Add GUIScene files

master
Jean-Patrick Guerrero 2021-04-17 23:46:56 +02:00
parent 37278ff7f9
commit 42d1394ea4
5 changed files with 463 additions and 0 deletions

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@ -15,6 +15,7 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiKeyChangeMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiPasswordChange.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiPathSelectMenu.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiScene.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiScrollBar.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiScrollContainer.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiSkin.cpp

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@ -69,6 +69,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiTable.h"
#include "intlGUIEditBox.h"
#include "guiHyperText.h"
#include "guiScene.h"
#define MY_CHECKPOS(a,b) \
if (v_pos.size() != 2) { \
@ -2693,6 +2694,99 @@ bool GUIFormSpecMenu::parseStyle(parserData *data, const std::string &element, b
return true;
}
void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element)
{
std::vector<std::string> parts = split(element, ';');
if (parts.size() < 5 || (parts.size() > 10 &&
m_formspec_version <= FORMSPEC_API_VERSION)) {
errorstream << "Invalid model element (" << parts.size() << "): '" << element
<< "'" << std::endl;
return;
}
// Avoid length checks by resizing
if (parts.size() < 10)
parts.resize(10);
std::vector<std::string> v_pos = split(parts[0], ',');
std::vector<std::string> v_geom = split(parts[1], ',');
std::string name = unescape_string(parts[2]);
std::string meshstr = unescape_string(parts[3]);
std::vector<std::string> textures = split(parts[4], ',');
std::vector<std::string> vec_rot = split(parts[5], ',');
bool inf_rotation = is_yes(parts[6]);
bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true
std::vector<std::string> frame_loop = split(parts[8], ',');
std::string speed = unescape_string(parts[9]);
MY_CHECKPOS("model", 0);
MY_CHECKGEOM("model", 1);
v2s32 pos;
v2s32 geom;
if (data->real_coordinates) {
pos = getRealCoordinateBasePos(v_pos);
geom = getRealCoordinateGeometry(v_geom);
} else {
pos = getElementBasePos(&v_pos);
geom.X = stof(v_geom[0]) * (float)imgsize.X;
geom.Y = stof(v_geom[1]) * (float)imgsize.Y;
}
if (!data->explicit_size)
warningstream << "invalid use of model without a size[] element" << std::endl;
scene::IAnimatedMesh *mesh = m_client->getMesh(meshstr);
if (!mesh) {
errorstream << "Invalid model element: Unable to load mesh:"
<< std::endl << "\t" << meshstr << std::endl;
return;
}
FieldSpec spec(
name,
L"",
L"",
258 + m_fields.size()
);
core::rect<s32> rect(pos, pos + geom);
GUIScene *e = new GUIScene(Environment, RenderingEngine::get_scene_manager(),
data->current_parent, rect, spec.fid);
auto meshnode = e->setMesh(mesh);
for (u32 i = 0; i < textures.size() && i < meshnode->getMaterialCount(); ++i)
e->setTexture(i, m_tsrc->getTexture(unescape_string(textures[i])));
if (vec_rot.size() >= 2)
e->setRotation(v2f(stof(vec_rot[0]), stof(vec_rot[1])));
e->enableContinuousRotation(inf_rotation);
e->enableMouseControl(mousectrl);
s32 frame_loop_begin = 0;
s32 frame_loop_end = 0x7FFFFFFF;
if (frame_loop.size() == 2) {
frame_loop_begin = stoi(frame_loop[0]);
frame_loop_end = stoi(frame_loop[1]);
}
e->setFrameLoop(frame_loop_begin, frame_loop_end);
e->setAnimationSpeed(stof(speed));
auto style = getStyleForElement("model", spec.fname);
e->setStyles(style);
e->drop();
m_fields.push_back(spec);
}
void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element)
{
//some prechecks
@ -2884,6 +2978,11 @@ void GUIFormSpecMenu::parseElement(parserData* data, const std::string &element)
return;
}
if (type == "model") {
parseModel(data, description);
return;
}
// Ignore others
infostream << "Unknown DrawSpec: type=" << type << ", data=\"" << description << "\""
<< std::endl;

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@ -440,6 +440,7 @@ private:
bool parseAnchorDirect(parserData *data, const std::string &element);
void parseAnchor(parserData *data, const std::string &element);
bool parseStyle(parserData *data, const std::string &element, bool style_type);
void parseModel(parserData *data, const std::string &element);
void tryClose();

275
src/gui/guiScene.cpp Normal file
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@ -0,0 +1,275 @@
/*
Minetest
Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiScene.h"
#include <SViewFrustum.h>
#include <IAnimatedMeshSceneNode.h>
#include <ILightSceneNode.h>
#include "porting.h"
GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
gui::IGUIElement *parent, core::recti rect, s32 id)
: IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rect)
{
m_driver = env->getVideoDriver();
m_smgr = smgr->createNewSceneManager(false);
m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f));
m_cam->setFOV(30.f * core::DEGTORAD);
m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
}
GUIScene::~GUIScene()
{
setMesh(nullptr);
m_smgr->drop();
}
scene::IAnimatedMeshSceneNode *GUIScene::setMesh(scene::IAnimatedMesh *mesh)
{
if (m_mesh) {
m_mesh->remove();
m_mesh = nullptr;
}
if (!mesh)
return nullptr;
m_mesh = m_smgr->addAnimatedMeshSceneNode(mesh);
m_mesh->setPosition(-m_mesh->getBoundingBox().getCenter());
m_mesh->animateJoints();
return m_mesh;
}
void GUIScene::setTexture(u32 idx, video::ITexture *texture)
{
video::SMaterial &material = m_mesh->getMaterial(idx);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
material.MaterialTypeParam = 0.5f;
material.TextureLayer[0].Texture = texture;
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_FOG_ENABLE, true);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
material.setFlag(video::EMF_BACK_FACE_CULLING, false);
material.setFlag(video::EMF_ZWRITE_ENABLE, true);
}
void GUIScene::draw()
{
m_driver->clearZBuffer();
// Control rotation speed based on time
u64 new_time = porting::getTimeMs();
u64 dtime_ms = 0;
if (m_last_time != 0)
dtime_ms = porting::getDeltaMs(m_last_time, new_time);
m_last_time = new_time;
core::rect<s32> oldViewPort = m_driver->getViewPort();
m_driver->setViewPort(getAbsoluteClippingRect());
core::recti borderRect = Environment->getRootGUIElement()->getAbsoluteClippingRect();
if (m_bgcolor != 0) {
Environment->getSkin()->draw3DSunkenPane(
this, m_bgcolor, false, true, borderRect, 0);
}
core::dimension2d<s32> size = getAbsoluteClippingRect().getSize();
m_smgr->getActiveCamera()->setAspectRatio((f32)size.Width / (f32)size.Height);
if (!m_target) {
updateCamera(m_smgr->addEmptySceneNode());
rotateCamera(v3f(0.f));
m_cam->bindTargetAndRotation(true);
}
cameraLoop();
// Continuous rotation
if (m_inf_rot)
rotateCamera(v3f(0.f, -0.03f * (float)dtime_ms, 0.f));
m_smgr->drawAll();
if (m_initial_rotation && m_mesh) {
rotateCamera(v3f(m_custom_rot.X, m_custom_rot.Y, 0.f));
calcOptimalDistance();
m_initial_rotation = false;
}
m_driver->setViewPort(oldViewPort);
}
bool GUIScene::OnEvent(const SEvent &event)
{
if (m_mouse_ctrl && event.EventType == EET_MOUSE_INPUT_EVENT) {
if (event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) {
m_last_pos = v2f((f32)event.MouseInput.X, (f32)event.MouseInput.Y);
return true;
} else if (event.MouseInput.Event == EMIE_MOUSE_MOVED) {
if (event.MouseInput.isLeftPressed()) {
m_curr_pos = v2f((f32)event.MouseInput.X, (f32)event.MouseInput.Y);
rotateCamera(v3f(
m_last_pos.Y - m_curr_pos.Y,
m_curr_pos.X - m_last_pos.X, 0.f));
m_last_pos = m_curr_pos;
return true;
}
}
}
return gui::IGUIElement::OnEvent(event);
}
void GUIScene::setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles)
{
StyleSpec::State state = StyleSpec::STATE_DEFAULT;
StyleSpec style = StyleSpec::getStyleFromStatePropagation(styles, state);
setNotClipped(style.getBool(StyleSpec::NOCLIP, false));
setBackgroundColor(style.getColor(StyleSpec::BGCOLOR, m_bgcolor));
}
/**
* Sets the frame loop range for the mesh
*/
void GUIScene::setFrameLoop(s32 begin, s32 end)
{
if (m_mesh->getStartFrame() != begin || m_mesh->getEndFrame() != end)
m_mesh->setFrameLoop(begin, end);
}
/**
* Sets the animation speed (FPS) for the mesh
*/
void GUIScene::setAnimationSpeed(f32 speed)
{
m_mesh->setAnimationSpeed(speed);
}
/* Camera control functions */
inline void GUIScene::calcOptimalDistance()
{
core::aabbox3df box = m_mesh->getBoundingBox();
f32 width = box.MaxEdge.X - box.MinEdge.X;
f32 height = box.MaxEdge.Y - box.MinEdge.Y;
f32 depth = box.MaxEdge.Z - box.MinEdge.Z;
f32 max_width = width > depth ? width : depth;
const scene::SViewFrustum *f = m_cam->getViewFrustum();
f32 cam_far = m_cam->getFarValue();
f32 far_width = core::line3df(f->getFarLeftUp(), f->getFarRightUp()).getLength();
f32 far_height = core::line3df(f->getFarLeftUp(), f->getFarLeftDown()).getLength();
core::recti rect = getAbsolutePosition();
f32 zoomX = rect.getWidth() / max_width;
f32 zoomY = rect.getHeight() / height;
f32 dist;
if (zoomX < zoomY)
dist = (max_width / (far_width / cam_far)) + (0.5f * max_width);
else
dist = (height / (far_height / cam_far)) + (0.5f * max_width);
m_cam_distance = dist;
m_update_cam = true;
}
void GUIScene::updateCamera(scene::ISceneNode *target)
{
m_target = target;
updateTargetPos();
m_last_target_pos = m_target_pos;
updateCameraPos();
m_update_cam = true;
}
void GUIScene::updateTargetPos()
{
m_last_target_pos = m_target_pos;
m_target->updateAbsolutePosition();
m_target_pos = m_target->getAbsolutePosition();
}
void GUIScene::setCameraRotation(v3f rot)
{
correctBounds(rot);
core::matrix4 mat;
mat.setRotationDegrees(rot);
m_cam_pos = v3f(0.f, 0.f, m_cam_distance);
mat.rotateVect(m_cam_pos);
m_cam_pos += m_target_pos;
m_cam->setPosition(m_cam_pos);
m_update_cam = false;
}
bool GUIScene::correctBounds(v3f &rot)
{
const float ROTATION_MAX_1 = 60.0f;
const float ROTATION_MAX_2 = 300.0f;
// Limit and correct the rotation when needed
if (rot.X < 90.f) {
if (rot.X > ROTATION_MAX_1) {
rot.X = ROTATION_MAX_1;
return true;
}
} else if (rot.X < ROTATION_MAX_2) {
rot.X = ROTATION_MAX_2;
return true;
}
// Not modified
return false;
}
void GUIScene::cameraLoop()
{
updateCameraPos();
updateTargetPos();
if (m_target_pos != m_last_target_pos)
m_update_cam = true;
if (m_update_cam) {
m_cam_pos = m_target_pos + (m_cam_pos - m_target_pos).normalize() * m_cam_distance;
v3f rot = getCameraRotation();
if (correctBounds(rot))
setCameraRotation(rot);
m_cam->setPosition(m_cam_pos);
m_cam->setTarget(m_target_pos);
m_update_cam = false;
}
}

87
src/gui/guiScene.h Normal file
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@ -0,0 +1,87 @@
/*
Minetest
Copyright (C) 2020 Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "ICameraSceneNode.h"
#include "StyleSpec.h"
using namespace irr;
class GUIScene : public gui::IGUIElement
{
public:
GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
gui::IGUIElement *parent, core::recti rect, s32 id = -1);
~GUIScene();
scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr);
void setTexture(u32 idx, video::ITexture *texture);
void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
void setFrameLoop(s32 begin, s32 end);
void setAnimationSpeed(f32 speed);
void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; };
void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &styles);
virtual void draw();
virtual bool OnEvent(const SEvent &event);
private:
void calcOptimalDistance();
void updateTargetPos();
void updateCamera(scene::ISceneNode *target);
void setCameraRotation(v3f rot);
/// @return true indicates that the rotation was corrected
bool correctBounds(v3f &rot);
void cameraLoop();
void updateCameraPos() { m_cam_pos = m_cam->getPosition(); };
v3f getCameraRotation() const { return (m_cam_pos - m_target_pos).getHorizontalAngle(); };
void rotateCamera(const v3f &delta) { setCameraRotation(getCameraRotation() + delta); };
scene::ISceneManager *m_smgr;
video::IVideoDriver *m_driver;
scene::ICameraSceneNode *m_cam;
scene::ISceneNode *m_target = nullptr;
scene::IAnimatedMeshSceneNode *m_mesh = nullptr;
f32 m_cam_distance = 50.f;
u64 m_last_time = 0;
v3f m_cam_pos;
v3f m_target_pos;
v3f m_last_target_pos;
// Cursor positions
v2f m_curr_pos;
v2f m_last_pos;
// Initial rotation
v2f m_custom_rot;
bool m_mouse_ctrl = true;
bool m_update_cam = false;
bool m_inf_rot = false;
bool m_initial_rotation = true;
video::SColor m_bgcolor = 0;
};