Some doc typos fixed.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@934 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -222,7 +222,7 @@ Changes in version 1.3.1 (20 Jun 2007)
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- CSphereSceneNode is now texture wrapped with sphere mapping by exactly one
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texture. Only a small error on the top remained.
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- The Sky box scene node now clamps its textures now by default (meaning no
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- The Sky box scene node now clamps its textures by default (meaning no
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more ugly artifacts at the borders).
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- Frustum culling fixed by using the fixed classifyPointRelation function.
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@ -1,7 +1,7 @@
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#ifndef __I_BONE_SCENE_NODE_H_INCLUDED__
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#define __I_BONE_SCENE_NODE_H_INCLUDED__
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// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
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// Used with ISkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
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#include "ISceneNode.h"
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@ -80,14 +80,9 @@ namespace scene
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virtual void updateAbsolutePositionOfAllChildren()=0;
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s32 positionHint;
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s32 scaleHint;
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s32 rotationHint;
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};
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} // end namespace scene
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@ -38,8 +38,8 @@ namespace scene
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virtual s32 getJointCount() const = 0;
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//! Gets the name of a joint.
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//! \param number: Zero based index of joint. The last joint has the number
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//! IAnimatedMeshB3d::getJointCount()-1;
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//! \param number: Zero based index of joint. The last joint
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//! has the number getJointCount()-1;
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//! \return Returns name of joint and null if an error happened.
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virtual const c8* getJointName(s32 number) const = 0;
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@ -171,14 +171,9 @@ namespace scene
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s32 positionHint;
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s32 scaleHint;
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s32 rotationHint;
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};
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//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
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//these functions will use the needed arrays, set vaules, etc to help the loaders
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