..
01.HelloWorld
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
02.Quake3Map
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
03.CustomSceneNode
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
04.Movement
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
05.UserInterface
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
06.2DGraphics
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
07.Collision
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
08.SpecialFX
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
09.Meshviewer
- Added ISceneNodeAnimatorCameraFPS::getKeyMap and a new ISceneNodeAnimatorCameraFPS::setKeyMap.
2011-09-14 14:07:54 +00:00
10.Shaders
Fix transparent shaders, seems that the base setup does not fix all blend mode settings properly.
2011-05-31 09:31:56 +00:00
11.PerPixelLighting
Fix transparency materials in particle systems.
2011-03-20 11:40:00 +00:00
12.TerrainRendering
Make debug data available to user interface
2011-05-03 07:24:31 +00:00
13.RenderToTexture
Merged revisions 3729-3829 from 1.7 branch. Fixed serialization of camera nodes, fix array::erase, fix mem leaks in example 22, fix interpolation in SColorf, fix crash in collada loader.
2011-06-09 06:45:29 +00:00
14.Win32Window
Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again.
2010-12-19 19:39:20 +00:00
15.LoadIrrFile
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
16.Quake3MapShader
Fix some c::b project files which did not link on Linux.
2011-07-25 16:40:49 +00:00
17.HelloWorld_Mobile
Add the other msvc 2010 project and solution files. Fix all configurations to work as expected.
2010-08-31 16:51:14 +00:00
18.SplitScreen
Fix method deprecation warnings.
2011-03-20 11:30:01 +00:00
19.MouseAndJoystick
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
20.ManagedLights
Change type for stored and passed lights array. In most situations, only the ISceneNode was used, and the type is not necessarily ILightSceneNode anyway. So generalize this interface and the storage arrays internally.
2011-05-12 16:46:20 +00:00
21.Quake3Explorer
Fix transparency materials in particle systems.
2011-03-20 11:40:00 +00:00
22.MaterialViewer
Merged revisions 3729-3829 from 1.7 branch. Fixed serialization of camera nodes, fix array::erase, fix mem leaks in example 22, fix interpolation in SColorf, fix crash in collada loader.
2011-06-09 06:45:29 +00:00
23.SMeshHandling
Fix some c::b project files which did not link on Linux.
2011-07-25 16:40:49 +00:00
24.CursorControl
Add Linux to "all" target in CodeBlocks examples projects so they actually compile first time.
2011-02-18 04:20:49 +00:00
25.XmlHandling
Use new strtoul10 method where appropriate.
2011-04-27 22:55:31 +00:00
26.OcclusionQuery
Fix naming scheme for occlusion queries. Since those are not to drop, but are stored in the driver and can be removed by the according removeOcclusionQuery call, the name should be addOcclusionQuery instead of createOcclusionQuery.
2011-03-25 23:32:35 +00:00
BuildAllExamples.MacOSX
Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
2009-08-24 09:12:27 +00:00
Demo
Fix project settings and add vc10 project file for example 25.
2011-04-15 14:06:10 +00:00
BuildAllExamples.workspace
Fix naming scheme for occlusion queries. Since those are not to drop, but are stored in the driver and can be removed by the according removeOcclusionQuery call, the name should be addOcclusionQuery instead of createOcclusionQuery.
2011-03-25 23:32:35 +00:00
BuildAllExamples_v7.sln
Merged from branch 1.7, revisions 3607-3725. Fix some compilation errors, fix soname in Linux Makefile, calculation fix in vector2d class, CGUIScrollBar event handling fix.
2011-05-18 21:32:00 +00:00
BuildAllExamples_v8.sln
Fix compilation dependencies for old solution files, as mentioned by greenya
2010-09-01 16:17:01 +00:00
BuildAllExamples_v9.sln
Fix compilation dependencies for old solution files, as mentioned by greenya
2010-09-01 16:17:01 +00:00
BuildAllExamples_vc10.sln
Fix project dependencies
2011-05-11 08:55:33 +00:00
Makefile
Fix some warnings under Linux.
2009-01-27 17:45:16 +00:00
buildAllExamples.sh
Add material viewer example.
2009-11-29 17:12:40 +00:00
whereAreTheBinaries.txt
Moved everything to /trunk
2007-05-20 18:03:49 +00:00