hybrid
5c64512330
Change the swap effect to DISCARD for windowed applications in d3d drivers.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2025 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-03 12:44:09 +00:00
hybrid
c3cfdcfa5e
Merged revisions 2006:2016 from 1.5 branch, makeColorKeyTexture changes.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2017 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-02 13:02:05 +00:00
hybrid
77216f12c3
Wrong empty line removed.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2006 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-30 11:26:29 +00:00
hybrid
7809c48144
Merged revisions 1972:2004 from 1.5 branch, except for some revisions which seemed to be merged already. MD2 loader updated, terrain node fixed, opengl texture handling fixed.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2005 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-30 11:13:22 +00:00
rogerborg
0ef1056eb8
https://sourceforge.net/tracker2/index.php?func=detail&aid=2472420&group_id=74339&atid=540676
...
Merge fix for CTerrainSceneNode::preRenderLODCalculations() to trunk; take the camera's up vector into account when determining whether terrain scene node visibility needs to be rechecked. New test added; thanks to Travis for another great test case.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2003 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 19:40:48 +00:00
rogerborg
c9d7d28b90
Add missing irrCoreEquals.cpp test file. Update changes.txt to note that position2d is now a synonym for vector2d. Add proper doxygen \deprecated tags for position2d.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2001 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 16:31:18 +00:00
rogerborg
77d97b18bf
Make position2d a typedef of vector2d. Very tentatively deprecate position2d. Add the position2d methods that operate on a dimension2d to vector2d. Add vector2d constructor and equality methods to dimension2d. Add a new test case that verifies that vector2d and position2d are interchangeable, and that vector2d and dimension2d can operate on and implicitly convert each other. Remove the now duplicate position2d methods from CAttributeImpl. Tested with unit/regression tests and building all the examples. This should be a transparent change for users.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2000 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 16:05:49 +00:00
rogerborg
ea44396c11
Make the integral versions of irr::core::equals() do a direct == comparison when no explicit tolerance is specified, rather than using an implicit tolerance of 0. The floating point versions are unchanged. New unit test added.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1999 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 13:34:22 +00:00
rogerborg
7657b29e8c
Removing extraneous device->drop() from tests/sceneCollisionManager.cpp
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1998 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 13:16:21 +00:00
bitplane
ecaacd11a6
Documentation style sheet fix by wyrmmage, also applied to the web docs.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1993 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 04:48:07 +00:00
rogerborg
c7f82100bc
https://sourceforge.net/tracker2/?func=detail&aid=2473520&group_id=74339&atid=540676
...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=181419
Partial fix for CSceneCollisionManager::getPickedNodeBB(), but we should push on and do a proper test for the actual intersection point with each hit cube.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1991 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-29 00:23:57 +00:00
hybrid
d635ca9548
Some more missing files.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1989 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-28 23:29:48 +00:00
rogerborg
1caa8223ed
Fixing some benign but annoying build warnings about unhandled values in switch statements and order of pre-constructor instantiation.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1988 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-28 23:19:55 +00:00
rogerborg
2616e60e52
https://sourceforge.net/tracker2/?func=detail&aid=2473523&group_id=74339&atid=540676
...
Fix bug in dimension2d::operator+=. Add operator-= and have operator == use core::equals() while I'm in there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1984 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-28 22:49:47 +00:00
Rogerborg
2a3eb2c20d
Add missing test file.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1981 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-20 11:18:07 +00:00
Rogerborg
04a344c75d
Add an ISceneNodeAnimator::hasFinished() method. It can only return true for non-looping delete, fly straight and texture animators.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1980 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-19 23:21:26 +00:00
Rogerborg
baa858b66c
From IRC: CSceneCollisionManager::getPickedNodeBB() unconditionally checks collision against children, so visible children of invisible nodes can be hit. This seems nonsensical, so we now only check children of visible nodes.
...
Also clarified the comments on ISceneNode::setVisible() and isVisible(), and added a new method, isTrulyVisible() that recursively checks any Parent nodes as well.
Unit/regression tests updated, verifying that they tested (and failed) with the old behaviour and pass with the new.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1978 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-19 11:51:51 +00:00
hybrid
4e3f078ef6
Merged all revisions up to 1975 from 1.5 branch. Boiled down to changes.txt fix and terrain fix, all others were already commited.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1976 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-18 17:27:57 +00:00
Rogerborg
b2ea2b3fee
Fix Maya and FPS cameras so that they only animate if they are:
...
1) The active camera.
2) Receiving input.
This allows example 09.Meshviewer (with two cameras) to work as expected. Replace the magic numbers in that example with enumerated values.
This patch also exposes ISceneNode::SceneManager through a public getSceneManager() API.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1974 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-18 15:25:30 +00:00
Rogerborg
dfc9db6ca1
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31490
...
Another poke at matrix4::transformPlane(). Tested with the example from the report, a (1,5,1) scaled node in 02.Quake3Map, and the existing regression tests, with some expected results updated.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1970 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-17 23:52:19 +00:00
hybrid
f093ed8d32
Fix meshbuffer creation for new groups.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1968 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-17 15:55:25 +00:00
hybrid
9f2d1075fe
Added debug info in ms3d loader.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1967 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-17 15:54:08 +00:00
Rogerborg
7e336eea29
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=180192
...
Have the FPS animator set the cursor to the window centre unconditionally to cope with the cursor escaping the window.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1966 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-17 13:01:46 +00:00
Rogerborg
0025933fb0
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=31496
...
Forget about the cached mesh frame for animated mesh scene nodes when the mesh is changed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1963 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-17 11:28:16 +00:00
Rogerborg
e8cbe44b1f
Merge SVN 1961 (C::B project fix) to trunk.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1962 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 17:40:05 +00:00
Rogerborg
96b28d9162
Actually SVN add the new unit test files for collisionResponseAnimator and sceneCollisionManager...
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1959 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 16:18:33 +00:00
Rogerborg
340b984ced
Add a hitPosition to ISceneCollisionManager::getCollisionResultPosition() as per
...
https://sourceforge.net/tracker2/?func=detail&aid=1339139&group_id=74339&atid=540679
This is a very small API breaking change to a method that's unlikely to be heavily used in user code. It is commented in the declaration, in changes.txt and a unit test has been added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1958 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 16:16:35 +00:00
Rogerborg
1b628ef663
Expose the target scene nodes of collision response animators. Setting the target forces an update of its last position. This allows a setPosition() to take effect without being blocked by the collision geometry. Added comments to this effect, a unit test, and some unrelated !node checks in all the animators' animateNode() methods.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1957 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-16 15:07:01 +00:00
hybrid
9bc11201d5
Merged from 1.5 branch to trunk, all changes from 1933 to 1953. Camera and animation fixes, project file updates, etc.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1954 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-15 14:18:11 +00:00
hybrid
7e9e5f179f
Removed some debug tests left over in previous revision
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1950 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-13 23:13:17 +00:00
hybrid
60814bf872
Added support for FVF data. Added support for 2nd UV coord set from either FVF data or DeclData.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1949 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-13 23:09:39 +00:00
hybrid
05ac2ef679
Separated specualr settings from other color settings. Made changes propagate even when shininess is 0, which introduced some renderstate bugs previously.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1948 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-13 23:06:32 +00:00
hybrid
ad43762777
Merged from 1.5 branch to trunk, all changes from 1913 to 1932. Mostly example and test fixes. Some bug fixes, camera interface changes.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1933 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-08 17:06:34 +00:00
hybrid
ace653f4fc
Merged revisions 1885:1912 from 1.5 branch. More unit tests and bug fixes.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1913 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-12-03 22:26:53 +00:00
hybrid
7a1fac9dfb
Merged revisiosn 1851:1883 from 1.5 branch. unit tests and severla bug fixes.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1884 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-29 22:35:56 +00:00
hybrid
19491a579f
Merged from 1.5 branch revisions 1837:1850. Light property changes, shader problems fixed, OSX resize fixed, meshloader debug messages disabled.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1851 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-27 23:25:20 +00:00
hybrid
0b03402773
Merged from 1.5 branch to trunk, all changes from 1821 to 1835. Mostly warning fixes, GL ASM shaders repaired, d3d9 RTTs less memory consuming, skinned mesh bboxes updating.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1837 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-26 10:44:30 +00:00
hybrid
f778a1eb7f
further merged from 1.5 branch to trunk, all changes from 1815 to 1819.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1821 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-24 17:34:27 +00:00
Rogerborg
b548cee8fc
Clarify the comment on matrix4::getRotationDegrees() to explain that the returned Euler triplet will be an equivalent rotation to that set by setRotationDegrees(), just not necessarily identical to it.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1814 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-23 15:25:38 +00:00
Rogerborg
e0bf67e05e
Tidy up the User Interface example to pass a context instead of using globals, and enumerate values instead of using magic numbers. Just for niceness.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1813 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-23 13:36:30 +00:00
hybrid
ed72437ee4
Flip terrain heightmap and texture coords. Now the heightmap and texture are used unaltered - the terrain looks like the texture/heightmap when looked from high above.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1812 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-23 00:40:38 +00:00
Rogerborg
a83051f62e
Bug https://sourceforge.net/tracker/index.php?func=detail&aid=1769820&group_id=74339&atid=540676
...
Significant internal change to the way that FPS camera jump speed and collision response animator gravity interact. The behaviour is now much more realistic, but it will require you to adjust your jump speed and gravity.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1811 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 23:41:11 +00:00
Rogerborg
f7dfda9f1f
Replace magic numbers with equivalent EKA_FOO values. Smoke tested.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1810 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 22:45:03 +00:00
hybrid
ed9e453d7f
Add debugdata normal rendering to terrain node.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1809 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 22:14:46 +00:00
hybrid
8d288d3213
Fixed init warning from gcc.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1808 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 22:14:12 +00:00
Rogerborg
d639c5c6f8
Scale the sky box to the average of the near and far clip planes so that it doesn't get clipped. Test by adding (e.g.) camera->setNearValue(100.f); to example 12.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1807 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 21:54:09 +00:00
Rogerborg
990410fc5b
Bug #2318880 : in CCubeSceneNode::setSize(), add vertices from index 0 to prevent multiple calls of setSize() adding new vertices, but re-sizing the first 12.
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1806 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-22 21:32:39 +00:00
Rogerborg
1c0fab0d96
Update the bounding boxes of animated skinned meshes. (Attempt to) remove duplication of the recalculation of frames of animated meshes in CAnimatedMeshSceneNode::OnAnimate() and CAnimatedMeshSceneNode::render().
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1805 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 23:19:52 +00:00
hybrid
def976c109
Fixed some minor warnings
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1804 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 16:41:30 +00:00
hybrid
bc536750d4
Fixed call to stringc.append
...
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1803 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-21 16:38:33 +00:00