hybrid
fbdbc934a4
Some code doc updates by Dorth.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1040 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-06 23:29:59 +00:00
hybrid
68cd81b194
Split texture layer properties from SMaterial. Changed all texture access etc. in source code and examples. There is also a method to access textures now, which would allow to grab and drop them...
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Also disabled dx8 by default.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@992 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-20 15:33:36 +00:00
hybrid
445b40fd3b
Made both materials const in OnSetMaterial.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@975 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 12:11:10 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid
9d137cc70e
Changed some OpenGL material renderer states. Removed the automatic mipmap generation after texture unlock for OpenGL to get the same as for d3d drivers.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@855 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-21 17:19:17 +00:00
hybrid
f46caaa21e
Fix OpenGL detailmap lighting bug noticed by paooolino
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@843 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-17 10:02:41 +00:00
hybrid
ebb6f460b4
Use c++ casts instead of plain C ones.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@818 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-02 09:50:59 +00:00
hybrid
838ea26474
Changed OpenGL default Renderstate to ALPHA_TEST being disabled. Some indentation changes in other files.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@786 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-13 23:33:17 +00:00
hybrid
63b756e8db
Added some more compile time checks for OpenGL support.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@785 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-13 18:28:58 +00:00
hybrid
2dc1051124
Added a name parameter to render target textures just as for usual textures.
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Exposed findTexture in IVideoDriver to check if a texture was already loaded.
Reordered some more OpenGL render state settings in the materials.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@783 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-13 13:53:34 +00:00
hybrid
ae34762eee
Inlined the OpenGL access methods, also renamed some of them to make the names more durable in case the official methods are promoted.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@691 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-05 17:56:10 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00