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empty/empty
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Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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2008-11-29 22:35:56 +00:00 |
media
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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2010-12-11 16:52:12 +00:00 |
2dmaterial.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
Makefile
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Fix compiling on linux/gcc.
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2010-07-18 12:07:57 +00:00 |
anti-aliasing.cpp
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Last updates for proper window closing after a test has run.
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2010-12-11 16:19:34 +00:00 |
archiveReader.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
b3dAnimation.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
burningsVideo.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
collisionResponseAnimator.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
color.cpp
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Fix function name change from libpng update.
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2010-07-18 11:00:28 +00:00 |
createImage.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
cursorSetVisible.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
disambiguateTextures.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
draw2DImage.cpp
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Fix transformation matrices for OpenGL rendering after setRenderTarget.
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2010-12-07 16:21:43 +00:00 |
drawPixel.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
drawRectOutline.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
enumerateImageManipulators.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
exports.cpp
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Slightly reordered the test cases based on resource usage.
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2009-11-10 09:14:12 +00:00 |
fast_atof.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
filesystem.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
flyCircleAnimator.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
guiDisabledMenu.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
irrArray.cpp
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
irrCoreEquals.cpp
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Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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2009-08-24 09:12:27 +00:00 |
irrList.cpp
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Allow getting a ConstIterator from a non-const core:list
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2009-12-20 18:43:12 +00:00 |
irrMap.cpp
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Add swap functions to irrMath and to the core classes.
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2009-12-20 16:55:15 +00:00 |
irrString.cpp
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Add test for string operator+= and fix for long type parameters. Bug and fix found by loneboco.
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2010-02-08 00:04:26 +00:00 |
lightMaps.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
lights.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
line2dIntersectWith.cpp
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Merged from trunk, revisions 3366-3387. A few bug fixes all over the place.
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2010-09-05 19:33:06 +00:00 |
loadTextures.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
main.cpp
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
makeColorKeyTexture.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
matrixOps.cpp
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Fix getRotationDegrees in matrix class as noted by drewbacca
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2010-09-07 17:03:54 +00:00 |
md2Animation.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
meshLoaders.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
meshTransform.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
mrt.cpp
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Make viewPort test a little less tight
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2010-12-08 00:35:47 +00:00 |
orthoCam.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
planeMatrix.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
projectionMatrix.cpp
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Add rogerborg's irrString assignment allocation patch and a testcase.
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2009-11-03 16:45:39 +00:00 |
removeCustomAnimator.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
renderTargetTexture.cpp
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Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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2010-12-11 16:52:12 +00:00 |
sceneCollisionManager.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
sceneNodeAnimator.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
serializeAttributes.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
softwareDevice.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
stencilshadow.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
terrainSceneNode.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
testDimension2d.cpp
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Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
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2009-08-24 09:12:27 +00:00 |
testGeometryCreator.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
testQuaternion.cpp
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Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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2010-02-02 20:53:57 +00:00 |
testS3DVertex.cpp
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Merge revisions 3139:3171 from 1.7 branch. Many new tests and bug fixes.
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2010-01-23 16:53:15 +00:00 |
testUtils.cpp
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Change image usage.
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2009-11-20 16:54:01 +00:00 |
testUtils.h
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
testVector2d.cpp
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Merged from 1.6 branch, revisions 2936:3075. Several bugfixes for GUI, containers, file system.
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2009-12-28 10:56:30 +00:00 |
testVector3d.cpp
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Merged revisions 3172:3197 from 1.7 branch. Some more bug fixes and doc updates from the 1.7 beta phase.
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2010-02-02 20:53:57 +00:00 |
testXML.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
testaabbox.cpp
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
tests-last-passed-at.txt
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Add a generic attribute interface for querying video driver attributes which are not necessarily of type bool. This interface allows to check certain supported features, such as the number of user clip planes, supported lights and textures, MRTs, and other things. The interface might change in the future, but it's fully functional already. The supported attributes are listed in the API docs of the function.
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2010-09-12 11:19:42 +00:00 |
tests-readme.txt
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Add some more tests docs, and revert some value changes which need different treatment.
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2009-11-12 19:49:36 +00:00 |
tests.cbp
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
tests.workspace
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https://sourceforge.net/tracker2/?func=detail&aid=2552603&group_id=74339&atid=540678
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2009-01-31 17:01:45 +00:00 |
tests_vc8.sln
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Changes in 1.6 TA
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2009-02-10 15:08:23 +00:00 |
tests_vc8.vcproj
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
tests_vc9.sln
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Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
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2010-01-08 11:46:38 +00:00 |
tests_vc9.vcproj
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
tests_vc10.sln
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Add the other msvc 2010 project and solution files. Fix all configurations to work as expected.
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2010-08-31 16:51:14 +00:00 |
tests_vc10.vcxproj
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Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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2010-12-07 15:22:58 +00:00 |
textureFeatures.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
textureRenderStates.cpp
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Add a test which tries to reproduce a bug mentioned by REDDemon. Works correctly here, though.
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2010-12-11 10:33:11 +00:00 |
timer.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
transparentMaterials.cpp
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Fix more device->drop calls to properly remove the window as well under windows.
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2010-12-07 18:16:42 +00:00 |
triangle3d.cpp
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Some new tests.
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2009-11-10 18:27:01 +00:00 |
vectorPositionDimension2d.cpp
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Fix tests.
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2009-11-12 17:57:30 +00:00 |
videoDriver.cpp
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Add some closeDevice calls to reduce the open windows after tests have run.
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2010-09-14 07:24:33 +00:00 |
viewPort.cpp
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Last updates for proper window closing after a test has run.
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2010-12-11 16:19:34 +00:00 |
writeImageToFile.cpp
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Make sure tests run through again. Also cleaned them up a little removing the memory-leaks.
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2010-07-16 20:29:07 +00:00 |