Make HWbuffer stuff protected.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1111 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-12-10 23:30:46 +00:00
parent a128e87ed1
commit 65331f5789
1 changed files with 2 additions and 1 deletions

View File

@ -290,7 +290,7 @@ namespace video
//! Draws a mesh buffer
virtual void drawMeshBuffer(const scene::IMeshBuffer* mb);
protected:
struct SHWBufferLink
{
SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer):MeshBuffer(_MeshBuffer),ChangedID(0),LastUsed(0),Mapped(scene::EHM_NEVER)
@ -339,6 +339,7 @@ namespace video
//! is vbo recommended on this mesh?
virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb);
public:
//! Only used by the internal engine. Used to notify the driver that
//! the window was resized.
virtual void OnResize(const core::dimension2d<s32>& size);