Make HWbuffer stuff protected.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1111 dfc29bdd-3216-0410-991c-e03cc46cb475master
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a128e87ed1
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65331f5789
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@ -290,7 +290,7 @@ namespace video
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//! Draws a mesh buffer
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virtual void drawMeshBuffer(const scene::IMeshBuffer* mb);
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protected:
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struct SHWBufferLink
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{
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SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer):MeshBuffer(_MeshBuffer),ChangedID(0),LastUsed(0),Mapped(scene::EHM_NEVER)
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@ -339,6 +339,7 @@ namespace video
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//! is vbo recommended on this mesh?
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virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb);
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public:
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//! Only used by the internal engine. Used to notify the driver that
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//! the window was resized.
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virtual void OnResize(const core::dimension2d<s32>& size);
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