Tradotti gli annunci della palla in Touchdown
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@ -238,7 +238,7 @@ function ball:reset()
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-- annuncio
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for pl_name, _ in pairs(arena.players) do
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minetest.sound_play("bl_ball_reset", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "Ball reset", 3)
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block_league.HUD_broadcast_player(pl_name, S("Ball reset"), 3)
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end
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if ball.wielder then
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@ -318,12 +318,12 @@ function add_point(w_name, arena)
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for _, pl_name in pairs(team) do
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minetest.sound_play("bl_crowd_cheer", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "NICE POINT!", 3, "0x43e6FF")
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block_league.HUD_broadcast_player(pl_name, S("NICE POINT!"), 3, "0x43e6FF")
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end
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for _, pl_name in pairs(enemy_team) do
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minetest.sound_play("bl_crowd_ohno", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "ENEMY TEAM SCORED...", 3, "0xFF5D43")
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block_league.HUD_broadcast_player(pl_name, S("ENEMY TEAM SCORED..."), 3, "0xFF5D43")
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end
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arena.teams[teamID].TDs = arena.teams[teamID].TDs + 1
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@ -351,23 +351,23 @@ function announce_ball_possession_change(arena, w_name, is_ball_lost)
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if is_ball_lost then
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for _, pl_name in pairs(team) do
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minetest.sound_play("bl_crowd_ohno", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "Your team lost the ball!", 3, "0xFF5D43")
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block_league.HUD_broadcast_player(pl_name, S("Your team lost the ball!"), 3, "0xFF5D43")
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end
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for _, pl_name in pairs(enemy_team) do
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minetest.sound_play("bl_crowd_cheer", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "Enemy team lost the ball!", 3, "0x43e6FF")
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block_league.HUD_broadcast_player(pl_name, S("Enemy team lost the ball!"), 3, "0x43e6FF")
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end
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else
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for _, pl_name in pairs(team) do
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minetest.sound_play("bl_crowd_cheer", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "Your team got the ball!", 3, "0x43e6FF")
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block_league.HUD_broadcast_player(pl_name, S("Your team got the ball!"), 3, "0x43e6FF")
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end
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block_league.HUD_broadcast_player(w_name, "You got the ball!", 3, "0x43e6FF")
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block_league.HUD_broadcast_player(w_name, S("You got the ball!"), 3, "0x43e6FF")
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for _, pl_name in pairs(enemy_team) do
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minetest.sound_play("bl_crowd_ohno", {to_player = pl_name})
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block_league.HUD_broadcast_player(pl_name, "Enemy team got the ball!", 3, "0xFF5D43")
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block_league.HUD_broadcast_player(pl_name, S("Enemy team got the ball!"), 3, "0xFF5D43")
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end
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end
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end
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@ -22,10 +22,20 @@ mod management=gestione della mod
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# privs.lua
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It allows to use the /bladmin command=Permette di usare il comando /bladmin
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# _weapons/pixelgun.lua
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# bl_modes/TD/ball.lua
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Ball reset=Palla resettata
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NICE POINT!=BEL PUNTO!
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ENEMY TEAM SCORED...=PUNTO PER LA SQUADRA AVVERSARIA...
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Your team lost the ball!=La tua squadra ha perso la palla!
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Enemy team lost the ball!=La squadra avversaria ha perso la palla!
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Your team got the ball!=La tua squadra ha preso la palla!
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You got the ball!=Hai preso la palla!
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Enemy team got the ball!=La squadra avversaria ha preso la palla!
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# bl_weapons/pixelgun.lua
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Pixelgun=Pixelgun
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# _weapons/rocket_launcher.lua
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# bl_weapons/rocket_launcher.lua
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Rocket Launcher=Lanciarazzi
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# bl_weapons/smg.lua
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@ -34,7 +44,7 @@ Submachine Gun=Submachine Gun
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# bl_weapons/sword.lua
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2H Sword=Spada 2H
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# _weapons/weapons.lua
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# bl_weapons/weapons.lua
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has killed @1 players in a row!=ha ucciso @1 giocatori in un colpo!
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YOU'VE KILLED @1=HAI UCCISO @1
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You've been killed by @1=Sei stato ucciso da @1
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@ -22,6 +22,16 @@ mod management=
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# privs.lua
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It allows to use the /bladmin command=
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# bl_modes/TD/ball.lua
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Ball reset=
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NICE POINT!=
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ENEMY TEAM SCORED...=
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Your team lost the ball!=
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Enemy team lost the ball!=
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Your team got the ball!=
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You got the ball!=
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Enemy team got the ball!=
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# bl_weapons/pixelgun.lua
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Pixelgun=
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