Avoid warning.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1112 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
65331f5789
commit
1671a7b43c
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@ -341,12 +341,7 @@ bool CMS3DMeshFileLoader::load(io::IReadFile* file)
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if (framesPerSecond==0)
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framesPerSecond=1;
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s32 frameCount = *(s32*)pPtr;
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#ifdef __BIG_ENDIAN__
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frameCount = os::Byteswap::byteswap(frameCount);
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#endif
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pPtr += sizeof(s32);
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pPtr += sizeof(s32); // frameCount
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u16 jointCount = *(u16*)pPtr;
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#ifdef __BIG_ENDIAN__
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@ -106,7 +106,6 @@ void CShadowVolumeSceneNode::createShadowVolume(const core::vector3df& light)
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// is used
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createZPassVolume(faceCount, numEdges, light, svp, UseZFailMethod);
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for (s32 i=0; i<numEdges; ++i)
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{
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core::vector3df &v1 = Vertices[Edges[2*i+0]];
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@ -128,6 +127,7 @@ void CShadowVolumeSceneNode::createShadowVolume(const core::vector3df& light)
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}
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}
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void CShadowVolumeSceneNode::createZFailVolume(s32 faceCount, s32& numEdges,
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const core::vector3df& light,
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SShadowVolume* svp)
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@ -206,6 +206,7 @@ void CShadowVolumeSceneNode::createZFailVolume(s32 faceCount, s32& numEdges,
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}
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}
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void CShadowVolumeSceneNode::createZPassVolume(s32 faceCount,
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s32& numEdges,
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core::vector3df light,
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@ -249,6 +250,7 @@ void CShadowVolumeSceneNode::createZPassVolume(s32 faceCount,
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}
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}
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//! sets the mesh from which the shadow volume should be generated.
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void CShadowVolumeSceneNode::setMeshToRenderFrom(const IMesh* mesh)
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{
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@ -344,7 +346,6 @@ void CShadowVolumeSceneNode::setMeshToRenderFrom(const IMesh* mesh)
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}
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//! pre render method
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void CShadowVolumeSceneNode::OnRegisterSceneNode()
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{
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@ -355,7 +356,6 @@ void CShadowVolumeSceneNode::OnRegisterSceneNode()
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}
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//! renders the node.
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void CShadowVolumeSceneNode::render()
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{
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@ -372,7 +372,6 @@ void CShadowVolumeSceneNode::render()
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}
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//! returns the axis aligned bounding box of this node
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const core::aabbox3d<f32>& CShadowVolumeSceneNode::getBoundingBox() const
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{
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