irrlicht/tests/media
hybrid ed26bc8b78 Add test case for polygon offset (depth bias)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3655 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 17:24:35 +00:00
..
file_with_path Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
Burning's Video-2dmatFilter.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
Burning's Video-addBlend2D.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Burning's Video-ambient-lighting.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-b3dAnimation.png Added bbox testing for skinned meshes. 2009-10-28 15:56:14 +00:00
Burning's Video-b3dJointPosition.png Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
Burning's Video-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Burning's Video-drawPixel.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-drawRectOutline.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-flyCircleAnimator.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-lightType.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-lightmaps.png Add test for correct rendering of bsp example with all drivers. 2009-10-20 15:57:15 +00:00
Burning's Video-loadScene.png Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
Burning's Video-makeColorKeyTexture-new.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-makeColorKeyTexture-old.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-md2Animation.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-meshTransform.png Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes. 2010-01-23 16:53:15 +00:00
Burning's Video-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Burning's Video-orthoCam.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-planeMatrix-scaledClip.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-projMat.png Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
Burning's Video-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
Burning's Video-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
Burning's Video-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
Burning's Video-testGeometryCreator.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Burning's Video-testTerrainMesh.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
Burning's Video-textureRenderStates.png Unit tests update. Remove version number from Burning driver name. Rename reference images. Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize(). 2009-02-09 19:25:36 +00:00
Burning's Video-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentAlphaChannelRef.png Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
Burning's Video-transparentReflection2Layer.png Correct test image. 2010-09-05 22:56:32 +00:00
Burning's Video-transparentVertexAlpha.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Burning's Video-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Burning's Video-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Direct3D 8.1-addBlend2D.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Direct3D 8.1-drawPixel.png http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31496 2008-12-17 11:28:16 +00:00
Direct3D 8.1-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
Direct3D 8.1-lightmaps.png Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels. 2009-11-21 23:24:31 +00:00
Direct3D 8.1-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
Direct3D 8.1-rttWith2DImage.png Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels. 2009-11-21 23:24:31 +00:00
Direct3D 8.1-stencilSelfShadow.png Add test for self-shadowing 2010-02-07 12:16:07 +00:00
Direct3D 8.1-stencilShadow.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
Direct3D 8.1-textureMatrixInMixedScenes.png Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
Direct3D 8.1-textureRenderStates.png Adding an optional light manager that allows hardware lights to be turned on and off before each scene node is rendered. This can be used to produce "zoned" lighting. 2009-01-12 10:55:39 +00:00
Direct3D 9.0-2dmatFilter.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
Direct3D 9.0-addBlend2D.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
Direct3D 9.0-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Direct3D 9.0-drawPixel.png Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc. 2008-12-15 14:18:11 +00:00
Direct3D 9.0-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
Direct3D 9.0-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
Direct3D 9.0-lightmaps.png Add dx9 screenshot 2009-10-20 16:18:29 +00:00
Direct3D 9.0-lineAntiAliasing.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
Direct3D 9.0-mrt.png Add a test case for mrt usage. Based on code by wing64. 2010-09-14 09:26:03 +00:00
Direct3D 9.0-mrt2.png Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 2010-12-23 13:49:37 +00:00
Direct3D 9.0-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Direct3D 9.0-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
Direct3D 9.0-orthoStencil.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
Direct3D 9.0-polygonBack.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
Direct3D 9.0-polygonFront.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
Direct3D 9.0-projMat.png Enable test for projection matrix. I have removed the projection matrix tweak from OpenGL driver, as it does not seem to have any effect. At least no good one. 2010-12-11 17:11:30 +00:00
Direct3D 9.0-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
Direct3D 9.0-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
Direct3D 9.0-rttWith2DImage.png Fix DirectX issues in tests, start with vector3d comparison tests. 2009-11-10 23:51:30 +00:00
Direct3D 9.0-stencilSelfShadow.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Direct3D 9.0-stencilShadow.png Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
Direct3D 9.0-textureMatrix.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
Direct3D 9.0-textureMatrix2.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
Direct3D 9.0-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
Direct3D 9.0-textureRenderStates.png Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 2008-12-30 11:13:22 +00:00
Direct3D 9.0-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentAlphaChannelRef.png Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix. 2009-01-14 12:37:51 +00:00
Direct3D 9.0-transparentReflection2Layer.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
Direct3D 9.0-transparentVertexAlpha.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Direct3D 9.0-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
Direct3D 9.0-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Irrlicht Software Driver 1.0-createImage.png Merged from trunk, revisions 3366-3387. A few bug fixes all over the place. 2010-09-05 19:33:06 +00:00
Irrlicht Software Driver 1.0-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
Irrlicht Software Driver 1.0-drawPixel.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
Irrlicht Software Driver 1.0-makeColorKeyTexture-new.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-makeColorKeyTexture-old.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
Irrlicht Software Driver 1.0-projMat.png Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
Irrlicht Software Driver 1.0-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
Irrlicht Software Driver 1.0-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
Irrlicht Software Driver 1.0-softwareDevice-rotatedClip.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
Irrlicht Software Driver 1.0-textureRenderStates.png Adapt test suite to recent changes. 2009-05-16 18:11:11 +00:00
Irrlicht Software Driver 1.0-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
Monty.zip Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file. 2011-01-07 16:33:15 +00:00
OpenGL-2dmatFilter.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
OpenGL-addBlend2D.png New test for filtering 2d renders through 2dmaterial. 2010-12-12 21:41:16 +00:00
OpenGL-draw2DImageRTT.png Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
OpenGL-drawPixel.png Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 2008-12-03 22:26:53 +00:00
OpenGL-drawRectOutline.png git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3409 dfc29bdd-3216-0410-991c-e03cc46cb475 2010-09-13 11:24:14 +00:00
OpenGL-guiDisabledMenu.png Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes. 2008-12-03 22:26:53 +00:00
OpenGL-lightType.png Add a test for different light effects. 2010-02-06 17:05:49 +00:00
OpenGL-lightmaps.png Add test for correct rendering of bsp example with all drivers. 2009-10-20 15:57:15 +00:00
OpenGL-lineAntiAliasing.png Add gui image for 2dmaterial test. Enable anti-aliasing in aa test. 2010-09-12 11:05:32 +00:00
OpenGL-mrt.png Add a test case for mrt usage. Based on code by wing64. 2010-09-14 09:26:03 +00:00
OpenGL-mrt2.png Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers. 2010-12-23 13:49:37 +00:00
OpenGL-multiTexture.png Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
OpenGL-orthoCam.png New test for orthogonal Cameras. 2010-02-06 23:29:21 +00:00
OpenGL-orthoStencil.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
OpenGL-polygonBack.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
OpenGL-polygonFront.png Add test case for polygon offset (depth bias) 2011-04-21 17:24:35 +00:00
OpenGL-projMat.png Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
OpenGL-rttAndAntiAlias.png Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
OpenGL-rttAndText.png Fixed the reference images, which have changed due to the text position changes in the 1.7 branch. We are using long texts, hence an empty line had been added in the beginning. This was wrong and fixed in the 1.7 branch already. Now our test had to be fixed as well. 2010-12-21 16:28:37 +00:00
OpenGL-rttWith2DImage.png Add rtt test case from stefbuet. 2009-11-04 11:58:55 +00:00
OpenGL-stencilSelfShadow.png Add test for self-shadowing 2010-02-07 12:16:07 +00:00
OpenGL-stencilShadow.png Add test for stencil shadows with normal projection matrix. 2010-02-07 11:54:50 +00:00
OpenGL-terrainSceneNode-1.png https://sourceforge.net/tracker2/index.php?func=detail&aid=2472420&group_id=74339&atid=540676 2008-12-29 19:40:48 +00:00
OpenGL-terrainSceneNode-2.png https://sourceforge.net/tracker2/index.php?func=detail&aid=2472420&group_id=74339&atid=540676 2008-12-29 19:40:48 +00:00
OpenGL-textureMatrix.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
OpenGL-textureMatrix2.png Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
OpenGL-textureMatrixInMixedScenes.png The checkbox color seems to have changed. Please check if this was intended! 2010-12-06 15:23:49 +00:00
OpenGL-textureRenderStates.png Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed. 2008-12-30 11:13:22 +00:00
OpenGL-transparentAddColor.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
OpenGL-transparentAlphaChannel.png Add some more tests and fix a problem with transparency in the transparent_refelction_2_layers material as found by xDan. 2010-09-05 21:56:01 +00:00
OpenGL-transparentAlphaChannelRef.png Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
OpenGL-transparentReflection2Layer.png Disabled the opengl test for reflection transparent material. 2010-12-12 23:04:13 +00:00
OpenGL-transparentVertexAlpha.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
OpenGL-transparentVertexAlphaChannelMore.png Fix vertex alpha blending, as found by darktib 2010-09-07 10:41:31 +00:00
OpenGL-viewPortText.png Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
attributes.xml Merged from 1.7 branch, revisions 3358-3364. This was the revert of the win32 device change, which caused most test fails, and a few test updates. Moreover, updated the reference screenshots for burnings video tests. These all seemed to be correct (just the lights test was a little strong?) 2010-07-18 15:47:00 +00:00
cdata.xml Merged from 1.7 branch, revisions 3300-3357. Huge number of bug fixes, mostly in GUI and serialization. 2010-07-17 22:45:45 +00:00
enc.zip Fix aes loader, seems like no tables won't work. Added test to ensure proper decryption. 2009-12-04 18:42:07 +00:00
file_with_path.npk Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
file_with_path.zip Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
sample_pakfile.pak Add a test for proper file loading from archives, despite two files in the archive have the same name. 2011-01-05 18:09:58 +00:00
scene.irr Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed. 2011-01-07 11:13:59 +00:00
scene2.irr Fix scene files to reflect relative texture names, and disabled the according test until the texture deserialization is actually fixed. 2011-01-07 11:13:59 +00:00
test.xml Merged from 1.6 branch, revisions 2684:2747. Windows serialization fix. Memleak in STL and LWO loader fixed. CursorControl under Windows fixed. CE compilation fixed. Example 21 for Linux fixed. IFileSystem and IFileList additions. Toolbar::addButton fixed. Device::run fixed. Anti-Aliasing on debug rendering disabled. Documenation updated. 2009-10-23 18:06:57 +00:00
tools.png Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 2008-11-29 22:35:56 +00:00