Some doc typos fixed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@934 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-09-09 22:04:52 +00:00
parent 2df80134ad
commit 9b7603025a
3 changed files with 4 additions and 14 deletions

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@ -222,7 +222,7 @@ Changes in version 1.3.1 (20 Jun 2007)
- CSphereSceneNode is now texture wrapped with sphere mapping by exactly one
texture. Only a small error on the top remained.
- The Sky box scene node now clamps its textures now by default (meaning no
- The Sky box scene node now clamps its textures by default (meaning no
more ugly artifacts at the borders).
- Frustum culling fixed by using the fixed classifyPointRelation function.

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@ -1,7 +1,7 @@
#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
#define __I_BONE_SCENE_NODE_H_INCLUDED__
// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
// Used with ISkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
#include "ISceneNode.h"
@ -80,14 +80,9 @@ namespace scene
virtual void updateAbsolutePositionOfAllChildren()=0;
s32 positionHint;
s32 scaleHint;
s32 rotationHint;
};
} // end namespace scene

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@ -38,8 +38,8 @@ namespace scene
virtual s32 getJointCount() const = 0;
//! Gets the name of a joint.
//! \param number: Zero based index of joint. The last joint has the number
//! IAnimatedMeshB3d::getJointCount()-1;
//! \param number: Zero based index of joint. The last joint
//! has the number getJointCount()-1;
//! \return Returns name of joint and null if an error happened.
virtual const c8* getJointName(s32 number) const = 0;
@ -171,14 +171,9 @@ namespace scene
s32 positionHint;
s32 scaleHint;
s32 rotationHint;
};
//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
//these functions will use the needed arrays, set vaules, etc to help the loaders