Rogerborg
1b628ef663
Expose the target scene nodes of collision response animators. Setting the target forces an update of its last position. This allows a setPosition() to take effect without being blocked by the collision geometry. Added comments to this effect, a unit test, and some unrelated !node checks in all the animators' animateNode() methods.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1957 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 15:07:01 +00:00
hybrid
ad43762777
Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1933 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-08 17:06:34 +00:00
hybrid
7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1884 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-29 22:35:56 +00:00
Rogerborg
a83051f62e
Bug https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676
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Significant internal change to the way that FPS camera jump speed and collision response animator gravity interact. The behaviour is now much more realistic, but it will require you to adjust your jump speed and gravity.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1811 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 23:41:11 +00:00
Rogerborg
e96027cbec
Have CBillboardTextSceneNode use the default GUI font if no font is specified. Also rename "shade_top"/"shade_down" to colorTop / colorBottom (and similarly for other "shade" parameters and members) in *BillboardSceneNode, *SceneManager and *TextSceneNode.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1798 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 13:24:59 +00:00
Rogerborg
6ec9347962
Clarify comment on ISceneManager::addCameraSceneNodeFPS().
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1755 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-15 00:01:04 +00:00
hybrid
900123fde8
Removed multiple inheritance in CBillboardTextSceneNode.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1741 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-14 09:54:37 +00:00
hybrid
763acaa745
Merge revisions 1495:1497 from 1.4 branch. GUIImage fix by CuteAlien. Default value changes in particle system and scene manager.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1498 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-14 15:36:21 +00:00
hybrid
9c33ae93ad
Merge revisions 1489:1494 from 1.4 branch. Mainly cleanup, removal of .NET wrapper, and postEventFromUser patch to return if the event was absorbed.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1495 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-14 08:55:40 +00:00
hybrid
89b96c6609
Increased and synced the default parameter for polys per octree node.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1452 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-07 10:21:09 +00:00
hybrid
e6e34950af
Added some enhancements for scene graph traversal and an example for collision checking with .irr scenes from rogerborg.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1432 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-30 21:24:19 +00:00
hybrid
0ebbe96031
Moved the arrow mesh parts into separate mesh constructor methods for cylinder and cone. Not yet exposed in the API.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1410 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-08 15:04:34 +00:00
hybrid
a0709c155f
Fixed a bug in the terrain mesh generation.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1408 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-08 11:26:39 +00:00
hybrid
cdffc4a5d6
Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid
755e117078
Merged from 1.4 branch revisions 1316:1328.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1329 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-29 11:34:54 +00:00
bitplane
f524ab2b03
ISceneNodeAnimator now inherits IEventReceiver, cameras send events to their animators. FPS and Maya cameras are now animators.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1321 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-04-24 21:39:22 +00:00
hybrid
897a3fa6a6
Merged from branch 1.4 revisions 1290:1305.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1306 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-30 23:19:12 +00:00
hybrid
9eb99c5bd7
Fixed quaternion warnings. Fixed returned interface pointers for newly introduced scene node changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1299 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-26 12:56:25 +00:00
hybrid
5bc1bdc13e
Merged from 1.4 branch revisions 1198:1217
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1218 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-30 00:07:52 +00:00
hybrid
e66d6fa7a3
Fixed some warnings, bugs, and still the annoying merge conflict.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1197 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 23:56:39 +00:00
hybrid
acd01e92b2
Really fixed all merge conflicts, found by The Anaconda.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1194 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 07:00:02 +00:00
hybrid
4b36179303
Fixed merge conflict.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1191 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 00:32:59 +00:00
hybrid
99aa627e76
Merged from 1.4 branch revisions 1174:1188
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1189 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 00:24:28 +00:00
hybrid
b1c52e4dbe
Minor coding changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1166 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-06 22:34:09 +00:00
teella
24989c4487
Volumetric lighting for Irrlicht
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Example useage added to 08.Special FX demo
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1160 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-06 13:13:24 +00:00
engineer_apple
201ce2c119
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:35:29 +00:00
hybrid
fbdbc934a4
Some code doc updates by Dorth.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1040 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-06 23:29:59 +00:00
hybrid
738951ff4b
Fixed some type issues with sqrt. Fixed rect.isValid to work with all types and avoid useless tests. Cleaned up some variable uses and scopes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1004 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-26 16:18:11 +00:00
hybrid
df946a1ce6
Removed unnecessary irr namespace prefixing.
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Added STL mesh file format reader and writer. This is a pretty simple format, but I wanted to try the mesh writer interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@983 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-19 14:08:28 +00:00
hybrid
13b9851487
Another round of constness additions. Almost finished now.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
irrlicht
2da809bc2a
added mesh writing features. COLLADA file writer is finished, .irrmesh writer is under construction.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@924 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 06:10:52 +00:00
irrlicht
b85584c8e1
renamed IUnknown to IReferenceCounted
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@916 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-07 06:11:47 +00:00
hybrid
f42fdc4a15
Added Win32 fullscreen enhancement, now trying to get a better refresh rate. Some minor changes, mainly to comments and indentation.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@819 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-02 14:39:14 +00:00
hybrid
31eff65735
Fixed HillPlane Mesh to work with arbitrary sizes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@812 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-30 17:14:55 +00:00
hybrid
bc94d5a4a2
Made geometry creation use IMesh instead of IAnimatedMesh. Moved Sphere meshbuffer into geometry creator and changed sphere scene node accordingly.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@811 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-30 11:01:04 +00:00
hybrid
ef4443353b
Changed addArrowMesh parameter order. Changed OBJ loader to use stringc instead of dynamically allocated char array.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@766 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-07 20:08:47 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00