Added compiler error when attempting to compile with VC6. Posted by Sylence and adjusted by Vitek. Also fixed a typo in IrrCompileConfig.h comments

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2285 dfc29bdd-3216-0410-991c-e03cc46cb475
master
bitplane 2009-03-15 23:31:40 +00:00
parent f7588eb662
commit 64f0b592e0
2 changed files with 7 additions and 1 deletions

View File

@ -1,5 +1,7 @@
Changes in 1.6 Changes in 1.6
- Added compiler error when attempting to compile with VC6.
- Use setWindowTextA in Windows device for WIN64 platform, posted by veegun - Use setWindowTextA in Windows device for WIN64 platform, posted by veegun
- ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan - ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan

View File

@ -45,6 +45,10 @@
#endif #endif
#endif #endif
#if defined(_MSC_VER) && (_MSC_VER < 1400)
# error "Only Microsoft Visual Studio 7.0 and later are supported."
#endif
// XBox only suppots the native Window stuff // XBox only suppots the native Window stuff
#if defined(_XBOX) #if defined(_XBOX)
#undef _IRR_WINDOWS_ #undef _IRR_WINDOWS_
@ -228,7 +232,7 @@ B3D, MS3D or X meshes */
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ #ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files //! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files
#define _IRR_COMPILE_WITH_B3D_LOADER_ #define _IRR_COMPILE_WITH_B3D_LOADER_
//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to Milkshape files //! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files
#define _IRR_COMPILE_WITH_MS3D_LOADER_ #define _IRR_COMPILE_WITH_MS3D_LOADER_
//! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files //! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files
#define _IRR_COMPILE_WITH_X_LOADER_ #define _IRR_COMPILE_WITH_X_LOADER_