DOCS: link additional properties for faster reaching
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DOCS.md
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DOCS.md
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@ -78,10 +78,10 @@ The second field, on the contrary, is a table of optional parameters: they defin
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* `celebration_time`: (int) the time in seconds between the celebration state and the end of the match. Default is `5`
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* `in_game_physics`: (table) a physical override to set to each player when they enter an arena, following the Minetest `physics_override` parameters
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* `disabled_damage_types`: (table) contains which damage types will be disabled once in a game. Damage types are strings, the same as in reason.type in the [minetest API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
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* `properties`: explained down below
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* `temp_properties`: same
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* `player_properties`: same
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* `team_properties`: same (it won't work if `teams` hasn't been declared)
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* `properties`: explained in [1.5 Additional properties](#15-additional-properties)
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* `temp_properties`: ^
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* `player_properties`: ^
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* `team_properties`: ^ (it won't work if `teams` hasn't been declared)
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### 1.1 Per server configuration
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There are also a couple of settings that can only be set in game via `/minigamesettings`. This because different servers might need different parameters. They are:
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