_Zaizen_
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13d79e8742
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Updated testkit physics values.
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2021-01-15 07:47:07 +00:00 |
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Zughy
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42464591f8
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Decreased pixelgun zoom (FOV 11 -> 20)
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2021-01-01 21:06:33 +01:00 |
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Zughy
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ad91da04e7
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broadcast messages now rely on arena_lib's title HUD
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2021-01-01 21:01:33 +01:00 |
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Zughy
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111073c785
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Changed camera offset for third person (UNSTABLE)
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2021-01-01 21:00:45 +01:00 |
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Zughy
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87c753deea
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Scoreboard HUD from red to orange
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2020-12-19 22:29:16 +01:00 |
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Zughy
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722a939651
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Merge !9
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2020-12-13 21:26:32 +00:00 |
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_Zaizen_
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e7c6d28e26
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Weapons: option to decrease damage with distance
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2020-12-13 21:26:32 +00:00 |
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_Zaizen_
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ed2f2a900a
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Increased pixelgun range.
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2020-12-13 21:50:49 +01:00 |
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Zughy
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69f007d440
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Added victory/defeat jingle credits
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2020-12-10 20:47:48 +01:00 |
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Zughy
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9f2db8d0d2
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Merge !8
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2020-12-08 21:19:03 +00:00 |
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Zughy
|
e5004db7e5
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Weapons: added zoom function (+ pixelgun implementation)
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2020-12-08 21:19:03 +00:00 |
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Zughy
|
6ba00d9a91
|
version bump (0.4.0)
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2020-12-08 01:10:20 +01:00 |
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Zughy
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2120d1b828
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Bugfix: if a match was tie, it crashed on celebration trying to play the jingle
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2020-12-08 00:02:35 +01:00 |
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Zughy
|
199d008afa
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Victory/Defeat jingle
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2020-12-07 22:32:08 +01:00 |
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Zughy
|
e2bce165f2
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hud_inputs.lua clean up
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2020-12-07 13:28:07 +01:00 |
|
Zughy
|
df619c1870
|
MR !7
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2020-12-06 23:42:42 +00:00 |
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_Zaizen_
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5f18e6db0f
|
Leaving a match in the loading phase leaves the keyboard stuck on screen
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2020-12-06 23:42:42 +00:00 |
|
Zughy
|
86768e4744
|
default score_cap 10 -> 5
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2020-12-06 18:22:12 +01:00 |
|
Zughy
|
60d1682f9e
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CRASHFIX: game crashed when people left while the ball HUD was displayed
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2020-12-02 23:59:09 +01:00 |
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Zughy
|
fab5eea111
|
Bugfix: it was possible to score while in the celebration phase
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2020-12-01 15:13:52 +01:00 |
|
Zughy
|
fe1186036b
|
Bugfix: ball appeared in the log even when people died with the ball on their heads
|
2020-11-30 14:16:01 +01:00 |
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Zughy
|
14e352f1f2
|
Changed teams color (red -> orange) and HUD positive messages color (sky blue -> green)
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2020-11-30 00:27:15 +01:00 |
|
Zughy
|
2e8ded1ce6
|
Merge !6
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2020-11-29 23:08:36 +00:00 |
|
Zughy
|
a48ad037bc
|
Log to see the latest actions in game (kills, suicides, ball, touchdowns)
|
2020-11-29 23:08:36 +00:00 |
|
Zughy
|
dd72ab86bd
|
Merge !4
|
2020-11-28 23:59:25 +00:00 |
|
_Zaizen_
|
18b9190efd
|
sword dash malus cancellation fixed
|
2020-11-28 23:59:25 +00:00 |
|
Zughy
|
cefd3597f1
|
New panel_lib structure
|
2020-11-29 00:16:14 +01:00 |
|
Zughy
|
c167fb208d
|
Uploaded Spanish localization
|
2020-11-28 23:09:53 +00:00 |
|
Joaquin Villalba
|
36fc62afa9
|
Uploaded Spanish localization
|
2020-11-28 21:50:07 +00:00 |
|
Zughy
|
9ae131f78e
|
Property refactor: mod -> mode
|
2020-11-25 23:50:28 +01:00 |
|
Zughy
|
07aa33e0fd
|
Removed arena_lib's deprecated hub_spawn_point
|
2020-11-23 16:09:00 +01:00 |
|
Zughy
|
990eefb356
|
Removed useless arena property 'max_energy'
|
2020-11-23 15:21:10 +01:00 |
|
_Zaizen_
|
86b00498e9
|
/testkit, to easily test new maps
|
2020-11-23 14:56:53 +01:00 |
|
Zughy
|
4edf0efddc
|
Every time players reload, the corrisponding weapon icon turns red
|
2020-11-19 17:34:21 +01:00 |
|
Zughy
|
0ad24e30b0
|
Even more
|
2020-11-16 23:06:07 +01:00 |
|
Zughy
|
f83f0cb398
|
More energy drained per second
|
2020-11-16 22:55:30 +01:00 |
|
Zughy
|
ac3ebcb8be
|
Removed useless jump overrides
|
2020-11-15 00:12:36 +01:00 |
|
Zughy
|
1f45d5c1d3
|
Bugfix: players reloading with the ball and no energy are not able to go full speed anymore
|
2020-11-14 22:20:33 +01:00 |
|
Zughy
|
70b28216da
|
Separate HUDs for ball status (got the ball etc) and for kills
|
2020-11-14 18:41:26 +01:00 |
|
Zughy
|
abf562d42e
|
arena_manager clean up
|
2020-11-14 12:46:22 +01:00 |
|
Zughy
|
bfa8237bca
|
HUD displaying rounds countdown (paired with the voiceover)
|
2020-11-14 11:44:06 +01:00 |
|
Zughy
|
8abe1f44ae
|
Version bump (0.3.0)
|
2020-11-13 23:14:55 +01:00 |
|
Zughy
|
d4b5fca53b
|
Removed weapon useless parameter slow_down_when_firing
|
2020-11-13 22:09:15 +01:00 |
|
Zughy
|
17dff58ac0
|
Bugfix: LMB release wasn't being tracked when pressed too fast
|
2020-11-13 20:41:32 +00:00 |
|
Zughy
|
e36d320977
|
Bugfix: LMB release wasn't being tracked when pressed too fast
|
2020-11-13 20:41:32 +00:00 |
|
Zughy
|
b0cf2cf80a
|
Weapon reloading sounds credits
|
2020-11-12 21:07:50 +01:00 |
|
_Zaizen_
|
d0132dfa41
|
Immunity works again.
|
2020-11-12 20:52:37 +01:00 |
|
Zughy
|
7645292170
|
Weapons have now a reloading sound
|
2020-11-12 19:50:58 +01:00 |
|
Zughy
|
058dc39036
|
Bugfix: dead players appeared alive when a new round started even if they didn't press the respawn button
|
2020-11-12 15:47:26 +01:00 |
|
Zughy
|
8f79312ade
|
Waiting room instead of the obnoxious jittering effect when respawning
|
2020-11-12 15:12:14 +01:00 |
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