// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_DRIVER_TYPES_H_INCLUDED__ #define __E_DRIVER_TYPES_H_INCLUDED__ namespace irr { namespace video { //! An enum for all types of drivers the Irrlicht Engine supports. enum E_DRIVER_TYPE { //! Null device, useful for applications to run the engine without visualisation. //! The null device is able to load textures, but does not render and display //! any graphics. EDT_NULL, //! The Irrlicht Engine Software renderer, runs on all platforms, //! with every hardware. It should only be used for 2d graphics, //! but it can also perform some primitive 3d functions. These 3d drawing //! functions are quite fast, but very inaccurate, and don't even support //! clipping in 3D mode. EDT_SOFTWARE, //! The Burning's Software Renderer, an alternative software renderer for Irrlicht. //! Basically it can be described as the Irrlicht Software renderer on steroids. It rasterizes //! 3D geometry perfectly: It is able to perform correct 3d clipping, perspective //! correct texture mapping, perspective correct color mapping, and renders //! sub pixel correct, sub texel correct primitives. In addition, it does //! bilinear texel filtering and supports more materials than the EDT_SOFTWARE driver. //! This renderer has been written entirely by Thomas Alten, thanks a lot for this huge //! contribution. EDT_BURNINGSVIDEO, //! Direct3D 8 device, only available on Win32 platforms. //! Performs hardware accelerated rendering of 3D and 2D primitives. EDT_DIRECT3D8, //! Direct3D 9 device, only available on Win32 platforms. //! Performs hardware accelerated rendering of 3D and 2D primitives. EDT_DIRECT3D9, //! OpenGL device, available on most platforms. //! Performs hardware accelerated rendering of 3D and 2D primitives. EDT_OPENGL }; } // end namespace video } // end namespace irr #endif