Rimossi parametri inutili
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@ -293,7 +293,7 @@ function check_for_touchdown(id, arena, ball, wielder, w_pos, goal)
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arena.weapons_disabled = true
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minetest.after(2, function()
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for pl_name, stats in pairs(arena.players) do
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for pl_name, _ in pairs(arena.players) do
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minetest.sound_play("bl_voice_countdown", {to_player = pl_name})
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end
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end)
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@ -12,7 +12,7 @@ block_league.register_weapon("block_league:sword", {
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weap_delay = 2,
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weap_secondary_delay = 3,
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on_right_click = function(arena, name, weapon, user, pointed_thing)
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on_right_click = function(arena, weapon, user, pointed_thing)
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local dir = user:get_look_dir()
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local pos = user:get_pos()
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@ -72,7 +72,7 @@ end
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function block_league.shoot_hitscan(user, weapon, itemstack, pointed_thing)
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function block_league.shoot_hitscan(user, weapon, pointed_thing)
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local dir = user:get_look_dir()
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local pos = user:get_pos()
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local pos_head = {x = pos.x, y = pos.y+1.475, z = pos.z}
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@ -85,7 +85,7 @@ end
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function block_league.shoot_bullet(user, bullet, itemstack, pointed_thing)
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function block_league.shoot_bullet(user, bullet, pointed_thing)
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local pos = user:get_pos()
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local pos_head = {x = pos.x, y = pos.y + user:get_properties().eye_height, z = pos.z}
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@ -303,7 +303,7 @@ function weapon_left_click(weapon, player, pointed_thing)
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})
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end
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shoot_generic(player, weapon, itemstack, pointed_thing)
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shoot_generic(player, weapon, pointed_thing)
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if weapon.continuos_fire then
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controls.register_on_hold(function(player, key, time)
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@ -322,7 +322,7 @@ function weapon_left_click(weapon, player, pointed_thing)
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minetest.sound_play(weapon.sound_shoot, {to_player = p_name})
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end
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shoot_generic(player, weapon, itemstack, pointed_thing)
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shoot_generic(player, weapon, pointed_thing)
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elseif weapon.slow_down_when_firing and player:get_meta():get_int("bl_has_ball") == 0 and arena_lib.is_player_in_arena(p_name) then
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if player then
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@ -391,7 +391,7 @@ function weapon_right_click(weapon, player, pointed_thing)
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check_immunity(player)
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if weapon.on_right_click then
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weapon.on_right_click(arena, name, weapon, player, pointed_thing)
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weapon.on_right_click(arena, weapon, player, pointed_thing)
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end
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end
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@ -506,15 +506,15 @@ end
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function shoot_generic(player, weapon, itemstack, pointed_thing)
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function shoot_generic(player, weapon, pointed_thing)
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if weapon.type ~= 3 then
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local bullet = weapon.bullet or nil
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if weapon.type == 1 then
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block_league.shoot_hitscan(player, weapon, itemstack, pointed_thing)
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block_league.shoot_hitscan(player, weapon, pointed_thing)
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elseif weapon.type == 2 then
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block_league.shoot_bullet(player, bullet, itemstack, pointed_thing)
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block_league.shoot_bullet(player, bullet, pointed_thing)
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end
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else
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