Rewrited code, now invis is given permanently, regardless rejoining

master
zmv7 2022-07-20 06:37:05 +00:00 committed by GitHub
parent aa17ff303a
commit e72690f215
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1 changed files with 71 additions and 69 deletions

140
init.lua
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@ -1,71 +1,73 @@
invis = {} local list = core.get_mod_storage()
invisibility = {} local function invis_on(player)
player:set_properties({
-- [function] Get visible visual_size = {x = 0, y = 0, z = 0},
function invis.get(name) collisionbox = {-0.01, 0, -0.01, 0.01, 0, 0.01},
if type(name) == "userdata" then show_on_minimap = false,
name = player:get_player_name() pointable = false,
end })
player:set_nametag_attributes({color={a=0},text = " "})
return invisibility[name]
end end
local function invis_off(player)
-- [function] Toggle invisibility local name = player:get_player_name()
function invis.toggle(player, toggle) if not name then return end
if type(player) == "string" then player:set_properties({
player = minetest.get_player_by_name(player) visual_size = {x = 1, y = 1, z = 1},
end collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
show_on_minimap = true,
local prop pointable = true,
local name = player:get_player_name() })
invisibility[name] = toggle local pmeta = player:get_meta()
if pmeta and core.get_modpath("ranks") then
if toggle == true then local rank = pmeta:get_string("rank")
-- Hide player and nametag local color = pmeta:get_string("rankcolor")
prop = { player:set_nametag_attributes({color={a=255,r=255,g=255,b=255},text = core.colorize(color,rank).." "..name})
visual = "", else
collisionbox = {-0.01, 0, -0.01, 0.01, 0, 0.01}, player:set_nametag_attributes({color={a=255,r=255,g=255,b=255},text = name})
show_on_minimap = false,
pointable = false,
}
--player:set_nametag_attributes({
--color = {a = 0},
--})
status = minetest.colorize("#F00"," vanished")
else
-- Show player and nametag
prop = {
visual = "mesh",
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
show_on_minimap = true,
pointable = true,
}
--player:set_nametag_attributes({
-- color = {a = 35},
--})
status = minetest.colorize("#0F0"," unvanished")
end
-- Update properties
player:set_properties(prop)
return minetest.colorize("#FF0","-!- "..name)..status
end
-- [register] Privilege
minetest.register_privilege("vanish", "Allow use of /vanish command")
-- [register] Command
minetest.register_chatcommand("vanish", {
description = "Make yourself or another player invisibility",
params = "<name>",
privs = {vanish=true},
func = function(name, param)
if minetest.get_player_by_name(param) then
name = param
elseif param ~= "" then
return false, "Invalid player \""..param.."\""
end end
end
return true, invis.toggle(name, not invisibility[name]) core.register_privilege("vanish","Allows to make players invisible")
end, core.register_on_joinplayer(function(player)
}) local name = player:get_player_name()
if not name then return end
local isinvis = list:get_string(name)
if isinvis == "1" then
core.after(0.1,function()
invis_on(player)
end)
end
end)
core.register_chatcommand("vanish",{
description = "Toggle invisibility of player",
privs = {vanish=true},
params = "<name>",
func = function(name,param)
if param == "" then param = name end
local player = core.get_player_by_name(param)
local isinvis = list:get_string(param)
if isinvis == "1" then
list:set_string(param,"")
if player then
invis_off(player)
end
return true, "-!- "..param.." unvanished"
else
list:set_string(param,"1")
if player then
invis_on(player)
end
return true, "-!- "..param.." vanished"
end
end})
core.register_chatcommand("vanished",{
description = "Show list of vanished players",
privs = {vanish=true},
func = function(name,param)
local msg = "Vanished: "
local table = list:to_table().fields
for nick,val in pairs(table) do
msg = msg..nick..", "
end
return true, msg
end})