irrlicht/include/EDriverTypes.h

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C++

// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_DRIVER_TYPES_H_INCLUDED__
#define __E_DRIVER_TYPES_H_INCLUDED__
namespace irr
{
namespace video
{
//! An enum for all types of drivers the Irrlicht Engine supports.
enum E_DRIVER_TYPE
{
//! Null device, useful for applications to run the engine without visualisation.
//! The null device is able to load textures, but does not render and display
//! any graphics.
EDT_NULL,
//! The Irrlicht Engine Software renderer, runs on all platforms,
//! with every hardware. It should only be used for 2d graphics,
//! but it can also perform some primitive 3d functions. These 3d drawing
//! functions are quite fast, but very inaccurate, and don't even support
//! clipping in 3D mode.
EDT_SOFTWARE,
//! The Burning's Software Renderer, an alternative software renderer for Irrlicht.
//! Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes
//! 3D geometry perfectly: It is able to perform correct 3d clipping, perspective
//! correct texture mapping, perspective correct color mapping, and renders
//! sub pixel correct, sub texel correct primitives. In addition, it does
//! bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver.
//! This renderer has been written entirely by Thomas Alten, thanks a lot for this huge
//! contribution.
EDT_BURNINGSVIDEO,
//! Direct3D 8 device, only available on Win32 platforms.
//! Performs hardware accelerated rendering of 3D and 2D primitives.
EDT_DIRECT3D8,
//! Direct3D 9 device, only available on Win32 platforms.
//! Performs hardware accelerated rendering of 3D and 2D primitives.
EDT_DIRECT3D9,
//! OpenGL device, available on most platforms.
//! Performs hardware accelerated rendering of 3D and 2D primitives.
EDT_OPENGL
};
} // end namespace video
} // end namespace irr
#endif