Non è più possibile collidere con la palla (ma la si può comunque prendere
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@ -10,7 +10,7 @@ local function add_point() end
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local ball = {
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initial_properties = {
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physical = true,
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collide_with_objects = true,
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collide_with_objects = false,
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visual = "cube",
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visual_size = {x = 1.0, y = 1.0, z = 1.0},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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@ -198,7 +198,7 @@ function ball:attach(player)
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player:get_meta():set_int("bl_has_ball", 1)
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block_league.energy_drain(arena, p_name)
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self.object:set_attach(player, "Head", {x=0, y=5.5, z=0}, {x=0, y=0, z=0})
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self.object:set_attach(player, "Head", {x=0, y=10.5, z=0}, {x=0, y=0, z=0})
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self.wielder = player
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local teamID = arena.players[p_name].teamID
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@ -463,7 +463,6 @@ function check_weapon_type_and_attack(player, weapon, pointed_thing)
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local bullet = weapon.bullet or nil
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if weapon.weapon_type == 1 then
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minetest.chat_send_player(player:get_player_name(), "hitscan parte")
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block_league.shoot_hitscan(player, weapon, pointed_thing)
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elseif weapon.weapon_type == 2 then
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block_league.shoot_bullet(player, bullet, pointed_thing)
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