irrlicht/tests
hybrid f1cc2dca01 Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager.
Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 17:54:10 +00:00
..
empty/empty
media Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
2dmaterial.cpp Relax some test criteria 2010-12-14 23:29:14 +00:00
Makefile
anti-aliasing.cpp Relax some comparisons, due to low driver settings. 2010-12-12 00:06:13 +00:00
archiveReader.cpp
b3dAnimation.cpp
burningsVideo.cpp
collisionResponseAnimator.cpp
color.cpp
createImage.cpp
cursorSetVisible.cpp
disambiguateTextures.cpp
draw2DImage.cpp
drawPixel.cpp
drawRectOutline.cpp Relax some comparisons, due to low driver settings. 2010-12-12 00:06:13 +00:00
enumerateImageManipulators.cpp
exports.cpp
fast_atof.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
filesystem.cpp Add a method to get a relative filename, based on an given base directory. 2011-01-03 00:16:35 +00:00
flyCircleAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
guiDisabledMenu.cpp Relax some comparisons, due to low driver settings. 2010-12-12 00:06:13 +00:00
ioScene.cpp Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
irrArray.cpp
irrCoreEquals.cpp
irrList.cpp
irrMap.cpp
irrString.cpp
lightMaps.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
lights.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
line2dIntersectWith.cpp
loadTextures.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
main.cpp Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
makeColorKeyTexture.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
matrixOps.cpp
md2Animation.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
meshLoaders.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
meshTransform.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
mrt.cpp Fix result variable aggregation 2010-12-28 17:11:14 +00:00
orthoCam.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
planeMatrix.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
projectionMatrix.cpp Relax some test criteria 2010-12-14 23:29:14 +00:00
removeCustomAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
renderTargetTexture.cpp Relax some comparisons, due to low driver settings. 2010-12-12 00:06:13 +00:00
sceneCollisionManager.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
sceneNodeAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
serializeAttributes.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
skinnedMesh.cpp Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints. 2010-12-30 14:49:19 +00:00
softwareDevice.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
stencilshadow.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
terrainSceneNode.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
testDimension2d.cpp
testGeometryCreator.cpp
testQuaternion.cpp
testS3DVertex.cpp
testUtils.cpp
testUtils.h
testVector2d.cpp
testVector3d.cpp
testXML.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
testaabbox.cpp
tests-last-passed-at.txt Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
tests-readme.txt
tests.cbp Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
tests.workspace
tests_vc8.sln
tests_vc8.vcproj Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
tests_vc9.sln
tests_vc9.vcproj Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
tests_vc10.sln
tests_vc10.vcxproj Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file. 2011-01-03 17:54:10 +00:00
textureFeatures.cpp Fix result variable aggregation 2010-12-28 17:11:14 +00:00
textureRenderStates.cpp Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code. 2010-12-28 19:12:50 +00:00
timer.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
transparentMaterials.cpp Disabled the opengl test for reflection transparent material. 2010-12-12 23:04:13 +00:00
triangle3d.cpp
vectorPositionDimension2d.cpp
videoDriver.cpp
viewPort.cpp Relax some comparisons, due to low driver settings. 2010-12-12 00:06:13 +00:00
writeImageToFile.cpp