Commit Graph

64 Commits (master)

Author SHA1 Message Date
cutealien eb02bd0c56 Code cleanup.
Mainly making a few variables const and declaring variables at each place where they are used instead of once at top.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5856 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-08-17 20:19:00 +00:00
cutealien 32585c5ed0 Cleanup: Make some variables const.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5854 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-08-17 17:52:32 +00:00
cutealien 31652f6577 Add function string::insert.
(more overloads for it can be added later).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5788 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-03-15 13:03:03 +00:00
cutealien b5c99752aa Fix compiling on MinGW/gcc.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5727 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-02-02 16:25:20 +00:00
cutealien 9f7be6e42d Fix compile warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5720 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-01-31 19:40:58 +00:00
cutealien 9a04806c45 Add irr::string::eraseTrailingFloatZeros to kick out trailing 0's for strings generated from floats.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5719 dfc29bdd-3216-0410-991c-e03cc46cb475
2019-01-31 19:02:14 +00:00
cutealien a1d75811f0 core::string::split now adds delimiter to token before delimiter when keepSeparators is true. That way we never end up with 2 tokens for an original string with a single character.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5348 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-10-31 15:37:24 +00:00
cutealien 39c0393023 core::string::split now handles ignoreEmptyTokens=false correct (as documented)
Thanks @manni63 for bugreport: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=51551&p=299375#p299375


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5341 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-09-27 19:46:09 +00:00
cutealien d3ac819504 Fix several bugs in multibyteToWString. This also fixes pasting.
Add clear function to strings.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5332 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-08-24 21:18:42 +00:00
cutealien bff50c751d Spelling fixes.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5327 dfc29bdd-3216-0410-991c-e03cc46cb475
2016-08-13 12:50:06 +00:00
cutealien 15fce47e24 Needed a little more work to disable a warning once in a way such that it doesn't produce other warnings on other compilers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5214 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-12-14 15:02:00 +00:00
cutealien 6fd8d82d4c Add multibyteToWString wrapper functions around mbstowcs which work with Irrlicht string class.
I had to add a few forward declarations in core::string because I didn't want to add another source-file for this now. If anyone decides to create a irrString.cpp those can be removed again by making multibyteToWString extern instead of static (in VS it would already be possible to avoid them, but gcc does more exact checks for friend linkage specifiers).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5212 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-12-13 15:34:17 +00:00
cutealien ab330c1204 Replace the swprintf and snprintf defines by swprintf_irr and snprintf_irr to avoid conflicts with the standard libraries (and other libraries).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5055 dfc29bdd-3216-0410-991c-e03cc46cb475
2015-03-01 22:00:17 +00:00
cutealien 5238954d8a Array index was used before limit check (found by cppcheck tool).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4948 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-09-29 18:06:59 +00:00
nadro 3dc833cc80 Fixed issue with functions for convert from/to UTF8 and shared libs.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4934 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-09-18 17:26:54 +00:00
nadro 3d21af203b Added helper functions for converting between wchar and utf-8. Patch provided by Hendu.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4922 dfc29bdd-3216-0410-991c-e03cc46cb475
2014-09-16 18:24:23 +00:00
hybrid 0a2330890a Bump copyright to 2012
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4320 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-09-30 23:38:54 +00:00
cutealien a87bb3a063 - Fix a bunch of off-by one errors in irr::core::string in functions equals_substring_ignore_case, findFirst, findFirstChar, findNext, findLast, findLastChar, replace, remove and removeChars. This prevents some potential memory access errors, find functions no longer try to find the \0, replace no longer replaces the \0 and remove no longer tries to remove it (which did remove the last character instead).
- Fix a few new warnings in gcc.



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4308 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-09-06 19:49:45 +00:00
cutealien 238f3b7bd8 Fix string::replace which failed replacing substrings at the end when the replacement was longer (thx @ zerochen for reporting). Corresonding tests added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4230 dfc29bdd-3216-0410-991c-e03cc46cb475
2012-07-07 09:14:59 +00:00
hybrid 9c7e5e02d4 Fix documentation
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3977 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-11-01 08:51:10 +00:00
hybrid 79147a2d10 Indentation.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3971 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-10-25 15:31:27 +00:00
hybrid 8995160582 Add a helper typedef to make it easier to query for the underlying character type. Naming is conforming to stl
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3961 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-10-23 15:50:49 +00:00
hybrid 5e4d495dcc Bump copyright dates to 2011.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3556 dfc29bdd-3216-0410-991c-e03cc46cb475
2011-01-14 13:24:40 +00:00
engineer_apple 816d5655fc - added Halflife 1 Model Loader
- added Halflife 1 Texture Loader
- slightly changed usage of getMesh ( doesn't effect existing implementation)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3335 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-07-07 16:16:03 +00:00
hybrid 8de33dd4a6 Merged from 1.7 branch, revisions 3270:3288. Several bug fixes in string class, GUI, mesh loaders. Docs and project file updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3289 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-05-08 10:38:50 +00:00
cutealien 19dd5282a7 Fix bug in string::replace found and patched by Nalin.
See https://sourceforge.net/tracker/?func=detail&aid=2997065&group_id=74339&atid=540676


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3286 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-05-05 11:44:13 +00:00
hybrid 9e9e55a903 Merged revisions 3218-3270 from branch 1.7. Many bugfixes, mainly in GUI and device, a few mesh loader fixes. Octree culling bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3271 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-04-03 22:21:50 +00:00
hybrid 95680f93a8 Replace raw xml char implementation with template struct in order to decouple the type from POD types. May also help for 64bit problems or changes needed there.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3256 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-03-21 23:24:26 +00:00
hybrid 5d154682b8 Bug fix for replace method from Nalin.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3255 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-03-21 22:27:52 +00:00
hybrid 93959cf9c1 irrString additions provided by Nalin.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3254 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-03-21 15:37:48 +00:00
hybrid 55a3220a1b Add test for string operator+= and fix for long type parameters. Bug and fix found by loneboco.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3211 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-02-08 00:04:26 +00:00
hybrid 0ca3ba3744 Merged revisions 3089-3138 from 1.7 branch. Full merge, all changes from 1.7 beta phase up to now are included.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3139 dfc29bdd-3216-0410-991c-e03cc46cb475
2010-01-08 11:46:38 +00:00
hybrid 21a52f9317 Slightly reorder the members.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2799 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-04 13:44:58 +00:00
hybrid 95b4283a27 Split method suggested by obscurusnox added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2792 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 23:52:33 +00:00
hybrid 68a7f4b11a Add rogerborg's irrString assignment allocation patch and a testcase.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2787 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-11-03 16:45:39 +00:00
hybrid 9b4d3cbd11 Some new string methods.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2743 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-23 16:02:05 +00:00
hybrid d64c8b9259 Remove virtual from irrString. Probably no one derives from irrString, but this saves some bytes and cycles.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2730 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-10-19 15:46:19 +00:00
hybrid 157cd67caf Merged revisions 2622:2663 from branch 1.6. SMaterial bug, MS3D patch, LWO fix. Better Shift recognition under 2in32. D3D depth buffer MSAA problems fixed. string<c16> changed to io::path. Fix 2dimagebatch, add better mtl file finder. Fix some OpenGL extension checks. Fixed x86-64 warnings. Export symbols in gcc4. Scolling in GUITab fixed. Fixed PixelBlend16 and SW driver. FPS cam stuttering fixed. OSX project additions. New scene parameter to ignore obj's mtl files.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2664 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-08-24 09:12:27 +00:00
hybrid 3ef1b18308 Fix eol-style for all code files to CRLF for simpler file handling.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-30 07:58:33 +00:00
hybrid 7e5822ec2c Fix eol-style for all code files to native.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2521 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-29 11:45:59 +00:00
bitplane bf90fa16d8 Fixed misleading typo in doc comment for core::string::equalsn
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2442 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-07-03 09:25:18 +00:00
bitplane 0ce6ba201e Re-ordered some member variables so that padding on 64-bit pointers don't use unnecessary space, also defined bit fields for some bools and moved them to the end of memory. Some minor formatting changes, and got rid of the annoying upper case .H in the VC projects.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2269 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-11 07:07:01 +00:00
bitplane 2a5a21fce4 Reset all line endings to Windows-style CRLF
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2268 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-03-10 20:46:58 +00:00
bitplane ba38526210 Had to rename some reserved words in (maybe objc++ but possibly macros to do with xcode?) IQ3Shader::id to ID, string::verify to validate.
Put casts back into OSX driver

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2215 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-02-15 23:10:21 +00:00
hybrid 63199557f1 Fix some warnings and a template problem with gcc 4.x
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2158 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-28 16:07:59 +00:00
hybrid 2f2f23c21a Fix some warnings under Linux.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2149 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 17:45:16 +00:00
engineer_apple cf2cfa5f14 Changes in version 1.6, TA
- FileSystem 2.0 SUPER MASTER MAJOR API CHANGE !!!

	The FileSystem is know build internally like for e.q the texture-, and the meshloaders.
	There exists a known list of ArchiveLoader, which know how to produce a Archive.
	The Loaders and the Archive can be attached/detached on runtime.
	
	The FileNames are now stored as core::string<c16>. where c16 is toggled between char/wchar
	with the #define flag _IRR_WCHAR_FILESYSTEM, to supported unicode backends (default:off)
	I replaced all (const c8* filename) to string references.

	Basically the FileSystem is divided into two regions. Native and Virtual.
		Native means using the backend OS.
		Virtual means only use currently attach IArchives.
	
	Browsing
		each FileSystem has it's own workdirectory and it's own methods to
			- create a FileTree
			- add/remove files & directory ( to be done )
				Hint: store a savegame in a zip archive...
				
		 basic browsing for all archives is implemented.
		 Example 21. Quake3Explorer shows this
		 
	 TODO:
		- a file filter should be implemented.
		- The IArchive should have a function to create a filetree
			for now CFileList is used.
				
	Class Hiarchy:
	
	IArchiveLoader: is able to produce a IFileArchive
		- ZipLoader
		- PakLoader
		- MountPointReader ( formaly known as CUnzipReader )

	IFileArchive: 
		-ZipArchive
		-PakArchive
		-MountPoint (known as FolderFile)
		
	IFileSystem
		- addArchiveLoader

	- changed implementation of isALoadableFileExtension in all loaders
		to have consistent behavior
	- added a parameter to IFileList * createFileList	
		setFileListSystem
		allows to query files in any of the game archives
		standard behavior listtype = SYSTEM ( default)
	
	- CLimitReadFile
		added multiple file random-access support.
		solved problems with mixed compressed & uncompressed files in a zip

	TODO:
		- Big Big Testing!!
		- Linux Version ( minor )
		- remove all double loader interfaces where only the filename differs
			(IReadFile/const char *filename). This blows up the the interface
		- many loaders use their own private filesearching
			we should rework this
		- there are a lot of helper function ( getAbsolutePath, getFileDir )
		  which should be adapted to the virtual filesystem
		
- IrrlichtDevice
	added:
		virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ) = 0;
		virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue ) = 0;

	and calculating methods to DeviceStub.
	implemented in Win32, TODO: other Devices
	
	-	irrlicht.h
		changed exported irrlicht.dll routines createDevice, createDeviceEx, IdentityMatrix
		to extern "C" name mangling.
		
		for easier dynamically loading the irrlicht library and different versions

 - ParticleSystem
		removed the private (old?,wrong?) interface from the ParticleEffectors
		to match the parent class irr::io::IAttributeExchangingObject::deserializeAttributes
		TODO:
			please test if the serialization works!
		
- Generic
	- vector3d<T>& normalize()
		#if 0
			f32 length = (f32)(X*X + Y*Y + Z*Z);
			if (core::equals(length, 0.f))
				return *this;
			length = core::reciprocal_squareroot ( (f32)length );
		#else
			const T length = core::reciprocal_squareroot ( (X*X + Y*Y + Z*Z) );
		#endif
	
		Weak checking on zero?!?! just to avoid a sqrt?. mhm, maybe not;-)
		added reciprocal_squareroot for f64
	
	- dimension2d
		added operator dimension2d<T>& operator=(const dimension2d<U>& other)
		to cast between different types
	- vector2d
			bugfix:
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Width; return *this;  }
			to
			vector2d<T>& operator+=(const dimension2d<T>& other) { X += other.Width; Y += other.Height; return *this;  }

	- C3DMeshLoader renamed chunks const u16 to a enum
		removing "variable declared but never used warning"
	- added a global const identity Material
		changed all references *((video::SMaterial*)0) to point to IdentityMaterial
		removed warning: "a NULL reference is not allowed"

	- modified IRRLICHT_MATH to not support reciprocal stuff
		but to use faster float-to-int conversion.
		gcc troubles may they are. i'm using intel-compiler..;-)
	- core::matrix4
			USE_MATRIX_TEST	

			i tried to optimize the identity-check ( in means of performance)
			i didn't succeed so well, so i made a define for the matrix isIdentity -check
			for now it's sometimes faster to always calculate versus identity-check
			but if there are a lot of scenenodes/ particles one can profit from the
			fast_inverse matrix, when no scaling is used. further approvement could
			be done on inverse for just tranlastion! ( many static scenenodes are not rotated,
			they are just placed somewhere in the world)
			one thing to take in account is that sizeof(matrix) is 64 byte and
			with the additional bool/u32 makes it 66 byte which is not really cache-friendly..

		- added	buildRotateFromTo
				Builds a matrix that rotates from one vector to another
				
	- irr::array. changed allocating routine in push_back

		okt, 2008. it's only allowed to alloc one element, if 
		default constructor has to be called.
		
		removes existing crashes. ( MD3 Mesh ) and possible others ones.
		
		A new list template should be made.
		one with constructor/destructor calls ( safe_array ) and
		one without. like the array since the beginning of irrlicht.
		currently the array/string is extremly slow..
		
		also a hint for the user has to be done, so that a struct T of
		array<T> must have a copy constructor of type T ( const T&other ).
		
		i needed hours to track that down...
		
		added a new method setAllocStrategy, 
		safe ( used + 1 ), double ( used * 2 + 1)
		
		better default strategies will be implemented
		
		- removed binary_search_const
			i added it quite a long time ago, but it doesnt make real sense
			a call to a sort method should happen always. i just wanted to safe
			a few cycles..
		- added binary_search_multi
			searches for a multi-set ( more than 1 entry in the sorted array)
			returns start and end-index

	- changed some identity matrix settings to use core::IdentityMatrix	
	-	added deletePathFromFilename to generic string functions in coreutil.h and
		removed from CZipReader and CPakReader
		
	- s32 deserializeAttributes used instead of virtual void deserializeAttributes in
		ParticleSystem ( wrong virtual was used)

- strings & Locale
	- started to add locale support
	- added verify to string
	- added some helper functions
	

- XBOX
	i have access to a XBOX development machine now. I started to compile
	for the XBOX. Question: Who did the previous implementation?. There
	is no XBOX-Device inhere. maybe it's forbidden because of using the offical
	Microsoft XDK. I will implement a native or sdl device based on opendk.
	irrlicht compiles without errors on the xbox but can't be used.
	
	TODO:
		- native XBOX Device
- Windows Mobile
		reworked a little. added the mobile example to the windows solution for 
		cross development.
		added maximal 128x128 texture size for windows mobile ( memory issues )
- Collision	Speed Up

	The Collision Speed Up greatly improves with many small static child-nodes
	
	- added COctTreeTriangleSelector::getTriangles for 3dline from user Piraaate
	- modified createOctTreeTriangleSelector and createTriangleSelector
		to allow node == 0, to be added to a meta selector
	- CSceneNodeAnimatorCollisionResponse has the same problem as CSceneNodeAnimatorFPS
		on first update:
		Problem. you start setting the map. (setWorld). First update cames 4000 ms later.
		The Animator applies the missing force... big problem...
		changed to react on first update like camera.
		
		-	add Variable FirstUpdate. if set to true ( on all changes )
			then position, lasttime, and falling are initialized

	-added #define OCTTREE_USE_HARDWARE in Octree.h
	
		if defined octtree uses internally a derived scene::MeshBuffer which has
		the possibility to use the Hardware Vertex Buffer for static vertices and
		dirty indices;-)
		
		if defined OCTTREE_USE_HARDWARE octree uses internally a derived scene::CMeshBuffer
		so it's not just a replacement inside the octree. It also in the OctTreeSceneNode.
		#if defined (OCTTREE_USE_HARDWARE)
			driver->drawMeshBuffer ( &LightMapMeshes[i] );
		#else
			driver->drawIndexedTriangleList( &LightMapMeshes[i].Vertices[0], LightMapMeshes[i].Vertices.size(),
				d[i].Indices, d[i].CurrentSize / 3);
		#endif
		#define OCTTREE_PARENTTEST is also used. It's skip testing on fully outside and takes everything on fully inside


	- virtual void ISceneNode::updateAbsolutePosition()
		-	changed 
			inline CMatrix4<T> CMatrix4<T>::operator*(const CMatrix4<T>& m2) const

			all two matrices have to be checked by isIdentity()
			to let the isIdentity work always

	-changed inline bool CMatrix4<T>::isIdentity() const

		on full identityCheck->
		to look first on Translation, because this is the most challenging element
		which will likely not to be identity..
			
	-	virtual core::matrix4 getRelativeTransformation() const

		Hiarchy on Identity-Check
			1) ->getRelativeTransform -> 9 floating point checks to be passed as Identity
			2) ->isIdentity () -> 16 floating point checks to be passed as Identity
			
	- inline void CMatrix4<T>::transformBoxEx(core::aabbox3d<f32>& box) const
		added isIdentity() check

		
- changed CSceneNodeAnimatorCollisionResponse		
	- added CSceneNodeAnimatorCollisionResponse::setGravity
		needed to set the differents Forces for the Animator. for eq. water..
	- added CSceneNodeAnimatorCollisionResponse::setAnimateTarget
	- added CSceneNodeAnimatorCollisionResponse::getAnimateTarget
	- changed CSceneNodeAnimatorCollisionResponse::animateNode to react on FirstUpdate
	- changad Gravity to
	- TODO: set Gravity to Physically frame independent values..
		current response uses an frame depdended acceleration vector.
		~9.81 m/s^2 was achieved at around 50 fps with a setting of -0.03
		may effect existing application..
	
- SceneNodes
	- CSkyDomeSceneNode
		moved radius ( default 1000 ) to constructor
		added Normals
		added DebugInfo
		added Material.ZBuffer, added SceneMaanager
			
	- CVolumeLightSceneNode:
		changed default blending OneTextureBlendgl_src_color gl_src_alpha to
			EMT_TRANSPARENT_ADD_COLOR ( gl_src_color gl_one )
		which gives the same effect on non-transparent-materials.
		Following the unspoken guide-line, lowest effect as default
	- added LensFlareSceneNode (from forum user gammaray, modified to work )
		showing in example special fx
	- changed SceneNode Skydome f64 to f32, 
	- AnimatedMesh
		-Debug Data: 
			mesh normals didn't rotate with the scenenode fixed ( matrix-multiplication order)
	- Camera SceneNode setPosition
		Camera now finally allow to change position and target and updates all
		effected animators..
		
		a call to OnAnimate ( ) lastime < time or OnAnimate ( 0 ) will reset the
		camera and fr. the collision animator to a new position
			
- Device:
		added the current mousebutton state to the Mouse Event
		so i need to get the current mouse state from the OS
		
		-a dded to CIrrDeviceWin32
		TODO:		
		- Linux and SDL Device
- GUI

	- CGUIFont:
		- added virtual void setInvisibleCharacters( const wchar_t *s ) = 0;
		
		define which characters should not be drawn ( send to driver) by the font.
		for example " " would not draw any space which is usually blank in most fonts
		and saves rendering of ususally full blank alpha-sprites.
		This saves a lot of rendering...
		
		default:
			setInvisibleCharacters ( L" " );
			
		- added MultiLine rendering
			should avoid to us CStaticText breaking text in future
	- CGUIListBox
		- changed Scrollbar LargeStepSize to ItemHeight
		  which easy enables to scroll line by line
		  
	- CGUIScrollBar
			bug: 
				Create a Window and inside a listbox with a scrollbar or
				a windowed irrlicht application
				
				Click & hold Scrollbar Slider. move outside it's region.
				Release Mouse. Go Back to Scrollbar.. it's moving always...
				
				it's generally missing the event PRESSED_MOVED, which
				leads to problem when an element is dragging, has a focus, or position loose
				and gets focus back again. ( think of a drunken mouse sliding left&right during tracking )

			so added the mouse Input Buttonstates on every mouse event
				IrrDeviceWin32:
				 added 	event.MouseInput.ButtonStates = wParam & ( MK_LBUTTON | MK_RBUTTON | MK_MBUTTON );
				 TODO:
					Linux & SDL

				so now i can do this
				case irr::EMIE_MOUSE_MOVED:				 
			 	if ( !event.MouseInput.isLeftPressed () )
				{
					Dragging = false;
				}

			- bug:
				Scrollbar notifyListBox notify when the scrollbar is clicked. 

			- changed timed event in draw to OnPostRender
				Why the hell is a gui element firing a timed event
				in a draw routine!!!!!. This should be corrected for all gui-elements.
			
		
	-	added GUI Image List from Reinhard Ostermeier, modified to work
		added GUI Tree View from Reinhard Ostermeier, modified to work	
		shown in the Quake3MapShader Example
		TODO: Spritebanks

		
	- FileOpenDialog
		changed the static text for the filename to an edit box.
	- changed the interface for addEditBox to match with addStaticText
	- changed the interface for addSpinBox to match with addEditBox
	- added MouseWheel to Spinbox
	- changed CGUITable CLICK_AREA from 3 to 12 to enable clicking on the visible marker
	- CGUISpritebank
		removed some crashes with empty Sprite banks		
	- IGUIScrollBar
		added SetMin before min was always 0
		changed ScrollWheel Direction on horizontal to move right on wheel up, left on wheel down
		
	- IComboBox
		-added ItemData
	- removed IsVisbile check in IGUIElement::draw


- Image Loaders
	- added TGA file type 2 ( grayscale uncompressed )
	- added TGA file type (1) 8 Bit indexed color uncompressed
	
	ColorConverter:
		- added convert_B8G8R8toA8R8G8B8
		- added convert_B8G8R8A8toA8R8G8B8
		
- Media Files
	- added missing shaders and textures to map-20kdm2.
		Taken from free implementation	
	- ball.wav. adjusted DC-Offset, amplified to -4dB, trim cross-zero
	- impact.wav clip-restoration, trim cross-zero
	- added gun.md2, gun.pcx to media-files
		copyright issues!. i don't know from where this file came from...		
		i hope this is not from original quake2..
	- added new irrlicht logo irrlicht3.png
		i've taken the new layout. i should ask niko to use it.
	- added Skydome picture to media files (skydome2.jpg) half/sphere

- OctTree
	-added
		#define OCTTREE_PARENTTEST ( default: disabled )
		used to leave-out children test if the parent passed a complete frustum.
		plus: leaves out children test
		minus: all edges have to be checked
	- added MesBuffer Hardware Hint Vertex to octtree
	
- CQuake3ShaderSceneNode:
	- removed function releaseMesh
		Shader doesn't copy the original mesh anymore ( saving memory )
		so therefore this (for others often misleading ) function was removed
	- changed constructor to take a (shared) destination meshbuffer for rendering
		reducing vertex-memory to a half
	- don't copy the original vertices anymore
	- added deformvertexes autosprite
	- added deformvertexes move
	- added support for RTCW and Raven BSPs ( qmap2 )
	- added polygonoffset (TODO: not perfect)
	- added added nomipmaps
	- added rgbgen const
	- added alphagen
	- added MesBuffer Hardware Hint Vertex/Index to Quake3: static geometry, dynamic indices
	- added Quake3Explorer examples
	- added wave noise
	- added tcmod transform
	- added whiteimage
	- added collision to Quake3Explorer
	- renamed SMD3QuaterionTag* to SMD3QuaternionTag* ( typo )	
	- updated quake3:blendfunc
	- added crouch to Quake3Explorer
		(modifying the ellipsiodRadius of the camera animator )
		added crouch to CSceneNodeAnimatorCameraFPS
		still problems with stand up and collision
	- Quake3MapLoader
		modified memory allocation for faster loading
	- Quake3LoadParam
		added Parameter to the Mesh-Loader	
	- added
		The still existing missing caulking of curved surfaces.
		using round in the coordinates doesn't solve the problem.
		but for the demo bsp mesh it solves the problem... (luck)
		so for now it's switchable.
		TJUNCTION_SOLVER_ROUND
		default:off
		
- BurningVideo
	- pushed BurningsVideo to 0.40
	- added blendfunc gl_one_minus_dst_alpha gl_one
	- added blendfunc gl_dst_color gl_zero
	- added blendfunc gl_dst_color src_alpha
	- modified AlphaChannel_Ref renderer to support alpha test lessequal
	- addded 32 Bit Index Buffer
	- added sourceRect/destRect check to 2D-Blitter ( slower, but resolves crash )
	- added setTextureCreationFlag video::ETCF_ALLOW_NON_POWER_2
		Burning checks this flag and when set, it bypasses the power2 size check, 
		which is necessary on 3D but can be avoided on 2D.
		used on fonts automatically.
	- added Support for Destination Alpha
	
- OpenGL	
	- Fixed a bug in COpenGLExtensenionHandler where a glint was downcasted to u8!!!!!!
		MaxTextureSize=static_cast<u32>(num);

	- TODO: COpenGLMaterialRenderer_ONETEXTURE_BLEND to work as expected

- Direct3D8
	- compile and links again
	- added 32 Bit Index Buffer
	- D3DSAMP_MIPMAPLODBIAS doesnt compile!. it is d3d9 i think.
	- compile for XBOX 
- Direc3D9
	- fixed crash on RTT Textures DepthBuffer freed twice.
		added deleteAllTextures to destuctor
- NullDriver
	- removeallTextures. added setMaterial ( SMaterial() ) to clean pointers for freed textures	


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2147 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 15:53:53 +00:00
hybrid 7472bcd83c Merged from 1.5 branch to trunk, all changes from 2042 to 2071. cursor setVisible fix, OSX FPS cam fix, ALPHA_CHANNEL_REF fix, new method draw2dRectOutline, setOverrideFont fixes, getCollisisonPoint distance bug fix.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2072 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-14 12:37:51 +00:00
Rogerborg 1b2a4f214a Elucidate on the (non) encoding conversions in irrString.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1769 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-17 12:09:12 +00:00
hybrid bbd1d5a475 Docs fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1732 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-13 17:28:08 +00:00