hybrid
f9a0f21bef
Merged from 1.4 branch revisions 1218:1234
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1235 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-02-09 14:12:28 +00:00
hybrid
eed5ae57a0
Merged with 1.4 branch (rev 1051:1075).
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-02 20:20:41 +00:00
lukeph
968c611d6a
-fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun
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-optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-27 14:05:57 +00:00
hybrid
8d1aef90d6
Warning and project file fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 09:50:41 +00:00
lukeph
9611bd19bb
-fix in:
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bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child)
found by ssexton
-added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh
-added CSkinnedMesh::isStatic()
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-14 07:35:40 +00:00
engineer_apple
0efce9c9a2
-------------------------------------------
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Changes in version 1.4 (... 13.11.2007)
- Fixed somed CQuake3ShaderSceneNode problems.
- Changed BurningsVideo internal Vertex Format. version changed to 0.39
- SceneManager:
Removed the seperate rendering states for quake3 Shader Scene Nodes.
Nodes are now solid or transparent. ( but still more states are needed )
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-11-13 14:36:17 +00:00
lukeph
329e8f6c23
added enum E_JOINT_UPDATE_ON_RENDER, for IAnimatedMeshSceneNode::setJointMode
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changed IAnimatedMeshSceneNode::animateJoints() to animateJoints(bool CalculateAbsolutePositions=true)
removed ISkinnedMesh::recoverJointsFromMesh, transferJointsToMesh, and createJoints from interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1027 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-16 13:34:07 +00:00
lukeph
98f8e5317c
support for positioning joints at an absolute position. Without this support, doing ragdolls would require the inverse of a matrix (slow)
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I'll write a tutorial in the wiki for this.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1016 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-10-02 04:01:08 +00:00
hybrid
738951ff4b
Fixed some type issues with sqrt. Fixed rect.isValid to work with all types and avoid useless tests. Cleaned up some variable uses and scopes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1004 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-26 16:18:11 +00:00
hybrid
df946a1ce6
Removed unnecessary irr namespace prefixing.
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Added STL mesh file format reader and writer. This is a pretty simple format, but I wanted to try the mesh writer interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@983 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-19 14:08:28 +00:00
hybrid
61a5af828e
Some fixes for method signature unification and some other C++ fixes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@977 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-18 14:01:28 +00:00
hybrid
13b9851487
Another round of constness additions. Almost finished now.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@969 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 16:09:50 +00:00
lukeph
13d10077a3
added rigid animation support.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@967 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-17 11:09:07 +00:00
hybrid
f74f7586e2
Some more constification, but still not done. Now we have also SEvent in OnEvent as const ref, so most user apps will need some kind of upgrade for the new library version.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@964 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-16 23:41:55 +00:00
hybrid
f4bc95371b
First larger constification. Made serialization const. Some other constification and signedness changes. Minor other code changes.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@959 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-14 22:25:59 +00:00
hybrid
d6a18858b2
Fixed .x parser for missing whitespaces and delimiters. Some minor changes in other files.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@935 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-09 22:40:28 +00:00
irrlicht
7b734957d8
removed getVertexPitch() method
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@923 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 05:06:47 +00:00
hybrid
e3d76c04a5
Minor cleanup and type usage clarifications.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@906 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 12:11:28 +00:00
hybrid
a1e7be3375
Fixed the win32 project files.
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Fixed more problems with rounding and s32/f32 changes for animated meshes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@904 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 09:31:56 +00:00
lukeph
a03e241be7
updated docs in AnimatedMeshSceneNode for the new commands.
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added: getJointNode(u32 jointID)
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@901 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-05 08:54:40 +00:00
hybrid
bda0b6e35f
Merged SkinnedMesh branch 658:895 into trunk.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@896 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-04 18:51:42 +00:00
hybrid
ef4443353b
Changed addArrowMesh parameter order. Changed OBJ loader to use stringc instead of dynamically allocated char array.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@766 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-07-07 20:08:47 +00:00
lukeph
c374f1b724
no changes made:
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Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@716 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-17 12:39:10 +00:00
bitplane
ef6f9fd006
changed CAnimatedMeshSceneNode to use the bounding box of its IAnimatedMesh instead of calling getMesh() and re-skinning. Tested with a few different mesh formats and couldn't see any obvious problems. IAnimatedMesh implementations are now responsible for keeping a maximum bounding box.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@704 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-10 01:29:10 +00:00
bitplane
c729f356f0
renamed IAnimatedMeshSceneNode::getAbsoluteTransformation to getMD3TagTransformation, it was causing problems for users accessing ISceneNode::getAbsoluteTransformation
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@701 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-06-09 03:14:17 +00:00
lukeph
93dc18fced
the matrix used to draw the debugging normals was being calculated incorrectly
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@659 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-27 04:56:56 +00:00
bitplane
c00ce1d372
Moved everything to /trunk
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00