HybridDog
4fbfe9443b
Add minetest.get_artificial_light and minetest.get_natural_light ( #5680 )
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Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-05-10 13:40:25 +02:00
luk3yx
d90bcc66d8
Fix drowning
2021-04-25 08:18:31 +12:00
Jean-Patrick Guerrero
42d1394ea4
Add GUIScene files
2021-04-17 23:52:58 +02:00
Jean-Patrick Guerrero
37278ff7f9
Bunch of optimizations
2021-04-17 21:04:47 +02:00
Jean-Patrick Guerrero
27c0663894
Faster scroll_container
2021-03-15 10:45:24 +01:00
Jean-Patrick Guerrero
b5672f20f6
Customizable scrollbar
2021-03-15 10:45:24 +01:00
sfan5
a1e9311253
Fix integer-string conversion for shaders
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closes #10605
2021-02-28 14:57:34 +01:00
Vitaliy
c123af8fc6
Shader support for OpenGL ES 2 devices
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Co-authored-by: sfan5 <sfan5@live.de>
2021-02-28 14:57:34 +01:00
Lars
9f8c34c357
Remove all bump mapping and parallax occlusion related code.
2021-02-14 09:58:29 +01:00
hecks
924f7353cb
Remove "generate normal maps" feature ( #10313 )
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
2021-02-14 09:58:29 +01:00
mntmn
9b300d4978
shaders: Fix transparency on GC7000L ( #10036 )
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Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
2021-02-14 09:58:28 +01:00
numberZero
6797852eec
Fast sky with stairs optimization
2021-02-14 09:58:28 +01:00
Vitaliy
ea2ddf2be7
Add Lua UTF-8 lib ( #4 )
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Co-authored-by: MoNTE48 <MoNTE48@mail.ua>
2021-02-14 09:58:28 +01:00
MoNTE48
5d9ca99ad7
Backport MultiCraft TouchScreenGUI improvements
2021-02-14 09:58:28 +01:00
MoNTE48
2aa0400bd2
Backport MultiCraft Engine changes
2021-02-14 09:58:28 +01:00
luk3yx
c9c3087102
Add alternate /announce URL
2021-02-14 09:58:28 +01:00
MoNTE48
ceb81ad42f
Backport mapgen_v7p
2021-02-14 09:58:28 +01:00
luk3yx
46a453012d
Add client-side SSCSM support.
2021-02-14 09:58:28 +01:00
luk3yx
90211350a5
Add server-side SSCSM support.
2021-02-12 19:13:36 +01:00
luk3yx
7b37f2c1d8
Re-add protocol v25-33 support for servers.
2021-01-19 13:24:17 +01:00
luk3yx
205893620c
Re-add support for protocol versions 25-33.
2020-09-03 21:29:12 +02:00
MoNTE48
9cb53652b3
Rename to MultiCraft
2020-09-03 21:29:12 +02:00
MoNTE48
2f9205c23d
License upgrade to GNU Lesser General Public License 3.0+
2020-08-28 18:31:02 +02:00
sfan5
70df3d54f3
Quick workaround for crashing destructor on Mingw32
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closes #10137
2020-07-09 22:01:46 +02:00
rubenwardy
42b0d612ef
Fix build due to revert error
2020-07-07 19:31:14 +01:00
TheTermos
ebb721a476
Fix player controls only being applied for the first move
2020-07-07 19:09:23 +02:00
rubenwardy
6e4d8de104
Revert "Verify database connection on interval ( #9665 )"
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Fixes #10113
This reverts commit 5c588f89e79e02cba392abe3d00688772321f88b.
2020-07-07 17:50:52 +01:00
Paramat
dc6318b84a
Apply camera smoothing to 'air stepheight' ( #10025 )
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Recent changes to collision code have changed the behaviour of the 'touching_ground'
bool in movement code. This had the effect of disabling camera smoothing when
'air stepheight' occurred when jumping onto a node while pressing forwards against
the node, causing an unpleasant sharp camera movement.
Rewrite the conditions for camera smoothing such that it is applied when jumping.
2020-07-05 23:45:21 +01:00
v-rob
da71313e1d
Don't stop style parsing on unknown property ( #10143 )
2020-07-03 18:33:23 +02:00
hecktest
7be082f9a8
Fix bone-attached entities ( #10015 )
2020-06-26 00:06:29 +02:00
Pierre-Yves Rollo
ee6c499ff8
Fix wrong use of guiScalingImageButton in formspecs buttons ( #10094 )
2020-06-24 11:35:06 +02:00
rubenwardy
4cb18d4874
Fix HTTP API not being available in async mainmenu ( #10086 )
2020-06-22 14:40:04 +01:00
rubenwardy
0f1f8e4a0f
Add warning when disabling secure.enable_security ( #9943 )
2020-06-20 13:21:38 +01:00
Maksim
a2199bf622
Android: fix TMPFolder path ( #10052 )
2020-06-20 12:06:30 +02:00
SmallJoker
57df895cf9
ParticleSpawner: Fix crash when attaching to invisible entity
2020-06-19 19:29:47 +02:00
sfan5
495f7198ef
content_cao: Fix behavior of legacy "textures" field for wielditems
2020-06-18 19:36:06 +02:00
rubenwardy
8ebeed53ad
Android: Fix only right strafe working ( #10046 )
2020-06-18 01:43:43 +01:00
Danila Shutov
3a6dfda358
Make shading of CAOs optional ( #10033 )
2020-06-16 20:48:31 +01:00
updatepo.sh
0ba19a08b8
Update minetest.conf.example, settings_translation_file.cpp
2020-06-13 23:22:32 +02:00
Lars Müller
e7e065f553
Exposing the zoom key to Lua API ( #9903 )
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Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
2020-06-13 22:46:20 +02:00
sfan5
2424dfe007
Server pushing media at runtime ( #9961 )
2020-06-13 19:03:26 +02:00
luk3yx
982a030f33
Add LevelDB player database ( #9982 )
2020-06-12 18:54:20 +02:00
sfan5
3f0cbbc372
Use multiple light positions for CAO lighting
2020-06-11 21:13:26 +02:00
sfan5
f89794108c
content_cao: Do not expire visuals for texture updates
2020-06-11 21:12:36 +02:00
sfan5
80d9e9c183
Fix build error on Ubuntu 16.04 (again)
2020-06-10 11:46:14 +02:00
sfan5
64380cf92e
Fix build error on Ubuntu 16.04
2020-06-10 10:58:13 +02:00
Danila Shutov
fe3e69eb40
Fix broken coloring of wielditems ( #9969 )
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Fixes a regression that appeared in 5.3.0-dev.
2020-06-09 21:38:09 +02:00
Paul Ouellette
b16f841756
LuaItemStack: Add __tostring metamethod ( #8785 )
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* LuaItemStack: Add __tostring metamethod
* Clean up LuaItemStack::checkobject
2020-06-09 19:37:25 +02:00
hecktest
09e285f38c
Fix player-to-object attachment teleport bug ( #10008 )
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Fixes two bugs:
* The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space.
* When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
2020-06-09 19:36:47 +02:00
MoNTE48
b9f618746c
TouchScreenGUI: fix some bugs, cleanup
2020-06-09 19:35:25 +02:00