From 907a00abc6c4ff0074be04e7bdc59a8d9a44782e Mon Sep 17 00:00:00 2001 From: Zughy <4279489-marco_a@users.noreply.gitlab.com> Date: Thu, 23 Dec 2021 17:53:18 +0000 Subject: [PATCH] DOCS: link additional properties for faster reaching --- DOCS.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/DOCS.md b/DOCS.md index 3760b2d..1bbfece 100644 --- a/DOCS.md +++ b/DOCS.md @@ -78,10 +78,10 @@ The second field, on the contrary, is a table of optional parameters: they defin * `celebration_time`: (int) the time in seconds between the celebration state and the end of the match. Default is `5` * `in_game_physics`: (table) a physical override to set to each player when they enter an arena, following the Minetest `physics_override` parameters * `disabled_damage_types`: (table) contains which damage types will be disabled once in a game. Damage types are strings, the same as in reason.type in the [minetest API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt) -* `properties`: explained down below -* `temp_properties`: same -* `player_properties`: same -* `team_properties`: same (it won't work if `teams` hasn't been declared) +* `properties`: explained in [1.5 Additional properties](#15-additional-properties) +* `temp_properties`: ^ +* `player_properties`: ^ +* `team_properties`: ^ (it won't work if `teams` hasn't been declared) ### 1.1 Per server configuration There are also a couple of settings that can only be set in game via `/minigamesettings`. This because different servers might need different parameters. They are: