local NUM_SUPPLY_SLOTS = 8 local PULL_LIST_PICKER = "pull_pick" local ON_OFF_BUTTON = "on_off_btn" local FORMSPEC_NAME = "logistica_supplier" local supplierForms = {} local function get_supplier_formspec(pos) local posForm = "nodemeta:"..pos.x..","..pos.y..","..pos.z local pushPos = logistica.get_supplier_target(pos) local selectedList = logistica.get_supplier_target_list(pos) local isOn = logistica.is_machine_on(pos) return "formspec_version[4]" .. "size[10.6,8]" .. logistica.ui.background.. logistica.ui.pull_list_picker(PULL_LIST_PICKER, 6.7, 0.7, pushPos, selectedList, "Supply from:").. logistica.ui.on_off_btn(isOn, 9.3, 0.5, ON_OFF_BUTTON, "Enable").. "label[0.6,1.2;Items to make available as Supply. If left empty, nothing is supplied]".. "list["..posForm..";filter;0.5,1.5;"..NUM_SUPPLY_SLOTS..",1;0]".. "list[current_player;main;0.5,3;8,4;0]" end local function show_supplier_formspec(playerName, pos) local pInfo = {} pInfo.position = pos supplierForms[playerName] = pInfo minetest.show_formspec(playerName, FORMSPEC_NAME, get_supplier_formspec(pos)) end local function on_player_receive_fields(player, formname, fields) if not player or not player:is_player() then return false end if formname ~= FORMSPEC_NAME then return false end local playerName = player:get_player_name() if not supplierForms[playerName] then return false end if fields.quit then supplierForms[playerName] = nil elseif fields[ON_OFF_BUTTON] then local pos = supplierForms[playerName].position if not pos then return false end logistica.toggle_machine_on_off(pos) show_supplier_formspec(player:get_player_name(), pos) elseif fields[PULL_LIST_PICKER] then local selected = fields[PULL_LIST_PICKER] if logistica.is_allowed_pull_list(selected) then local pos = supplierForms[playerName].position if not pos then return false end logistica.set_supplier_target_list(pos, selected) end end return true end local function on_supplier_rightclick(pos, node, clicker, itemstack, pointed_thing) if not clicker or not clicker:is_player() then return end show_supplier_formspec(clicker:get_player_name(), pos) end local function after_place_supplier(pos, placer, itemstack, numRequestSlots) local meta = minetest.get_meta(pos) if placer and placer:is_player() then meta:set_string("owner", placer:get_player_name()) end logistica.toggle_machine_on_off(pos) logistica.set_supplier_target_list(pos, "dst") local inv = meta:get_inventory() inv:set_size("filter", numRequestSlots) logistica.on_supplier_change(pos) end local function allow_supplier_storage_inv_put(pos, listname, index, stack, player) if listname ~= "filter" then return 0 end local inv = minetest.get_meta(pos):get_inventory() local newStack = ItemStack(stack) newStack:set_count(1) inv:set_stack(listname, index, newStack) logistica.update_supplier_on_item_added(pos) return 0 end local function allow_supplier_inv_take(pos, listname, index, stack, player) if listname ~= "filter" then return 0 end local inv = minetest.get_meta(pos):get_inventory() local slotStack = inv:get_stack(listname, index) slotStack:take_item(stack:get_count()) inv:set_stack(listname, index, slotStack) return 0 end local function allow_supplier_inv_move(pos, from_list, from_index, to_list, to_index, count, player) return 0 end ---------------------------------------------------------------- -- Minetest registration ---------------------------------------------------------------- minetest.register_on_player_receive_fields(on_player_receive_fields) ---------------------------------------------------------------- -- Public Registration API ---------------------------------------------------------------- -- `simpleName` is used for the description and for the name (can contain spaces) -- `maxTransferRate` indicates how many nodes at a time this supplier can take when asked function logistica.register_supplier(simpleName, maxTransferRate) local lname = string.lower(simpleName:gsub(" ", "_")) local supplier_name = "logistica:supplier_"..lname logistica.suppliers[supplier_name] = true local grps = {oddly_breakable_by_hand = 3, cracky = 3 } grps[logistica.TIER_ALL] = 1 local def = { description = simpleName.." Supplier", drawtype = "normal", tiles = { "logistica_"..lname.."_supplier_side.png^[transformR270", "logistica_"..lname.."_supplier_side.png^[transformR90", "logistica_"..lname.."_supplier_side.png^[transformR180", "logistica_"..lname.."_supplier_side.png", "logistica_"..lname.."_supplier_back.png", "logistica_"..lname.."_supplier_front.png", }, paramtype = "light", paramtype2 = "facedir", is_ground_content = false, groups = grps, drop = supplier_name, sounds = logistica.node_sound_metallic(), after_place_node = function (pos, placer, itemstack) after_place_supplier(pos, placer, itemstack, NUM_SUPPLY_SLOTS) end, after_destruct = logistica.on_supplier_change, on_rightclick = on_supplier_rightclick, allow_metadata_inventory_put = allow_supplier_storage_inv_put, allow_metadata_inventory_take = allow_supplier_inv_take, allow_metadata_inventory_move = allow_supplier_inv_move, logistica = { supplier_transfer_rate = maxTransferRate, on_power = function() end, -- necessary for power toggle to work } } minetest.register_node(supplier_name, def) local def_disabled = table.copy(def) local tiles_disabled = {} for k, v in pairs(def.tiles) do tiles_disabled[k] = v.."^logistica_disabled.png" end def_disabled.tiles = tiles_disabled def_disabled.groups = { oddly_breakable_by_hand = 3, cracky = 3, choppy = 3, not_in_creative_inventory = 1 } def_disabled.on_construct = nil def_disabled.after_destruct = nil def_disabled.on_punch = nil def_disabled.on_rightclick = nil def_disabled.on_timer = nil def_disabled.logistica = nil minetest.register_node(supplier_name.."_disabled", def_disabled) end logistica.register_supplier("Item", 1) logistica.register_supplier("Stack", 99)