hybrid
5e4d495dcc
Bump copyright dates to 2011.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
cutealien
f8655a2d5d
Send EGET_ELEMENT_CLOSED event when context menues should be closed (thx @ Mloren for reporting).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3550 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-10 20:28:23 +00:00
hybrid
d21c24b15e
Fix directory recognition in ZIP reader. Added tests for findFile with and without directories.
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Fix warning message in CAnimatedMeshSceneNode
Change C-cast to reinterpret in CIrrDeviceLinux
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3548 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 23:55:58 +00:00
bitplane
4fc3ef98cd
Added root GUI element type. Added tree view to GUI editor, from Armen
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3545 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 18:46:12 +00:00
hybrid
1ab25bd37b
Fix reading zip files with incomplete local file headers. These require proper support for the central directory, which is now implemented. Thanks to hiker for supplying such a file.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3544 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 16:33:15 +00:00
hybrid
146d7c2613
Fix bone-vertex IDs to be correctly indexing into the global vertex array. Before, mixed mesh/bone sections broke the correct relation. Thanks to Auria for finding and fixing the bug.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3539 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-07 00:06:52 +00:00
hybrid
28dd252160
Add random number generator frand() for interval [0..1] which fixes many issues with current usage of rand() in the particle emitters. Thanks to vitek for the initial ideas, CuteAlien for the new method suggestions, and Auria for bringing this up again.
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TODO: Test cases, which would need a public interface to this class first...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3538 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-06 17:13:40 +00:00
cutealien
a8f35e0d0b
Make sure we can link again without _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ (reported by Yoran)
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3537 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-06 13:42:01 +00:00
hybrid
fdcdf60e0b
Add a test for proper file loading from archives, despite two files in the archive have the same name.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3536 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-05 18:09:58 +00:00
hybrid
ad14e9c0f7
Add warning message if element size does not match size of read components.
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Move debug messages into ELL_DEBUG space.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3535 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-04 17:41:04 +00:00
hybrid
a8be8a8c02
Merge from 1.7 branch, revisions 3515-3533. createImage memleak fixed. TGA loader fixed.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3534 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 22:38:16 +00:00
hybrid
f1cc2dca01
Fix writeScene change in order to write the given node and its descendants, not only the list of children to the scene file.
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Add support for loading a scene file as childs of a given node. This will ignore the scene attributes and load all nodes of the scene, storing them as children of a given parent node. The rest will stay as before, including the default behavior to load scene attributes and all nodes directly into the scene manager.
Test cases added for both methods loadScene and saveScene. In order to find a node in the example scene from tutorial 15 I have added a name and ID to one of the scene elements.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3532 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 17:54:10 +00:00
hybrid
080a2ebab3
Add support for saving only part of the scene into a .irr file.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3531 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 14:38:51 +00:00
hybrid
2ac770878b
Add version information to dll
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3530 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 12:26:37 +00:00
hybrid
16cf9f58b9
Add a method to get a relative filename, based on an given base directory.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3529 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-03 00:16:35 +00:00
hybrid
7e0decbdd2
Move debug log output to ELL_DEBUG type
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3528 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-01 19:06:45 +00:00
hybrid
9f6d50804a
Fix setMesh for skinned meshes, as reported by wing64. The joints cache was not updated, and hence the node reported and returned wrong joints.
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Added support for resetting the transition time to 0.
Fixed some method names (correct camel case, create replaced by add, upper case fixed) in skinnedMesh.cpp
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3526 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-30 14:49:19 +00:00
hybrid
149d9ec814
Fix OpenGL texture matrix setup, found by pc0de. Sorry for the inconvenience, was probably very late when I changed that code.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3523 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-28 19:12:50 +00:00
cutealien
481f550313
Add some getters to IGUIImage: getImage, getColor
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3520 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-27 20:33:56 +00:00
hybrid
a204bb3543
Real fix for the MRT problem. Last time only parts of the problem were fixed. Now, all RTT states should be fixed again. Also, test results are commited and work for both drivers.
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Also changed the FBODepthTexture implementation in that it will not create another FBO, but only the depth/stencil texture or renderbuffer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3519 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-23 13:49:37 +00:00
hybrid
5acaa94c20
Fix MRT disabling under OpenGL. Thanks to wing64 for noting this error.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3518 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-23 12:00:49 +00:00
hybrid
1ad3c74407
Merge from 1.7 branch, revisions 3449-3513. createImage fixed. Many GUI fixes. Saved particles can be loaded again. Volume light, skydome and water scene node updates. Let hw mapping hint be loaded. D3D reset fix, now terrain scenes can resize screens again.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3514 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-19 19:39:20 +00:00
cutealien
8f41c9bf9f
Fix compiling on Linux (was just a namespace thing).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3511 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-15 19:52:29 +00:00
hybrid
d9c9de5158
Add a new texture lock mode for write-only access. The lock method has changed for this. Support is only implemented under OpenGL so far.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3510 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-14 23:32:54 +00:00
hybrid
c4b6a33726
Disabled the opengl test for reflection transparent material.
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Fixed the reflection transparent material under OpenGL to use vertex alpha.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3507 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 23:04:13 +00:00
cutealien
cee8c4fbb5
- Add function IParticleSystemSceneNode::clearParticles
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- Speedup deleting of particles
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3503 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-12 16:46:47 +00:00
hybrid
6b18375616
Fix bug which showed up when RTT and text were used in the same scene. I have removed the old RTT checks in 2d methods, and placed a global fix for the texture matrix into the 2d mode setting.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3500 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 16:52:12 +00:00
hybrid
0fc4c3e777
Avoid setting texture settings when no texture is active
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3496 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-11 00:01:52 +00:00
hybrid
68b6a2fd2a
Fix ATI_draw_buffers support
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3494 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-08 00:37:09 +00:00
hybrid
195c746018
Add driver attribute element for AntiAliasing level. This allows to check whether the driver has AA enabled, and which level.
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Fix AA setup for OpenGL under windows, where the extension was missing and no error came up due to unsupported feature request. Now, the driver recognizes the missing support and properly sets AA to 0.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3491 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 17:58:11 +00:00
hybrid
884ede4efd
Fix transformation matrices for OpenGL rendering after setRenderTarget.
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Fix draw2DImage into RTT in BurningsVideo
Let ViewPorts unchanged if illegal viewport was given.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3490 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 16:21:43 +00:00
hybrid
014272f2c1
Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
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Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-07 15:22:58 +00:00
hybrid
eff82803d3
The checkbox color seems to have changed. Please check if this was intended!
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3488 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 15:23:49 +00:00
hybrid
af86f53958
Avoid access to StencilBuffer if it is non-existent.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3487 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 14:02:07 +00:00
hybrid
d1a4b28847
Avoid duplicated render state resets in 2d mode under OpenGL
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3486 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 13:54:10 +00:00
hybrid
fbde0c7fc8
Fix mrt disabling, also avoid duplicated enabling for all rtts. Both affects only OpenGL
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3485 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-06 13:53:00 +00:00
hybrid
e2fddfe5a6
Fix file search, bug found by Sylence
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3484 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-05 23:45:11 +00:00
hybrid
e877b786c7
Patch by Auria, which allows to render text in gui static text elements over the element clip area. This makes handling of changing text simpler. As default, this feature is turned off.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3483 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-05 15:19:51 +00:00
hybrid
8b5ed2bc5f
Change addShadowVolumeSceneNode to replace the current shadow completely. This allows to change the shadow parameters, such that a call to addShadowVolumeSceneNode will always result in the correct shadow. Note that redundant calls to this method will be quite expensive now, so avoid them.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3477 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-04 23:45:21 +00:00
cutealien
ac1d878aac
Add IGUIEnvironment::removeFont (requested regularly).
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Note: Currently we still will have the font-texture for CGUIFont's in the cache afterward.
But that needs a more general mechanims that allows cleaning up textures easier when the last one has been removed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3465 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-12-02 22:14:44 +00:00
cutealien
7e20fd0d06
- Use SW_SHOWNORMAL instead of SW_SHOW in first ShowWindow (recommended by msdn)
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- Fix problem that NULL device did steal focus away from other devices when created.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3461 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-25 10:53:45 +00:00
hybrid
bdb55248e7
Fix mem leak found by pc0de
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3460 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-25 09:33:02 +00:00
hybrid
2fe0df7686
Update opengl headers to OpenGL 4.1, add extensions to glext handler.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3459 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-24 23:50:02 +00:00
hybrid
4e586c7a9f
Update to bzip2 1.0.6, libpng 1.4.4 and lzma from 9.20 SDK
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3458 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-24 22:30:16 +00:00
cutealien
1e69bb99bc
Functions in IMeshCache expecting IAnimatedMesh* parameters removed as similar functions with IMesh* can be used since a while. Fixes also problems when IAnimatedMesh* got upcasted to IMesh*. (thx @ Greenya for reporting)
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3457 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-24 21:28:15 +00:00
hybrid
22e391f814
Merged from 1.7 branch, revisions 3421-3447. Fix for Attributes, documentation fixes, disabled menu handling, treeview disabling.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3448 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-22 22:57:26 +00:00
cutealien
c9694ad3c5
Fix compile errors.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3446 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-22 14:21:50 +00:00
hybrid
031838cbb8
Fix blend state propagation for MRTs to OpenGL.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3445 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-22 12:36:30 +00:00
hybrid
8aa814a7c7
Add 64bit targets for msvc2010, supplied by Josh Brown
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3444 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-22 12:09:28 +00:00
hybrid
96f77300e2
Fix possible infinite loop due to testing an unsigned for >=0
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3443 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-11-22 12:04:25 +00:00