balloon_bop/nodes.lua

52 lines
1.4 KiB
Lua

-- you can register nodes here for your minigame.
-- given here is a solid airlike node that cant be dug, and a killer airlike node that kills players on contact
-- of course, if you want to keep these useful nodes for your minigame, change the mod name
local modname = "balloon_bop"
-- minetest.register_node(modname .. ":killer",{
-- description = "Minigame Killer",
-- inventory_image = "no_texture_airlike.png",
-- drawtype = "airlike",
-- paramtype = "light",
-- sunlight_propagates = true,
-- walkable = false,
-- pointable = true,
-- diggable = false,
-- buildable_to = false,
-- drop = "",
-- damage_per_second = 2000,
-- groups = {},
-- })
minetest.register_node(modname .. ":wall",{
description = "Minigame Blocker",
inventory_image = "no_texture_airlike.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
pointable = true,
diggable = false,
buildable_to = false,
drop = "",
groups = {},
})
minetest.register_node("balloon_bop:spike", {
description = "Balloonbop Spike",
drawtype = "plantlike",
tiles = {"balloon_bop_spike.png"},
paramtype = "light",
sunlight_propagates = true,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
})