Bugfix: (regression) sound of SMG secondary fire wasn't working

This commit is contained in:
marco_a 2024-02-22 01:57:24 +01:00
parent 1ace81c21a
commit eb84090ebe

View File

@ -18,7 +18,7 @@ audio_lib.register_sound("sfx", "bl_pixelgun_shoot", S("Pixelgun shoots"))
audio_lib.register_sound("sfx", "bl_propulsor_bounce", S("Boing"))
audio_lib.register_sound("sfx", "bl_smg_reload", S("SMG reloads"))
audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots"))
audio_lib.register_sound("sfx", "bl_smg_shoot", S("SMG shoots (2)"))
audio_lib.register_sound("sfx", "bl_smg_shoot2", S("SMG shoots (2)"))
audio_lib.register_sound("sfx", "bl_sword_hit", S("Sword swings"))
audio_lib.register_sound("sfx", "bl_sword_dash", S("Dashes"))
audio_lib.register_sound("voices", "bl_voice_critical", S("\"Critical!\""), {ephemeral = false, cant_overlap = true})