.. |
file_with_path
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
Burning's Video-2dmatFilter.png
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New test for filtering 2d renders through 2dmaterial.
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2010-12-12 21:41:16 +00:00 |
Burning's Video-addBlend2D.png
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Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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2010-09-12 11:05:32 +00:00 |
Burning's Video-ambient-lighting.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-b3dAnimation.png
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Added bbox testing for skinned meshes.
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2009-10-28 15:56:14 +00:00 |
Burning's Video-b3dJointPosition.png
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
Burning's Video-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Burning's Video-drawPixel.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
Burning's Video-drawRectOutline.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-flyCircleAnimator.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-lightType.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-lightmaps.png
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Add test for correct rendering of bsp example with all drivers.
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2009-10-20 15:57:15 +00:00 |
Burning's Video-loadScene.png
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Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
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2011-01-03 17:54:10 +00:00 |
Burning's Video-makeColorKeyTexture-new.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-makeColorKeyTexture-old.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-md2Animation.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-meshTransform.png
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Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes.
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2010-01-23 16:53:15 +00:00 |
Burning's Video-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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2010-12-11 10:33:11 +00:00 |
Burning's Video-orthoCam.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-planeMatrix-scaledClip.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-projMat.png
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Add rogerborg's irrString assignment allocation patch and a testcase.
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2009-11-03 16:45:39 +00:00 |
Burning's Video-rttAndAntiAlias.png
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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2010-12-11 16:52:12 +00:00 |
Burning's Video-rttAndText.png
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Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
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2010-12-21 16:28:37 +00:00 |
Burning's Video-rttWith2DImage.png
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Add rtt test case from stefbuet.
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2009-11-04 11:58:55 +00:00 |
Burning's Video-testGeometryCreator.png
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Burning's Video-testTerrainMesh.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-textureMatrixInMixedScenes.png
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The checkbox color seems to have changed. Please check if this was intended!
|
2010-12-06 15:23:49 +00:00 |
Burning's Video-textureRenderStates.png
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Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
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2009-02-09 19:25:36 +00:00 |
Burning's Video-transparentAddColor.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentAlphaChannel.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentAlphaChannelRef.png
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
Burning's Video-transparentReflection2Layer.png
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Correct test image.
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2010-09-05 22:56:32 +00:00 |
Burning's Video-transparentVertexAlpha.png
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Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
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2010-09-05 21:56:01 +00:00 |
Burning's Video-transparentVertexAlphaChannelMore.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
Burning's Video-viewPortText.png
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
Direct3D 8.1-addBlend2D.png
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Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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2010-09-12 11:05:32 +00:00 |
Direct3D 8.1-drawPixel.png
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http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31496
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2008-12-17 11:28:16 +00:00 |
Direct3D 8.1-lightType.png
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Add a test for different light effects.
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2010-02-06 17:05:49 +00:00 |
Direct3D 8.1-lightmaps.png
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Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
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2009-11-21 23:24:31 +00:00 |
Direct3D 8.1-orthoCam.png
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New test for orthogonal Cameras.
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2010-02-06 23:29:21 +00:00 |
Direct3D 8.1-rttWith2DImage.png
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Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
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2009-11-21 23:24:31 +00:00 |
Direct3D 8.1-stencilSelfShadow.png
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Add test for self-shadowing
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2010-02-07 12:16:07 +00:00 |
Direct3D 8.1-stencilShadow.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
Direct3D 8.1-textureMatrixInMixedScenes.png
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
Direct3D 8.1-textureRenderStates.png
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Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting.
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2009-01-12 10:55:39 +00:00 |
Direct3D 9.0-2dmatFilter.png
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New test for filtering 2d renders through 2dmaterial.
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2010-12-12 21:41:16 +00:00 |
Direct3D 9.0-addBlend2D.png
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New test for filtering 2d renders through 2dmaterial.
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2010-12-12 21:41:16 +00:00 |
Direct3D 9.0-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Direct3D 9.0-drawPixel.png
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Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc.
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2008-12-15 14:18:11 +00:00 |
Direct3D 9.0-drawRectOutline.png
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475
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2010-09-13 11:24:14 +00:00 |
Direct3D 9.0-lightType.png
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Add a test for different light effects.
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2010-02-06 17:05:49 +00:00 |
Direct3D 9.0-lightmaps.png
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Add dx9 screenshot
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2009-10-20 16:18:29 +00:00 |
Direct3D 9.0-lineAntiAliasing.png
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Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
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2010-09-12 11:05:32 +00:00 |
Direct3D 9.0-mrt.png
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Add a test case for mrt usage. Based on code by wing64.
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2010-09-14 09:26:03 +00:00 |
Direct3D 9.0-mrt2.png
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Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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2010-12-23 13:49:37 +00:00 |
Direct3D 9.0-multiTexture.png
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
2010-12-11 10:33:11 +00:00 |
Direct3D 9.0-orthoCam.png
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New test for orthogonal Cameras.
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2010-02-06 23:29:21 +00:00 |
Direct3D 9.0-orthoStencil.png
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Add test for stencil shadows with normal projection matrix.
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2010-02-07 11:54:50 +00:00 |
Direct3D 9.0-polygonBack.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
Direct3D 9.0-polygonFront.png
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Add test case for polygon offset (depth bias)
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2011-04-21 17:24:35 +00:00 |
Direct3D 9.0-projMat.png
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Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one.
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2010-12-11 17:11:30 +00:00 |
Direct3D 9.0-rttAndAntiAlias.png
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
2010-12-11 16:52:12 +00:00 |
Direct3D 9.0-rttAndText.png
|
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
2010-12-21 16:28:37 +00:00 |
Direct3D 9.0-rttWith2DImage.png
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Fix DirectX issues in tests, start with vector3d comparison tests.
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2009-11-10 23:51:30 +00:00 |
Direct3D 9.0-stencilSelfShadow.png
|
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Direct3D 9.0-stencilShadow.png
|
Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
|
2010-07-18 15:47:00 +00:00 |
Direct3D 9.0-textureMatrix.png
|
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
2010-12-28 19:12:50 +00:00 |
Direct3D 9.0-textureMatrix2.png
|
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
2010-12-28 19:12:50 +00:00 |
Direct3D 9.0-textureMatrixInMixedScenes.png
|
The checkbox color seems to have changed. Please check if this was intended!
|
2010-12-06 15:23:49 +00:00 |
Direct3D 9.0-textureRenderStates.png
|
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
|
2008-12-30 11:13:22 +00:00 |
Direct3D 9.0-transparentAddColor.png
|
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentAlphaChannel.png
|
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentAlphaChannelRef.png
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Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
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2009-01-14 12:37:51 +00:00 |
Direct3D 9.0-transparentReflection2Layer.png
|
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
2010-09-05 21:56:01 +00:00 |
Direct3D 9.0-transparentVertexAlpha.png
|
Fix vertex alpha blending, as found by darktib
|
2010-09-07 10:41:31 +00:00 |
Direct3D 9.0-transparentVertexAlphaChannelMore.png
|
Fix vertex alpha blending, as found by darktib
|
2010-09-07 10:41:31 +00:00 |
Direct3D 9.0-viewPortText.png
|
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
|
2010-12-07 15:22:58 +00:00 |
Irrlicht Software Driver 1.0-createImage.png
|
Merged from trunk, revisions 3366-3387. A few bug fixes all over the place.
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2010-09-05 19:33:06 +00:00 |
Irrlicht Software Driver 1.0-draw2DImageRTT.png
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
Irrlicht Software Driver 1.0-drawPixel.png
|
Adapt test suite to recent changes.
|
2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-drawRectOutline.png
|
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475
|
2010-09-13 11:24:14 +00:00 |
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png
|
Adapt test suite to recent changes.
|
2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png
|
Adapt test suite to recent changes.
|
2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-multiTexture.png
|
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
2010-12-11 10:33:11 +00:00 |
Irrlicht Software Driver 1.0-projMat.png
|
Add rogerborg's irrString assignment allocation patch and a testcase.
|
2009-11-03 16:45:39 +00:00 |
Irrlicht Software Driver 1.0-rttAndText.png
|
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
2010-12-21 16:28:37 +00:00 |
Irrlicht Software Driver 1.0-rttWith2DImage.png
|
Add rtt test case from stefbuet.
|
2009-11-04 11:58:55 +00:00 |
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png
|
Adapt test suite to recent changes.
|
2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-textureMatrixInMixedScenes.png
|
The checkbox color seems to have changed. Please check if this was intended!
|
2010-12-06 15:23:49 +00:00 |
Irrlicht Software Driver 1.0-textureRenderStates.png
|
Adapt test suite to recent changes.
|
2009-05-16 18:11:11 +00:00 |
Irrlicht Software Driver 1.0-viewPortText.png
|
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
|
2010-12-07 15:22:58 +00:00 |
Monty.zip
|
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
|
2011-01-07 16:33:15 +00:00 |
OpenGL-2dmatFilter.png
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New test for filtering 2d renders through 2dmaterial.
|
2010-12-12 21:41:16 +00:00 |
OpenGL-addBlend2D.png
|
New test for filtering 2d renders through 2dmaterial.
|
2010-12-12 21:41:16 +00:00 |
OpenGL-draw2DImageRTT.png
|
Fix transformation matrices for OpenGL rendering after setRenderTarget.
|
2010-12-07 16:21:43 +00:00 |
OpenGL-drawPixel.png
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Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
|
2008-12-03 22:26:53 +00:00 |
OpenGL-drawRectOutline.png
|
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475
|
2010-09-13 11:24:14 +00:00 |
OpenGL-guiDisabledMenu.png
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Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
|
2008-12-03 22:26:53 +00:00 |
OpenGL-lightType.png
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Add a test for different light effects.
|
2010-02-06 17:05:49 +00:00 |
OpenGL-lightmaps.png
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Add test for correct rendering of bsp example with all drivers.
|
2009-10-20 15:57:15 +00:00 |
OpenGL-lineAntiAliasing.png
|
Add gui image for 2dmaterial test. Enable anti-aliasing in aa test.
|
2010-09-12 11:05:32 +00:00 |
OpenGL-mrt.png
|
Add a test case for mrt usage. Based on code by wing64.
|
2010-09-14 09:26:03 +00:00 |
OpenGL-mrt2.png
|
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
|
2010-12-23 13:49:37 +00:00 |
OpenGL-multiTexture.png
|
Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
|
2010-12-11 10:33:11 +00:00 |
OpenGL-orthoCam.png
|
New test for orthogonal Cameras.
|
2010-02-06 23:29:21 +00:00 |
OpenGL-orthoStencil.png
|
Add test for stencil shadows with normal projection matrix.
|
2010-02-07 11:54:50 +00:00 |
OpenGL-polygonBack.png
|
Add test case for polygon offset (depth bias)
|
2011-04-21 17:24:35 +00:00 |
OpenGL-polygonFront.png
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Add test case for polygon offset (depth bias)
|
2011-04-21 17:24:35 +00:00 |
OpenGL-projMat.png
|
Add rogerborg's irrString assignment allocation patch and a testcase.
|
2009-11-03 16:45:39 +00:00 |
OpenGL-rttAndAntiAlias.png
|
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
|
2010-12-11 16:52:12 +00:00 |
OpenGL-rttAndText.png
|
Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well.
|
2010-12-21 16:28:37 +00:00 |
OpenGL-rttWith2DImage.png
|
Add rtt test case from stefbuet.
|
2009-11-04 11:58:55 +00:00 |
OpenGL-stencilSelfShadow.png
|
Add test for self-shadowing
|
2010-02-07 12:16:07 +00:00 |
OpenGL-stencilShadow.png
|
Add test for stencil shadows with normal projection matrix.
|
2010-02-07 11:54:50 +00:00 |
OpenGL-terrainSceneNode-1.png
|
https://sourceforge.net/tracker2/index.php?func=detail&aid=2472420&group_id=74339&atid=540676
|
2008-12-29 19:40:48 +00:00 |
OpenGL-terrainSceneNode-2.png
|
https://sourceforge.net/tracker2/index.php?func=detail&aid=2472420&group_id=74339&atid=540676
|
2008-12-29 19:40:48 +00:00 |
OpenGL-textureMatrix.png
|
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
2010-12-28 19:12:50 +00:00 |
OpenGL-textureMatrix2.png
|
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
|
2010-12-28 19:12:50 +00:00 |
OpenGL-textureMatrixInMixedScenes.png
|
The checkbox color seems to have changed. Please check if this was intended!
|
2010-12-06 15:23:49 +00:00 |
OpenGL-textureRenderStates.png
|
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
|
2008-12-30 11:13:22 +00:00 |
OpenGL-transparentAddColor.png
|
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
2010-09-05 21:56:01 +00:00 |
OpenGL-transparentAlphaChannel.png
|
Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan.
|
2010-09-05 21:56:01 +00:00 |
OpenGL-transparentAlphaChannelRef.png
|
Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
|
2010-02-02 20:53:57 +00:00 |
OpenGL-transparentReflection2Layer.png
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Disabled the opengl test for reflection transparent material.
|
2010-12-12 23:04:13 +00:00 |
OpenGL-transparentVertexAlpha.png
|
Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
OpenGL-transparentVertexAlphaChannelMore.png
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Fix vertex alpha blending, as found by darktib
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2010-09-07 10:41:31 +00:00 |
OpenGL-viewPortText.png
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
attributes.xml
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Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?)
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2010-07-18 15:47:00 +00:00 |
cdata.xml
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Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization.
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2010-07-17 22:45:45 +00:00 |
enc.zip
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Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption.
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2009-12-04 18:42:07 +00:00 |
file_with_path.npk
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
file_with_path.zip
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
sample_pakfile.pak
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Add a test for proper file loading from archives, despite two files in the archive have the same name.
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2011-01-05 18:09:58 +00:00 |
scene.irr
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Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed.
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2011-01-07 11:13:59 +00:00 |
scene2.irr
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Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed.
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2011-01-07 11:13:59 +00:00 |
test.xml
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Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated.
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2009-10-23 18:06:57 +00:00 |
tools.png
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Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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2008-11-29 22:35:56 +00:00 |