Bugfix: (regression) sound of SMG secondary fire wasn't working
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@ -18,7 +18,7 @@ audio_lib.register_sound("sfx", "bl_pixelgun_shoot", S("Pixelgun shoots"))
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audio_lib.register_sound("sfx", "bl_propulsor_bounce", S("Boing"))
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audio_lib.register_sound("sfx", "bl_smg_reload", S("SMG reloads"))
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audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots"))
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audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots (2)"))
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audio_lib.register_sound("sfx", "bl_smg_shoot2", S("SMG shoots (2)"))
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audio_lib.register_sound("sfx", "bl_sword_hit", S("Sword swings"))
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audio_lib.register_sound("sfx", "bl_sword_dash", S("Dashes"))
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audio_lib.register_sound("voices", "bl_voice_critical", S("\"Critical!\""), {ephemeral = false, cant_overlap = true})
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