DOCS: link additional properties for faster reaching

master
Zughy 2021-12-23 17:53:18 +00:00
parent c9226805bc
commit 907a00abc6
1 changed files with 4 additions and 4 deletions

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@ -78,10 +78,10 @@ The second field, on the contrary, is a table of optional parameters: they defin
* `celebration_time`: (int) the time in seconds between the celebration state and the end of the match. Default is `5`
* `in_game_physics`: (table) a physical override to set to each player when they enter an arena, following the Minetest `physics_override` parameters
* `disabled_damage_types`: (table) contains which damage types will be disabled once in a game. Damage types are strings, the same as in reason.type in the [minetest API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
* `properties`: explained down below
* `temp_properties`: same
* `player_properties`: same
* `team_properties`: same (it won't work if `teams` hasn't been declared)
* `properties`: explained in [1.5 Additional properties](#15-additional-properties)
* `temp_properties`: ^
* `player_properties`: ^
* `team_properties`: ^ (it won't work if `teams` hasn't been declared)
### 1.1 Per server configuration
There are also a couple of settings that can only be set in game via `/minigamesettings`. This because different servers might need different parameters. They are: