no changes made:

Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@716 dfc29bdd-3216-0410-991c-e03cc46cb475
master
lukeph 2007-06-17 12:39:10 +00:00
parent ad57b91886
commit c374f1b724
1 changed files with 1 additions and 1 deletions

View File

@ -161,7 +161,7 @@ void CAnimatedMeshSceneNode::OnAnimate(u32 timeMs)
if ( Mesh )
{
Box = Mesh->getBoundingBox();
Box = Mesh->getBoundingBox(); //can we remove this, the box is set on 'setMesh', and without it the user can set their own boundingbox (if the normal one is too small) without it being overwritten
}
IAnimatedMeshSceneNode::OnAnimate ( timeMs );