Comment fixed
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3540 dfc29bdd-3216-0410-991c-e03cc46cb475master
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146d7c2613
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271754f497
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@ -210,7 +210,7 @@ namespace scene
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virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0;
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//! render mesh ignoring its transformation.
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/** Used with ragdolls. Culling is unaffected. */
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/** Culling is unaffected. */
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virtual void setRenderFromIdentity( bool On )=0;
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//! Creates a clone of this scene node and its children.
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