hybrid
c512692ad0
Fix initialisation of blend equation pointers
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3654 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 17:21:36 +00:00
hybrid
8704030071
Add missing include file in project
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3653 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 13:20:10 +00:00
hybrid
9499db5637
Add support for blend operation field.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3652 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 13:08:48 +00:00
hybrid
c895c0e150
Add implementations for polygon offset in hw drivers.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3651 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 11:54:14 +00:00
hybrid
3eb6688f8c
Move SMF loader into proper filter group
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3649 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 11:51:52 +00:00
hybrid
c32eb9fcfe
Fix redundant expression and make one variable const.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3648 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 11:51:21 +00:00
hybrid
ce755201e0
Fix empty line count.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3647 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 11:50:38 +00:00
hybrid
b3552d3cb5
Remove stray whitespace
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3646 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-21 11:48:05 +00:00
cutealien
20b9be8f4b
Reduce "Could not load sprite bank" error to ELL_DEBUG (not an error, loading isn't implemented anyway and it's wrong for #Defaultfont).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3644 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-19 11:01:50 +00:00
hybrid
99dbf71a68
According to MSDN, setting the ALPHAOP to disable while COLOROP is active leads to undefined behavior. So I cleaned up the material settings in d3d9 driver and hope that I got all things fixed again. Also inserted some helper functions to reduce the code in the renderers. Changed the alpha behavior of transparent_reflections_2layer (probably...) to match better with OpenGL and description.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3641 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 17:19:33 +00:00
hybrid
4581df2293
Change back previous revision, and order other way round, as that's the OpenGL default
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3640 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 17:06:13 +00:00
hybrid
114e92c88d
Reorder texture stage assignments
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3639 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 15:23:57 +00:00
hybrid
7fdd163034
Combine the vsync setting functions into one common extension function. Also added support for more swap_interval methods on X11 systems.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3638 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 13:38:38 +00:00
hybrid
79b3cc2fe6
Move unused variables into out-commented areas.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3637 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 11:50:53 +00:00
hybrid
ae0b10aa7b
Fix signedness problem and avoid wrap around if too many triangles are found.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3636 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-14 11:44:24 +00:00
hybrid
89bafd1256
Fix usage of OpenGL driver with multiple device types compiled in.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3634 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-13 13:49:05 +00:00
hybrid
42c816b675
Avoid invalid array access if not enough texcoord data is provided.
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Fix texture loading for materials with more than one texture.
Choose lightmap material if more than one texture is set in a material. Other material types have to be deduced from other things, not sure about this yet.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3633 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-13 12:55:39 +00:00
hybrid
3d14880c0d
Fix createMeshCopy to apply the original materials to new copy as well, as pointed out by tonic.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3631 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-04-12 11:49:32 +00:00
hybrid
b314794eb5
Make FeatureAvailable array accessible to material renderers
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New glext.h extension header and one new extension added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3629 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-30 11:54:39 +00:00
hybrid
9478732cc5
Fix naming scheme for occlusion queries. Since those are not to drop, but are stored in the driver and can be removed by the according removeOcclusionQuery call, the name should be addOcclusionQuery instead of createOcclusionQuery.
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Added an example showing a very simple occlusion query setup.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3628 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-25 23:32:35 +00:00
hybrid
76794587fd
Fix vertex color array when used together with VBOs and the vertex_array_bgra extension. Thanks to Auria for pointing out this issue.
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Also fixed two warnings mentioned by him.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3627 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-25 15:33:20 +00:00
hybrid
edf7c82eb4
Add framework target to OSX project. Thanks to Auria for providing this patch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3626 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-25 15:07:20 +00:00
hybrid
4d7f18cdee
Fix extension check changes also in drawVertexPrimitiveList
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3625 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-25 14:35:13 +00:00
hybrid
ae6c49d287
Fix problem with new vertex_array_bgra extension on OSX. Thanks to Auria for online debugging this issue.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3624 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-25 14:11:09 +00:00
hybrid
6990bb1d82
Change bbox calculation, avoiding too large bboxes.
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Clean up patch creation phase.
Change height map interpretation to lightness instead of luminance. It's faster and more natural for height maps.
Reordered structures to keep pointers at the top.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3623 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-24 00:46:20 +00:00
hybrid
c84fd53f13
Fix HSL color class and conversions from/to RGB classes.
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Fix Color selection dialog. It's now fully usable and gives correct results. The color display ring could be reworked.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3616 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-20 21:44:28 +00:00
hybrid
980aeffa6c
Fix strange bugs when limits are wrongly set.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3611 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-19 15:23:17 +00:00
hybrid
6ab1996733
Fix rand value of radius to float value (range 0..1) instead of integer rand (which gives values up to some million). Bug found by tmyke
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3609 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-13 23:45:35 +00:00
hybrid
418b861827
Merge from 1.7 branch, revisions 3559-3607. Fixed for GUI clipping, PCX loader, and OSX project.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3608 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-13 19:15:48 +00:00
hybrid
e902058263
Support for Unicode SHY dynamic hyphen elements for better word wrapping of long lines. Patch provided by Auria
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3605 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-08 23:29:27 +00:00
hybrid
e04a7b161b
Fix OBJ reader which could run over end-of-file or line ends due to some minor bugs in the parser. Fix prepared by tonic
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3604 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-08 23:24:22 +00:00
cutealien
a4dc43f581
Added IGUITable::getColumnWidth
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3603 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-03-06 16:23:51 +00:00
cutealien
884b7de39c
Font removing still not working as it should, but at least should no longer crash when re-loading the same font and probably will re-load a font correctly now.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3600 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-21 17:22:10 +00:00
hybrid
ad3572a10c
Fix change to new lock mode.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3599 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-20 12:26:33 +00:00
bitplane
db10a745f2
Added struct packing in gcc to halflife loader, it didn't fix the bug though.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3594 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-14 16:00:45 +00:00
bitplane
c9a101c044
Fix valgrind complaints about uninitialized variables in RTL patch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3592 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-11 08:13:52 +00:00
bitplane
128d1e8fe8
Fixed bug 3017433, billboard text node should generate stuff in OnAnimate, not OnRegisterSceneNode
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3591 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-06 04:49:26 +00:00
bitplane
62c41e4d3e
Fixed a bug in the mount-point reader where directories were not added to the list of full file names, causing the list of names and full names to go out of sync. Bug ID 3103053, reported by maragnus
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3590 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-06 04:05:35 +00:00
hybrid
a29b60d456
Fix lower case name of include file.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3588 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-04 16:22:21 +00:00
hybrid
cfe5161530
Fix pathname type to support unicode names. Fix by Nalin.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3587 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-04 13:37:18 +00:00
bitplane
5ea3a40831
Added method to add an archive from an IReadFile pointer. Added FileToHeader, a tool for embedding a collection of IReadFiles into a user app. Described a way to make single file portable applications using it.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3586 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-04 00:44:08 +00:00
hybrid
777ea0199c
Adding a new flag and new text break for support of right-to-left text in StaticText elements. Patch from Auria and STK project.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3585 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 23:15:11 +00:00
hybrid
658cc28240
Fix compilation with all skinned mesh loaders disabled.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3583 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 22:47:06 +00:00
hybrid
f683efa7b0
Move some more variables into the loops.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3582 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 22:44:05 +00:00
hybrid
b89b2978ba
Make sure some win32 defines exist.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3581 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 22:16:32 +00:00
hybrid
9bf2410e60
Compile guard for function which is only available for WindowsXP and later.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3580 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 22:07:48 +00:00
bitplane
7543da637a
Added ISceneManager::createSceneNodeAnimator to create an animator by name, so scene loaders don't need to worry about how the animator factories are used.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3579 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 06:56:26 +00:00
bitplane
b25ed6a92f
Fixed a bug introduced when reversing the order of the animators, fixed the Makefile so "make install" symlinks from the soname to the binary, removed an unused variable from HL loader
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3578 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 02:53:31 +00:00
bitplane
d80141a60b
Changed version number in makefile
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3577 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-03 01:53:20 +00:00
bitplane
b49e5daa6d
Add SMF mesh loader to easily editable projects.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3576 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-02-01 14:27:02 +00:00
bitplane
d9798dafe7
Added SMF loader, supporting 3D World Studio meshes. Originally written by Joseph Ellis
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3575 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-31 10:43:08 +00:00
bitplane
d41aeab701
Moved some stuff out of IAnimatedMesh and back into CAnimatedMeshHalfLife where it should live
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3574 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-28 16:13:48 +00:00
hybrid
9024527eba
Fix vc10 project to properly compile the scene loader
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3573 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-24 08:09:37 +00:00
bitplane
1cd81a4f89
Cause change event for EGET_EDITBOX_ENTER in spinbox, reported by ceyron
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3571 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-20 12:14:24 +00:00
bitplane
fc4a65a579
Fix a crash when creating XMLWriter with bad file
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3570 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-20 09:15:56 +00:00
bitplane
e451fa41c2
The loader selection process now consistently checks loader lists in reverse order, so new loaders added to Irrlicht override the internal ones. This applies when adding external mesh, image, scene and archive loaders, image writers, plus node, animator and GUI element factories.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3568 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-20 08:50:15 +00:00
bitplane
07bc66af6c
Renamed ISceneLoader::isALoadableFileType to isALoadableFileFormat to match the archive and image loader interfaces. Added getters for mesh, scene and archive loaders.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3567 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-20 05:47:50 +00:00
bitplane
901dac358a
Added scene loader interface and moved the .irr loading code out to CSceneLoaderIrr. In future can support scene formats properly rather than loading them as meshes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3566 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-17 20:12:17 +00:00
bitplane
6eaddbf1b9
Order the list of mesh loaders so that the least commonly used ones are at the bottom of the stack, may give a small performance boost when loading many models from a zip file
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3565 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-17 15:34:06 +00:00
hybrid
fade354bcd
Fix compilation without fbos.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3559 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:59:07 +00:00
hybrid
c7d6ea0ecd
Merge from 1.7 branch, revisions 3535:3557. MS3D optimization and changes update. Skipping date updates which have been made in this repository already.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3558 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:48:40 +00:00
hybrid
5e4d495dcc
Bump copyright dates to 2011.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
cutealien
f8655a2d5d
Send EGET_ELEMENT_CLOSED event when context menues should be closed (thx @ Mloren for reporting).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3550 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-10 20:28:23 +00:00
hybrid
d21c24b15e
Fix directory recognition in ZIP reader. Added tests for findFile with and without directories.
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Fix warning message in CAnimatedMeshSceneNode
Change C-cast to reinterpret in CIrrDeviceLinux
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3548 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 23:55:58 +00:00
bitplane
4fc3ef98cd
Added root GUI element type. Added tree view to GUI editor, from Armen
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3545 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 18:46:12 +00:00
hybrid
1ab25bd37b
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3544 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 16:33:15 +00:00
hybrid
146d7c2613
Fix bone-vertex IDs to be correctly indexing into the global vertex array. Before, mixed mesh/bone sections broke the correct relation. Thanks to Auria for finding and fixing the bug.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3539 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 00:06:52 +00:00
hybrid
28dd252160
Add random number generator frand() for interval [0..1] which fixes many issues with current usage of rand() in the particle emitters. Thanks to vitek for the initial ideas, CuteAlien for the new method suggestions, and Auria for bringing this up again.
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TODO: Test cases, which would need a public interface to this class first...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3538 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-06 17:13:40 +00:00
cutealien
a8f35e0d0b
Make sure we can link again without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ (reported by Yoran)
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3537 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-06 13:42:01 +00:00
hybrid
fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3536 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-05 18:09:58 +00:00
hybrid
ad14e9c0f7
Add warning message if element size does not match size of read components.
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Move debug messages into ELL_DEBUG space.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3535 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-04 17:41:04 +00:00
hybrid
a8be8a8c02
Merge from 1.7 branch, revisions 3515-3533. createImage memleak fixed. TGA loader fixed.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3534 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 22:38:16 +00:00
hybrid
f1cc2dca01
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
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Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager.
Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 17:54:10 +00:00
hybrid
080a2ebab3
Add support for saving only part of the scene into a .irr file.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3531 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 14:38:51 +00:00
hybrid
2ac770878b
Add version information to dll
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3530 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 12:26:37 +00:00
hybrid
16cf9f58b9
Add a method to get a relative filename, based on an given base directory.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3529 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 00:16:35 +00:00
hybrid
7e0decbdd2
Move debug log output to ELL_DEBUG type
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3528 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-01 19:06:45 +00:00
hybrid
9f6d50804a
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints.
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Added support for resetting the transition time to 0.
Fixed some method names (correct camel case, create replaced by add, upper case fixed) in skinnedMesh.cpp
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3526 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-30 14:49:19 +00:00
hybrid
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3523 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-28 19:12:50 +00:00
cutealien
481f550313
Add some getters to IGUIImage: getImage, getColor
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3520 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-27 20:33:56 +00:00
hybrid
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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Also changed the FBODepthTexture implementation in that it will not create another FBO, but only the depth/stencil texture or renderbuffer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3519 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-23 13:49:37 +00:00
hybrid
5acaa94c20
Fix MRT disabling under OpenGL. Thanks to wing64 for noting this error.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3518 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-23 12:00:49 +00:00
hybrid
1ad3c74407
Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3514 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-19 19:39:20 +00:00
cutealien
8f41c9bf9f
Fix compiling on Linux (was just a namespace thing).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3511 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-15 19:52:29 +00:00
hybrid
d9c9de5158
Add a new texture lock mode for write-only access. The lock method has changed for this. Support is only implemented under OpenGL so far.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3510 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-14 23:32:54 +00:00
hybrid
c4b6a33726
Disabled the opengl test for reflection transparent material.
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Fixed the reflection transparent material under OpenGL to use vertex alpha.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3507 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 23:04:13 +00:00
cutealien
cee8c4fbb5
- Add function IParticleSystemSceneNode::clearParticles
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- Speedup deleting of particles
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3503 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 16:46:47 +00:00
hybrid
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3500 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 16:52:12 +00:00
hybrid
0fc4c3e777
Avoid setting texture settings when no texture is active
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3496 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 00:01:52 +00:00
hybrid
68b6a2fd2a
Fix ATI_draw_buffers support
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3494 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-08 00:37:09 +00:00
hybrid
195c746018
Add driver attribute element for AntiAliasing level. This allows to check whether the driver has AA enabled, and which level.
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Fix AA setup for OpenGL under windows, where the extension was missing and no error came up due to unsupported feature request. Now, the driver recognizes the missing support and properly sets AA to 0.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3491 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 17:58:11 +00:00
hybrid
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
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Fix draw2DImage into RTT in BurningsVideo
Let ViewPorts unchanged if illegal viewport was given.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3490 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 16:21:43 +00:00
hybrid
014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 15:22:58 +00:00
hybrid
eff82803d3
The checkbox color seems to have changed. Please check if this was intended!
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3488 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 15:23:49 +00:00
hybrid
af86f53958
Avoid access to StencilBuffer if it is non-existent.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3487 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 14:02:07 +00:00
hybrid
d1a4b28847
Avoid duplicated render state resets in 2d mode under OpenGL
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3486 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 13:54:10 +00:00
hybrid
fbde0c7fc8
Fix mrt disabling, also avoid duplicated enabling for all rtts. Both affects only OpenGL
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3485 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 13:53:00 +00:00
hybrid
e2fddfe5a6
Fix file search, bug found by Sylence
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3484 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-05 23:45:11 +00:00
hybrid
e877b786c7
Patch by Auria, which allows to render text in gui static text elements over the element clip area. This makes handling of changing text simpler. As default, this feature is turned off.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3483 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-05 15:19:51 +00:00
hybrid
8b5ed2bc5f
Change addShadowVolumeSceneNode to replace the current shadow completely. This allows to change the shadow parameters, such that a call to addShadowVolumeSceneNode will always result in the correct shadow. Note that redundant calls to this method will be quite expensive now, so avoid them.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3477 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-04 23:45:21 +00:00