diff --git a/changes.txt b/changes.txt index 8805ab32..53313974 100644 --- a/changes.txt +++ b/changes.txt @@ -1,5 +1,7 @@ Changes in 1.6 + - Added compiler error when attempting to compile with VC6. + - Use setWindowTextA in Windows device for WIN64 platform, posted by veegun - ELL_ERROR log events are now created when shaders fail to compile or link, reported by Halan diff --git a/include/IrrCompileConfig.h b/include/IrrCompileConfig.h index f95683d4..84c5f6a3 100644 --- a/include/IrrCompileConfig.h +++ b/include/IrrCompileConfig.h @@ -45,6 +45,10 @@ #endif #endif +#if defined(_MSC_VER) && (_MSC_VER < 1400) +# error "Only Microsoft Visual Studio 7.0 and later are supported." +#endif + // XBox only suppots the native Window stuff #if defined(_XBOX) #undef _IRR_WINDOWS_ @@ -228,7 +232,7 @@ B3D, MS3D or X meshes */ #ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ //! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to use Blitz3D files #define _IRR_COMPILE_WITH_B3D_LOADER_ -//! Define _IRR_COMPILE_WITH_B3D_LOADER_ if you want to Milkshape files +//! Define _IRR_COMPILE_WITH_MS3D_LOADER_ if you want to Milkshape files #define _IRR_COMPILE_WITH_MS3D_LOADER_ //! Define _IRR_COMPILE_WITH_X_LOADER_ if you want to use Microsoft X files #define _IRR_COMPILE_WITH_X_LOADER_