From eb84090ebee6241f74fbd70090d25e5643917aea Mon Sep 17 00:00:00 2001 From: marco_a <4279489-marco_a@users.noreply.gitlab.com> Date: Thu, 22 Feb 2024 01:57:24 +0100 Subject: [PATCH] Bugfix: (regression) sound of SMG secondary fire wasn't working --- block_league/src/_load.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/block_league/src/_load.lua b/block_league/src/_load.lua index 5b896eb..ec0b03b 100644 --- a/block_league/src/_load.lua +++ b/block_league/src/_load.lua @@ -18,7 +18,7 @@ audio_lib.register_sound("sfx", "bl_pixelgun_shoot", S("Pixelgun shoots")) audio_lib.register_sound("sfx", "bl_propulsor_bounce", S("Boing")) audio_lib.register_sound("sfx", "bl_smg_reload", S("SMG reloads")) audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots")) -audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots (2)")) +audio_lib.register_sound("sfx", "bl_smg_shoot2", S("SMG shoots (2)")) audio_lib.register_sound("sfx", "bl_sword_hit", S("Sword swings")) audio_lib.register_sound("sfx", "bl_sword_dash", S("Dashes")) audio_lib.register_sound("voices", "bl_voice_critical", S("\"Critical!\""), {ephemeral = false, cant_overlap = true})