-- you can register nodes here for your minigame. -- given here is a solid airlike node that cant be dug, and a killer airlike node that kills players on contact -- of course, if you want to keep these useful nodes for your minigame, change the mod name local modname = "balloon_bop" -- minetest.register_node(modname .. ":killer",{ -- description = "Minigame Killer", -- inventory_image = "no_texture_airlike.png", -- drawtype = "airlike", -- paramtype = "light", -- sunlight_propagates = true, -- walkable = false, -- pointable = true, -- diggable = false, -- buildable_to = false, -- drop = "", -- damage_per_second = 2000, -- groups = {}, -- }) minetest.register_node(modname .. ":wall",{ description = "Minigame Blocker", inventory_image = "no_texture_airlike.png", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = true, pointable = true, diggable = false, buildable_to = false, drop = "", groups = {}, }) minetest.register_node("balloon_bop:spike", { description = "Balloonbop Spike", drawtype = "plantlike", tiles = {"balloon_bop_spike.png"}, paramtype = "light", sunlight_propagates = true, collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, })