Removed weapon useless parameter slow_down_when_firing
This commit is contained in:
parent
17dff58ac0
commit
d4b5fca53b
@ -15,7 +15,6 @@ block_league.register_weapon("block_league:grenade_launcher", {
|
||||
|
||||
pierce = false,
|
||||
decrease_damage_with_distance = false,
|
||||
slow_down_when_firing = true,
|
||||
continuos_fire = false,
|
||||
|
||||
sound_shoot = "bl_rocketlauncher_shoot",
|
||||
|
@ -17,7 +17,6 @@ block_league.register_weapon("block_league:pixelgun", {
|
||||
|
||||
pierce = true,
|
||||
decrease_damage_with_distance = false,
|
||||
slow_down_when_firing = true,
|
||||
continuos_fire = false,
|
||||
|
||||
sound_shoot = "bl_pixelgun_shoot",
|
||||
|
@ -16,7 +16,6 @@ block_league.register_weapon("block_league:rocket_launcher", {
|
||||
|
||||
pierce = false,
|
||||
decrease_damage_with_distance = false,
|
||||
slow_down_when_firing = false,
|
||||
continuos_fire = true,
|
||||
|
||||
sound_shoot = "bl_rocketlauncher_shoot",
|
||||
|
@ -19,7 +19,6 @@ block_league.register_weapon("block_league:nomearma", {
|
||||
weapon_type = 1, --1) Hitscan 2) Entity based 3) Sword
|
||||
weapon_range = 100, --Range nel quale opera il raggio hitscan
|
||||
continuos_fire = false, --Se può sparare tenendo premuto il sinistro
|
||||
slow_down_when_firing = true, --Se rallentare chi spara
|
||||
consume_bullets = true, --Se usa proiettili
|
||||
magazine = 0, --Dopo quanti colpi ricaricare
|
||||
reload_time = 5,
|
||||
@ -28,7 +27,6 @@ block_league.register_weapon("block_league:nomearma", {
|
||||
|
||||
weapon_type = 2, --1) Hitscan 2) Entity based 3) Sword
|
||||
continuos_fire = false, --Se può sparare tenendo premuto il sinistro
|
||||
slow_down_when_firing = true, --Se rallentare chi spara
|
||||
consume_bullets = true, --Se usa proiettili
|
||||
magazine = 0, --Dopo quanti colpi ricaricare
|
||||
reload_time = 5,
|
||||
|
@ -16,7 +16,6 @@ block_league.register_weapon("block_league:smg", {
|
||||
|
||||
pierce = false,
|
||||
decrease_damage_with_distance = true,
|
||||
slow_down_when_firing = true,
|
||||
continuos_fire = true,
|
||||
|
||||
sound_shoot = "bl_smg_shoot",
|
||||
|
@ -37,7 +37,6 @@ function block_league.register_weapon(name, def)
|
||||
|
||||
pierce = def.pierce,
|
||||
decrease_damage_with_distance = def.decrease_damage_with_distance,
|
||||
slow_down_when_firing = def.slow_down_when_firing,
|
||||
continuos_fire = def.continuos_fire,
|
||||
|
||||
sound_shoot = def.sound_shoot,
|
||||
@ -335,12 +334,10 @@ function weapon_left_click(weapon, player, pointed_thing)
|
||||
|
||||
if not block_league.shoot(weapon, player, pointed_thing) then return end
|
||||
|
||||
if weapon.slow_down_when_firing then
|
||||
player:set_physics_override({
|
||||
speed = block_league.SPEED_LOW,
|
||||
jump = 1.5
|
||||
})
|
||||
end
|
||||
player:set_physics_override({
|
||||
speed = block_league.SPEED_LOW,
|
||||
jump = 1.5
|
||||
})
|
||||
|
||||
if weapon.type ~= 3 then
|
||||
player:get_meta():set_int("bl_is_shooting", 1)
|
||||
|
@ -45,7 +45,7 @@ controls.register_on_release(function(player, key)
|
||||
local weapon_name = player:get_wielded_item():get_name()
|
||||
local weapon = minetest.registered_nodes[weapon_name]
|
||||
|
||||
if not weapon.type or weapon.type == 3 or player:get_meta():get_int("bl_is_shooting") == 0 then return end
|
||||
if not weapon or weapon.type == 3 or player:get_meta():get_int("bl_is_shooting") == 0 then return end
|
||||
|
||||
block_league.shoot_end(player, weapon)
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user