irrlicht/tests/skinnedMesh.cpp

56 lines
1.5 KiB
C++

// Copyright (C) 2008-2009 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
// Tests skinned meshes.
bool skinnedMesh(void)
{
// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
IrrlichtDevice *device = createDevice( EDT_BURNINGSVIDEO, dimension2d<u32>(160, 120), 32);
if (!device)
return false;
IVideoDriver* driver = device->getVideoDriver();
ISceneManager * smgr = device->getSceneManager();
logTestString("Testing setMesh()\n");
ISkinnedMesh* mesh = (ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
if (!mesh)
return false;
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
if (!node)
return false;
// test if certain joint is found
bool result = (node->getJointNode("Joint1") != 0);
mesh = (ISkinnedMesh*)smgr->getMesh("../media/dwarf.x");
if (!mesh)
return false;
node->setMesh(mesh);
// make sure old joint is non-existant anymore
logTestString("Ignore error message in log, this is intended.\n");
result &= (node->getJointNode("Joint1")==0);
// and check that a new joint can be found
// we use a late one, in order to see also inconsistencies in the joint cache
result &= (node->getJointNode("cam") != 0);
device->closeDevice();
device->run();
device->drop();
return result;
}