Fix transparency materials in particle systems.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3615 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
3c1c1085b4
commit
c9d021cc36
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@ -328,7 +328,7 @@ int main()
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// scale the mesh by factor 50
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core::matrix4 m;
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m.setScale ( core::vector3df(50,50,50) );
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manipulator->transformMesh( tangentSphereMesh, m );
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manipulator->transform( tangentSphereMesh, m );
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earth = smgr->addMeshSceneNode(tangentSphereMesh);
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@ -427,7 +427,7 @@ int main()
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core::aabbox3d<f32>(-3,0,-3,3,1,3),
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core::vector3df(0.0f,0.03f,0.0f),
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80,100,
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video::SColor(0,255,255,255), video::SColor(0,255,255,255),
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video::SColor(10,255,255,255), video::SColor(10,255,255,255),
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400,1100);
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em->setMinStartSize(core::dimension2d<f32>(30.0f, 40.0f));
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em->setMaxStartSize(core::dimension2d<f32>(30.0f, 40.0f));
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@ -444,7 +444,7 @@ int main()
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ps->setMaterialFlag(video::EMF_LIGHTING, false);
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ps->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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ps->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
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ps->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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ps->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR);
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MyEventReceiver receiver(room, earth, env, driver);
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device->setEventReceiver(&receiver);
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@ -1888,7 +1888,7 @@ void CQuake3EventHandler::createParticleImpacts( u32 now )
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pas->setMaterialFlag(video::EMF_LIGHTING, false);
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pas->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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pas->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA );
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pas->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR );
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pas->setMaterialTexture(0, Game->Device->getVideoDriver()->getTexture( smoke[g].texture ));
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}
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@ -525,7 +525,7 @@ void CDemo::loadSceneData()
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scene::IParticleEmitter* em = campFire->createBoxEmitter(
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core::aabbox3d<f32>(-7,0,-7,7,1,7),
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core::vector3df(0.0f,0.06f,0.0f),
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80,100, video::SColor(0,255,255,255),video::SColor(0,255,255,255), 800,2000);
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80,100, video::SColor(1,255,255,255),video::SColor(1,255,255,255), 800,2000);
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em->setMinStartSize(core::dimension2d<f32>(20.0f, 10.0f));
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em->setMaxStartSize(core::dimension2d<f32>(20.0f, 10.0f));
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@ -539,7 +539,8 @@ void CDemo::loadSceneData()
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campFire->setMaterialFlag(video::EMF_LIGHTING, false);
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campFire->setMaterialFlag(video::EMF_ZWRITE_ENABLE, false);
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campFire->setMaterialTexture(0, driver->getTexture("../../media/fireball.bmp"));
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campFire->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA);
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campFire->setMaterialType(video::EMT_ONETEXTURE_BLEND);
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campFire->getMaterial(0).MaterialTypeParam=video::pack_texureBlendFunc(video::EBF_ONE, video::EBF_ONE_MINUS_SRC_ALPHA, video::EMFN_MODULATE_1X, video::EAS_VERTEX_COLOR);
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// load music
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