From 9b7603025a15a5bb2f46e91210564e0a5c8fe608 Mon Sep 17 00:00:00 2001 From: hybrid Date: Sun, 9 Sep 2007 22:04:52 +0000 Subject: [PATCH] Some doc typos fixed. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@934 dfc29bdd-3216-0410-991c-e03cc46cb475 --- changes.txt | 2 +- include/IBoneSceneNode.h | 7 +------ include/ISkinnedMesh.h | 9 ++------- 3 files changed, 4 insertions(+), 14 deletions(-) diff --git a/changes.txt b/changes.txt index 3b31df33..f14bd645 100644 --- a/changes.txt +++ b/changes.txt @@ -222,7 +222,7 @@ Changes in version 1.3.1 (20 Jun 2007) - CSphereSceneNode is now texture wrapped with sphere mapping by exactly one texture. Only a small error on the top remained. - - The Sky box scene node now clamps its textures now by default (meaning no + - The Sky box scene node now clamps its textures by default (meaning no more ugly artifacts at the borders). - Frustum culling fixed by using the fixed classifyPointRelation function. diff --git a/include/IBoneSceneNode.h b/include/IBoneSceneNode.h index 8ad2e401..b46a4e0f 100644 --- a/include/IBoneSceneNode.h +++ b/include/IBoneSceneNode.h @@ -1,7 +1,7 @@ #ifndef __I_BONE_SCENE_NODE_H_INCLUDED__ #define __I_BONE_SCENE_NODE_H_INCLUDED__ -// Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes +// Used with ISkinnedMesh and IAnimatedMeshSceneNode, for boned meshes #include "ISceneNode.h" @@ -80,14 +80,9 @@ namespace scene virtual void updateAbsolutePositionOfAllChildren()=0; - - - s32 positionHint; s32 scaleHint; s32 rotationHint; - - }; } // end namespace scene diff --git a/include/ISkinnedMesh.h b/include/ISkinnedMesh.h index 2813375a..31f2473c 100644 --- a/include/ISkinnedMesh.h +++ b/include/ISkinnedMesh.h @@ -38,8 +38,8 @@ namespace scene virtual s32 getJointCount() const = 0; //! Gets the name of a joint. - //! \param number: Zero based index of joint. The last joint has the number - //! IAnimatedMeshB3d::getJointCount()-1; + //! \param number: Zero based index of joint. The last joint + //! has the number getJointCount()-1; //! \return Returns name of joint and null if an error happened. virtual const c8* getJointName(s32 number) const = 0; @@ -171,14 +171,9 @@ namespace scene s32 positionHint; s32 scaleHint; s32 rotationHint; - }; - - - - //Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_ //these functions will use the needed arrays, set vaules, etc to help the loaders