From a0f6a0b093b857550303dde1120d3af57924c867 Mon Sep 17 00:00:00 2001 From: Zughy <4279489-marco_a@users.noreply.gitlab.com> Date: Mon, 2 Nov 2020 22:17:09 +0100 Subject: [PATCH] Rimossi parametri inutili --- bl_modes/TD/ball.lua | 2 +- bl_weapons/sword.lua | 2 +- bl_weapons/weapons.lua | 16 ++++++++-------- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/bl_modes/TD/ball.lua b/bl_modes/TD/ball.lua index 3389adf..46a1874 100644 --- a/bl_modes/TD/ball.lua +++ b/bl_modes/TD/ball.lua @@ -293,7 +293,7 @@ function check_for_touchdown(id, arena, ball, wielder, w_pos, goal) arena.weapons_disabled = true minetest.after(2, function() - for pl_name, stats in pairs(arena.players) do + for pl_name, _ in pairs(arena.players) do minetest.sound_play("bl_voice_countdown", {to_player = pl_name}) end end) diff --git a/bl_weapons/sword.lua b/bl_weapons/sword.lua index d6313b7..ed6c12f 100644 --- a/bl_weapons/sword.lua +++ b/bl_weapons/sword.lua @@ -12,7 +12,7 @@ block_league.register_weapon("block_league:sword", { weap_delay = 2, weap_secondary_delay = 3, - on_right_click = function(arena, name, weapon, user, pointed_thing) + on_right_click = function(arena, weapon, user, pointed_thing) local dir = user:get_look_dir() local pos = user:get_pos() diff --git a/bl_weapons/weapons.lua b/bl_weapons/weapons.lua index 110429e..d5d95dd 100644 --- a/bl_weapons/weapons.lua +++ b/bl_weapons/weapons.lua @@ -72,7 +72,7 @@ end -function block_league.shoot_hitscan(user, weapon, itemstack, pointed_thing) +function block_league.shoot_hitscan(user, weapon, pointed_thing) local dir = user:get_look_dir() local pos = user:get_pos() local pos_head = {x = pos.x, y = pos.y+1.475, z = pos.z} @@ -85,7 +85,7 @@ end -function block_league.shoot_bullet(user, bullet, itemstack, pointed_thing) +function block_league.shoot_bullet(user, bullet, pointed_thing) local pos = user:get_pos() local pos_head = {x = pos.x, y = pos.y + user:get_properties().eye_height, z = pos.z} @@ -303,7 +303,7 @@ function weapon_left_click(weapon, player, pointed_thing) }) end - shoot_generic(player, weapon, itemstack, pointed_thing) + shoot_generic(player, weapon, pointed_thing) if weapon.continuos_fire then controls.register_on_hold(function(player, key, time) @@ -322,7 +322,7 @@ function weapon_left_click(weapon, player, pointed_thing) minetest.sound_play(weapon.sound_shoot, {to_player = p_name}) end - shoot_generic(player, weapon, itemstack, pointed_thing) + shoot_generic(player, weapon, pointed_thing) elseif weapon.slow_down_when_firing and player:get_meta():get_int("bl_has_ball") == 0 and arena_lib.is_player_in_arena(p_name) then if player then @@ -391,7 +391,7 @@ function weapon_right_click(weapon, player, pointed_thing) check_immunity(player) if weapon.on_right_click then - weapon.on_right_click(arena, name, weapon, player, pointed_thing) + weapon.on_right_click(arena, weapon, player, pointed_thing) end end @@ -506,15 +506,15 @@ end -function shoot_generic(player, weapon, itemstack, pointed_thing) +function shoot_generic(player, weapon, pointed_thing) if weapon.type ~= 3 then local bullet = weapon.bullet or nil if weapon.type == 1 then - block_league.shoot_hitscan(player, weapon, itemstack, pointed_thing) + block_league.shoot_hitscan(player, weapon, pointed_thing) elseif weapon.type == 2 then - block_league.shoot_bullet(player, bullet, itemstack, pointed_thing) + block_league.shoot_bullet(player, bullet, pointed_thing) end else