95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
// Copyright (C) 2008-2009 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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using namespace core;
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//! Tests locking miplevels
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static bool lockAllMipLevels(video::E_DRIVER_TYPE driverType)
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{
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bool result=true;
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IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
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if (!device)
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return result; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
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video::IVideoDriver* driver = device->getVideoDriver();
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scene::ISceneManager * smgr = device->getSceneManager();
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scene::ISceneNode* n = smgr->addCubeSceneNode();
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if (n)
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{
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// create the texture and miplevels with distinct colors
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u32 texData[16*16];
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for (u32 i=0; i<16*16; ++i)
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texData[i]=0xff0000ff;
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video::IImage* image = driver->createImageFromData(video::ECF_A8R8G8B8, core::dimension2du(16,16), texData, false);
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u32 mipdata[8*16];
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u32 index=0;
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for (u32 j=8; j>0; j/=2)
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{
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u32 val=(j==8?0x00ff00ff:(j==4?0x0000ffff:(j==2?0xc2c200ff:0x001212ff)));
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for (u32 i=0; i<j; ++i)
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{
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for (u32 k=0; k<j; ++k)
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mipdata[index++]=val;
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}
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}
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video::ITexture* tex = driver->addTexture("miptest", image, mipdata);
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if (!tex)
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// is probably an error in the mipdata handling
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return false;
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else
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n->setMaterialTexture(0, tex);
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image->drop();
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}
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(void)smgr->addCameraSceneNode();
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driver->beginScene(true, true, video::SColor(255,100,101,140));
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smgr->drawAll();
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driver->endScene();
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video::ITexture* tex = driver->findTexture("miptest");
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video::SColor* bits = (video::SColor*)tex->lock(true, 0);
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result |= (bits[0].color==0xff0000ff);
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tex->unlock();
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bits = (video::SColor*)tex->lock(true, 1);
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result |= (bits[0].color==0x00ff00ff);
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tex->unlock();
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bits = (video::SColor*)tex->lock(true, 2);
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result |= (bits[0].color==0x0000ffff);
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tex->unlock();
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bits = (video::SColor*)tex->lock(true, 3);
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result |= (bits[0].color==0xc2c200ff);
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tex->unlock();
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bits = (video::SColor*)tex->lock(true, 4);
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result |= (bits[0].color==0x001212ff);
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tex->unlock();
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device->closeDevice();
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device->run();
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device->drop();
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return result;
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}
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bool textureFeatures(void)
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{
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bool passed = true;
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passed &= lockAllMipLevels(video::EDT_OPENGL);
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passed &= lockAllMipLevels(video::EDT_SOFTWARE);
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passed &= lockAllMipLevels(video::EDT_BURNINGSVIDEO);
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passed &= lockAllMipLevels(video::EDT_DIRECT3D9);
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passed &= lockAllMipLevels(video::EDT_DIRECT3D8);
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return passed;
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}
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