Even more
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@ -1,4 +1,4 @@
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local recursive_time = 0.2
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local recursive_time = 0.1
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@ -38,7 +38,7 @@ function block_league.energy_drain(arena, w_name)
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if not arena.in_game or not wielder or wielder:get_meta():get_int("bl_has_ball") == 0 then return end
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if not arena.in_game or not wielder or wielder:get_meta():get_int("bl_has_ball") == 0 then return end
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if arena.players[w_name].energy > 0 then
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if arena.players[w_name].energy > 0 then
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arena.players[w_name].energy = arena.players[w_name].energy -3
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arena.players[w_name].energy = arena.players[w_name].energy -2
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block_league.energy_update(arena, w_name)
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block_league.energy_update(arena, w_name)
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else
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else
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wielder:set_physics_override({speed = block_league.SPEED_LOW})
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wielder:set_physics_override({speed = block_league.SPEED_LOW})
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