irrlicht/examples
hybrid c90a2c1937 Use new strtoul10 method where appropriate.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3676 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-27 22:55:31 +00:00
..
01.HelloWorld Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
02.Quake3Map Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
03.CustomSceneNode Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
04.Movement Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
05.UserInterface Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
06.2DGraphics Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
07.Collision Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
08.SpecialFX Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
09.Meshviewer Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
10.Shaders Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
11.PerPixelLighting Fix transparency materials in particle systems. 2011-03-20 11:40:00 +00:00
12.TerrainRendering Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
13.RenderToTexture Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
14.Win32Window Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again. 2010-12-19 19:39:20 +00:00
15.LoadIrrFile Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
16.Quake3MapShader Fix method deprecation warnings. 2011-03-20 11:30:01 +00:00
17.HelloWorld_Mobile Add the other msvc 2010 project and solution files. Fix all configurations to work as expected. 2010-08-31 16:51:14 +00:00
18.SplitScreen Fix method deprecation warnings. 2011-03-20 11:30:01 +00:00
19.MouseAndJoystick Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
20.ManagedLights Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
21.Quake3Explorer Fix transparency materials in particle systems. 2011-03-20 11:40:00 +00:00
22.MaterialViewer Use new strtoul10 method where appropriate. 2011-04-27 22:55:31 +00:00
23.SMeshHandling Add the other msvc 2010 project and solution files. Fix all configurations to work as expected. 2010-08-31 16:51:14 +00:00
24.CursorControl Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time. 2011-02-18 04:20:49 +00:00
25.XmlHandling Use new strtoul10 method where appropriate. 2011-04-27 22:55:31 +00:00
26.OcclusionQuery Fix naming scheme for occlusion queries. Since those are not to drop, but are stored in the driver and can be removed by the according removeOcclusionQuery call, the name should be addOcclusionQuery instead of createOcclusionQuery. 2011-03-25 23:32:35 +00:00
BuildAllExamples.MacOSX Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
Demo Fix project settings and add vc10 project file for example 25. 2011-04-15 14:06:10 +00:00
BuildAllExamples.workspace Fix naming scheme for occlusion queries. Since those are not to drop, but are stored in the driver and can be removed by the according removeOcclusionQuery call, the name should be addOcclusionQuery instead of createOcclusionQuery. 2011-03-25 23:32:35 +00:00
BuildAllExamples_v7.sln Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again. 2010-12-19 19:39:20 +00:00
BuildAllExamples_v8.sln Fix compilation dependencies for old solution files, as mentioned by greenya 2010-09-01 16:17:01 +00:00
BuildAllExamples_v9.sln Fix compilation dependencies for old solution files, as mentioned by greenya 2010-09-01 16:17:01 +00:00
BuildAllExamples_vc10.sln Fix project settings and add vc10 project file for example 25. 2011-04-15 14:06:10 +00:00
Makefile Fix some warnings under Linux. 2009-01-27 17:45:16 +00:00
buildAllExamples.sh Add material viewer example. 2009-11-29 17:12:40 +00:00
whereAreTheBinaries.txt Moved everything to /trunk 2007-05-20 18:03:49 +00:00