irrlicht/tests
hybrid 6b18375616 Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3500 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 16:52:12 +00:00
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empty/empty Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes. 2008-11-29 22:35:56 +00:00
media Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
2dmaterial.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
Makefile Fix compiling on linux/gcc. 2010-07-18 12:07:57 +00:00
anti-aliasing.cpp Last updates for proper window closing after a test has run. 2010-12-11 16:19:34 +00:00
archiveReader.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
b3dAnimation.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
burningsVideo.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
collisionResponseAnimator.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
color.cpp Fix function name change from libpng update. 2010-07-18 11:00:28 +00:00
createImage.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
cursorSetVisible.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
disambiguateTextures.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
draw2DImage.cpp Fix transformation matrices for OpenGL rendering after setRenderTarget. 2010-12-07 16:21:43 +00:00
drawPixel.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
drawRectOutline.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
enumerateImageManipulators.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
exports.cpp Slightly reordered the test cases based on resource usage. 2009-11-10 09:14:12 +00:00
fast_atof.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
filesystem.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
flyCircleAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
guiDisabledMenu.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
irrArray.cpp Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
irrCoreEquals.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
irrList.cpp Allow getting a ConstIterator from a non-const core:list 2009-12-20 18:43:12 +00:00
irrMap.cpp Add swap functions to irrMath and to the core classes. 2009-12-20 16:55:15 +00:00
irrString.cpp Add test for string operator+= and fix for long type parameters. Bug and fix found by loneboco. 2010-02-08 00:04:26 +00:00
lightMaps.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
lights.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
line2dIntersectWith.cpp Merged from trunk, revisions 3366-3387. A few bug fixes all over the place. 2010-09-05 19:33:06 +00:00
loadTextures.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
main.cpp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
makeColorKeyTexture.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
matrixOps.cpp Fix getRotationDegrees in matrix class as noted by drewbacca 2010-09-07 17:03:54 +00:00
md2Animation.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
meshLoaders.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
meshTransform.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
mrt.cpp Make viewPort test a little less tight 2010-12-08 00:35:47 +00:00
orthoCam.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
planeMatrix.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
projectionMatrix.cpp Add rogerborg's irrString assignment allocation patch and a testcase. 2009-11-03 16:45:39 +00:00
removeCustomAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
renderTargetTexture.cpp Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting. 2010-12-11 16:52:12 +00:00
sceneCollisionManager.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
sceneNodeAnimator.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
serializeAttributes.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
softwareDevice.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
stencilshadow.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
terrainSceneNode.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
testDimension2d.cpp Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files. 2009-08-24 09:12:27 +00:00
testGeometryCreator.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
testQuaternion.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
testS3DVertex.cpp Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes. 2010-01-23 16:53:15 +00:00
testUtils.cpp Change image usage. 2009-11-20 16:54:01 +00:00
testUtils.h Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
testVector2d.cpp Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system. 2009-12-28 10:56:30 +00:00
testVector3d.cpp Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase. 2010-02-02 20:53:57 +00:00
testXML.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
testaabbox.cpp Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
tests-last-passed-at.txt Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function. 2010-09-12 11:19:42 +00:00
tests-readme.txt Add some more tests docs, and revert some value changes which need different treatment. 2009-11-12 19:49:36 +00:00
tests.cbp Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests.workspace https://sourceforge.net/tracker2/?func=detail&aid=2552603&group_id=74339&atid=540678 2009-01-31 17:01:45 +00:00
tests_vc8.sln Changes in 1.6 TA 2009-02-10 15:08:23 +00:00
tests_vc8.vcproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests_vc9.sln Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included. 2010-01-08 11:46:38 +00:00
tests_vc9.vcproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
tests_vc10.sln Add the other msvc 2010 project and solution files. Fix all configurations to work as expected. 2010-08-31 16:51:14 +00:00
tests_vc10.vcxproj Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter. 2010-12-07 15:22:58 +00:00
textureFeatures.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
textureRenderStates.cpp Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though. 2010-12-11 10:33:11 +00:00
timer.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
transparentMaterials.cpp Fix more device->drop calls to properly remove the window as well under windows. 2010-12-07 18:16:42 +00:00
triangle3d.cpp Some new tests. 2009-11-10 18:27:01 +00:00
vectorPositionDimension2d.cpp Fix tests. 2009-11-12 17:57:30 +00:00
videoDriver.cpp Add some closeDevice calls to reduce the open windows after tests have run. 2010-09-14 07:24:33 +00:00
viewPort.cpp Last updates for proper window closing after a test has run. 2010-12-11 16:19:34 +00:00
writeImageToFile.cpp Make sure tests run through again. Also cleaned them up a little removing the memory-leaks. 2010-07-16 20:29:07 +00:00