasn't rendered properly if mipmap was enable 2020-11-10 01:11:10 +01:00
bl_ball_unclaimed.png New ball 2022-06-01 09:55:09 +00:00
bl_bouncer.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_bouncer_dm.png Deathmatch bouncer consumes 50 energy + cleanup 2021-02-21 11:45:33 +01:00
bl_bullet_rocket-transparent.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_bullet_rocket.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_grenade_launcher.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_gui_hotbar.png Hotbar: 4 slots instead of 8 2020-11-05 21:00:35 +01:00
bl_hud_bg.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_bullets_bg.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_hud_bullets_bg_low.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_hud_bullets_bg_reload.png Every time players reload, the corrisponding weapon icon turns red 2020-11-19 17:34:21 +01:00
bl_hud_energy.png Better energy bar 2021-03-03 13:57:56 +01:00
bl_hud_energy_empty.png Better energy bar 2021-03-03 13:57:56 +01:00
bl_hud_keyboard.png Improve input HUD 2022-06-23 23:47:29 +02:00
bl_hud_panel_playerindicator.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_playerindicator_teams.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_teamindicator_blue.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_hud_panel_teamindicator_orange.png Spectate: in-depth UI for every player (points, TDs/deaths, ball) 2021-02-22 23:54:58 +00:00
bl_hud_scoreboard.png Scoreboard HUD from red to orange 2020-12-19 22:29:16 +01:00
bl_hud_scoreboard_bluemark.png Team marker in the scoreboard to tell players in which team they are 2022-08-17 00:57:27 +02:00
bl_hud_scoreboard_orangemark.png Team marker in the scoreboard to tell players in which team they are 2022-08-17 00:57:27 +02:00
bl_hud_spectate_avatarmask.png Spectate: in-depth UI for every player (points, TDs/deaths, ball) 2021-02-22 23:54:58 +00:00
bl_hud_spectate_bg_blue.png Spectate: in-depth UI for every player (points, TDs/deaths, ball) 2021-02-22 23:54:58 +00:00
bl_hud_spectate_bg_orange.png Spectate: in-depth UI for every player (points, TDs/deaths, ball) 2021-02-22 23:54:58 +00:00
bl_log_TD.png Log to see the latest actions in game (kills, suicides, ball, touchdowns) 2020-11-29 23:08:36 +00:00
bl_log_ball.png Log to see the latest actions in game (kills, suicides, ball, touchdowns) 2020-11-29 23:08:36 +00:00
bl_log_suicide.png Log to see the latest actions in game (kills, suicides, ball, touchdowns) 2020-11-29 23:08:36 +00:00
bl_match_over.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_pixelgun.png 3D model for SMG 2022-08-17 21:24:02 +00:00
bl_pixelgun_texture.png 3D model for SMG 2022-08-17 21:24:02 +00:00
bl_pixelgun_trail.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_rocket_particle.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_rocketlauncher.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_rocketlauncher_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_shotgun_icon.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_smg.png 3D model for SMG 2022-08-17 21:24:02 +00:00
bl_smg_old.png 3D model for SMG 2022-08-17 21:24:02 +00:00
bl_smg_texture.png Further small SMG improvement (texture) 2022-08-17 23:46:12 +02:00
bl_smg_trail.png HUD armi cambia colore a seconda del numero di proiettili 2020-10-31 23:36:19 +01:00
bl_sword.png refactor massivo 2020-10-29 21:01:53 +01:00
bl_testkit_quit.png /testkit, to easily test new maps 2020-11-23 14:56:53 +01:00
trickerytown.png Commit iniziale. 2020-10-27 18:13:15 +01:00