no changes made:
Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@716 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
ad57b91886
commit
c374f1b724
|
@ -161,7 +161,7 @@ void CAnimatedMeshSceneNode::OnAnimate(u32 timeMs)
|
|||
|
||||
if ( Mesh )
|
||||
{
|
||||
Box = Mesh->getBoundingBox();
|
||||
Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten
|
||||
}
|
||||
|
||||
IAnimatedMeshSceneNode::OnAnimate ( timeMs );
|
||||
|
|
Loading…
Reference in New Issue