diff --git a/bl_misc/energy.lua b/bl_misc/energy.lua index 5ab02f7..e02e2b0 100644 --- a/bl_misc/energy.lua +++ b/bl_misc/energy.lua @@ -1,4 +1,4 @@ -local recursive_time = 0.2 +local recursive_time = 0.1 @@ -38,7 +38,7 @@ function block_league.energy_drain(arena, w_name) if not arena.in_game or not wielder or wielder:get_meta():get_int("bl_has_ball") == 0 then return end if arena.players[w_name].energy > 0 then - arena.players[w_name].energy = arena.players[w_name].energy -3 + arena.players[w_name].energy = arena.players[w_name].energy -2 block_league.energy_update(arena, w_name) else wielder:set_physics_override({speed = block_league.SPEED_LOW})