Re-enable tests with burnings video. Fix some whitespaces.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3700 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2011-05-05 00:02:57 +00:00
parent 2f8b537d25
commit de109a1f6a
2 changed files with 5 additions and 17 deletions

View File

@ -65,21 +65,10 @@ bool makeColorKeyTexture(void)
{
bool result = true;
//result &= doTestWith(EDT_DIRECT3D9, false);
//result &= doTestWith(EDT_BURNINGSVIDEO, false);
result &= doTestWith(EDT_SOFTWARE, false);
//result &= doTestWith(EDT_OPENGL, false);
//result &= doTestWith(EDT_DIRECT3D9, true);
//result &= doTestWith(EDT_BURNINGSVIDEO, true);
result &= doTestWith(EDT_SOFTWARE, true);
//result &= doTestWith(EDT_OPENGL, true);
/*
bool result = doTestWith(EDT_SOFTWARE, false);
result &= doTestWith(EDT_BURNINGSVIDEO, false);
result &= doTestWith(EDT_SOFTWARE, true);
result &= doTestWith(EDT_SOFTWARE, false);
result &= doTestWith(EDT_BURNINGSVIDEO, true);
*/
result &= doTestWith(EDT_SOFTWARE, true);
return result;
}

View File

@ -24,8 +24,8 @@ bool terrainSceneNode(void)
ICameraSceneNode* camera = smgr->addCameraSceneNode();
const core::vector3df center (terrain->getBoundingBox().getCenter());
camera->setTarget (center);
const core::vector3df center(terrain->getBoundingBox().getCenter());
camera->setTarget(center);
// yes, Y is intentionally being set to X here
const core::vector3df above (center.X, center.X, center.Z);
@ -51,7 +51,6 @@ bool terrainSceneNode(void)
logTestString("Small camera up rotation caused bad recalc.\n");
}
// This is big enough to cause a recalc
camera->setUpVector(vector3df(1.f, 0.f, .1f).normalize());
device->run();