logistica-cd2025/api/supplier.lua
2023-11-09 15:48:57 +00:00

163 lines
6.0 KiB
Lua

local NUM_SUPPLY_SLOTS = 8
local PULL_LIST_PICKER = "pull_pick"
local ON_OFF_BUTTON = "on_off_btn"
local FORMSPEC_NAME = "logistica_supplier"
local supplierForms = {}
local function get_supplier_formspec(pos)
local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z
local pushPos = logistica.get_supplier_target(pos)
local selectedList = logistica.get_supplier_target_list(pos)
local isOn = logistica.is_machine_on(pos)
return "formspec_version[4]" ..
"size[10.6,8]" ..
logistica.ui.background..
logistica.ui.pull_list_picker(PULL_LIST_PICKER, 6.7, 0.7, pushPos, selectedList, "Supply from:")..
logistica.ui.on_off_btn(isOn, 9.3, 0.5, ON_OFF_BUTTON, "Enable")..
"label[0.6,1.2;Items to make available as Supply. If left empty, nothing is supplied]"..
"list["..posForm..";filter;0.5,1.5;"..NUM_SUPPLY_SLOTS..",1;0]"..
"list[current_player;main;0.5,3;8,4;0]"
end
local function show_supplier_formspec(playerName, pos)
local pInfo = {}
pInfo.position = pos
supplierForms[playerName] = pInfo
minetest.show_formspec(playerName, FORMSPEC_NAME, get_supplier_formspec(pos))
end
local function on_player_receive_fields(player, formname, fields)
if not player or not player:is_player() then return false end
if formname ~= FORMSPEC_NAME then return false end
local playerName = player:get_player_name()
if not supplierForms[playerName] then return false end
if fields.quit then
supplierForms[playerName] = nil
elseif fields[ON_OFF_BUTTON] then
local pos = supplierForms[playerName].position
if not pos then return false end
logistica.toggle_machine_on_off(pos)
show_supplier_formspec(player:get_player_name(), pos)
elseif fields[PULL_LIST_PICKER] then
local selected = fields[PULL_LIST_PICKER]
if logistica.is_allowed_pull_list(selected) then
local pos = supplierForms[playerName].position
if not pos then return false end
logistica.set_supplier_target_list(pos, selected)
end
end
return true
end
local function on_supplier_rightclick(pos, node, clicker, itemstack, pointed_thing)
if not clicker or not clicker:is_player() then return end
show_supplier_formspec(clicker:get_player_name(), pos)
end
local function after_place_supplier(pos, placer, itemstack, numRequestSlots)
local meta = minetest.get_meta(pos)
if placer and placer:is_player() then
meta:set_string("owner", placer:get_player_name())
end
logistica.toggle_machine_on_off(pos)
logistica.set_supplier_target_list(pos, "dst")
local inv = meta:get_inventory()
inv:set_size("filter", numRequestSlots)
logistica.on_supplier_change(pos)
end
local function allow_supplier_storage_inv_put(pos, listname, index, stack, player)
if listname ~= "filter" then return 0 end
local inv = minetest.get_meta(pos):get_inventory()
local newStack = ItemStack(stack)
newStack:set_count(1)
inv:set_stack(listname, index, newStack)
logistica.update_supplier_on_item_added(pos)
return 0
end
local function allow_supplier_inv_take(pos, listname, index, stack, player)
if listname ~= "filter" then return 0 end
local inv = minetest.get_meta(pos):get_inventory()
local slotStack = inv:get_stack(listname, index)
slotStack:take_item(stack:get_count())
inv:set_stack(listname, index, slotStack)
return 0
end
local function allow_supplier_inv_move(pos, from_list, from_index, to_list, to_index, count, player)
return 0
end
----------------------------------------------------------------
-- Minetest registration
----------------------------------------------------------------
minetest.register_on_player_receive_fields(on_player_receive_fields)
----------------------------------------------------------------
-- Public Registration API
----------------------------------------------------------------
-- `simpleName` is used for the description and for the name (can contain spaces)
-- `maxTransferRate` indicates how many nodes at a time this supplier can take when asked
function logistica.register_supplier(simpleName, maxTransferRate)
local lname = string.lower(simpleName:gsub(" ", "_"))
local supplier_name = "logistica:supplier_"..lname
logistica.suppliers[supplier_name] = true
local grps = {oddly_breakable_by_hand = 3, cracky = 3 }
grps[logistica.TIER_ALL] = 1
local def = {
description = simpleName.." Supplier",
drawtype = "normal",
tiles = {
"logistica_"..lname.."_supplier_side.png^[transformR270",
"logistica_"..lname.."_supplier_side.png^[transformR90",
"logistica_"..lname.."_supplier_side.png^[transformR180",
"logistica_"..lname.."_supplier_side.png",
"logistica_"..lname.."_supplier_back.png",
"logistica_"..lname.."_supplier_front.png",
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
groups = grps,
drop = supplier_name,
sounds = logistica.node_sound_metallic(),
after_place_node = function (pos, placer, itemstack)
after_place_supplier(pos, placer, itemstack, NUM_SUPPLY_SLOTS)
end,
after_destruct = logistica.on_supplier_change,
on_rightclick = on_supplier_rightclick,
allow_metadata_inventory_put = allow_supplier_storage_inv_put,
allow_metadata_inventory_take = allow_supplier_inv_take,
allow_metadata_inventory_move = allow_supplier_inv_move,
logistica = {
supplier_transfer_rate = maxTransferRate,
on_power = function() end, -- necessary for power toggle to work
}
}
minetest.register_node(supplier_name, def)
local def_disabled = table.copy(def)
local tiles_disabled = {}
for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end
def_disabled.tiles = tiles_disabled
def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1 }
def_disabled.on_construct = nil
def_disabled.after_destruct = nil
def_disabled.on_punch = nil
def_disabled.on_rightclick = nil
def_disabled.on_timer = nil
def_disabled.logistica = nil
minetest.register_node(supplier_name.."_disabled", def_disabled)
end
logistica.register_supplier("Item", 1)
logistica.register_supplier("Stack", 99)