Rimossi parametri inutili

This commit is contained in:
Zughy 2020-11-02 22:17:09 +01:00
parent 4d81911daa
commit a0f6a0b093
3 changed files with 10 additions and 10 deletions

View File

@ -293,7 +293,7 @@ function check_for_touchdown(id, arena, ball, wielder, w_pos, goal)
arena.weapons_disabled = true
minetest.after(2, function()
for pl_name, stats in pairs(arena.players) do
for pl_name, _ in pairs(arena.players) do
minetest.sound_play("bl_voice_countdown", {to_player = pl_name})
end
end)

View File

@ -12,7 +12,7 @@ block_league.register_weapon("block_league:sword", {
weap_delay = 2,
weap_secondary_delay = 3,
on_right_click = function(arena, name, weapon, user, pointed_thing)
on_right_click = function(arena, weapon, user, pointed_thing)
local dir = user:get_look_dir()
local pos = user:get_pos()

View File

@ -72,7 +72,7 @@ end
function block_league.shoot_hitscan(user, weapon, itemstack, pointed_thing)
function block_league.shoot_hitscan(user, weapon, pointed_thing)
local dir = user:get_look_dir()
local pos = user:get_pos()
local pos_head = {x = pos.x, y = pos.y+1.475, z = pos.z}
@ -85,7 +85,7 @@ end
function block_league.shoot_bullet(user, bullet, itemstack, pointed_thing)
function block_league.shoot_bullet(user, bullet, pointed_thing)
local pos = user:get_pos()
local pos_head = {x = pos.x, y = pos.y + user:get_properties().eye_height, z = pos.z}
@ -303,7 +303,7 @@ function weapon_left_click(weapon, player, pointed_thing)
})
end
shoot_generic(player, weapon, itemstack, pointed_thing)
shoot_generic(player, weapon, pointed_thing)
if weapon.continuos_fire then
controls.register_on_hold(function(player, key, time)
@ -322,7 +322,7 @@ function weapon_left_click(weapon, player, pointed_thing)
minetest.sound_play(weapon.sound_shoot, {to_player = p_name})
end
shoot_generic(player, weapon, itemstack, pointed_thing)
shoot_generic(player, weapon, pointed_thing)
elseif weapon.slow_down_when_firing and player:get_meta():get_int("bl_has_ball") == 0 and arena_lib.is_player_in_arena(p_name) then
if player then
@ -391,7 +391,7 @@ function weapon_right_click(weapon, player, pointed_thing)
check_immunity(player)
if weapon.on_right_click then
weapon.on_right_click(arena, name, weapon, player, pointed_thing)
weapon.on_right_click(arena, weapon, player, pointed_thing)
end
end
@ -506,15 +506,15 @@ end
function shoot_generic(player, weapon, itemstack, pointed_thing)
function shoot_generic(player, weapon, pointed_thing)
if weapon.type ~= 3 then
local bullet = weapon.bullet or nil
if weapon.type == 1 then
block_league.shoot_hitscan(player, weapon, itemstack, pointed_thing)
block_league.shoot_hitscan(player, weapon, pointed_thing)
elseif weapon.type == 2 then
block_league.shoot_bullet(player, bullet, itemstack, pointed_thing)
block_league.shoot_bullet(player, bullet, pointed_thing)
end
else