diff --git a/include/IAnimatedMeshSceneNode.h b/include/IAnimatedMeshSceneNode.h index 94c79299..88a61e0b 100644 --- a/include/IAnimatedMeshSceneNode.h +++ b/include/IAnimatedMeshSceneNode.h @@ -210,7 +210,7 @@ namespace scene virtual void animateJoints(bool CalculateAbsolutePositions=true) = 0; //! render mesh ignoring its transformation. - /** Used with ragdolls. Culling is unaffected. */ + /** Culling is unaffected. */ virtual void setRenderFromIdentity( bool On )=0; //! Creates a clone of this scene node and its children.